On the specific subject of M+, I remember running a lot of M+ in Legion, and I loved it, even when I didn't need anything from it (i.e. when helping lower geared guildies). But now in M+, I just cba with it, dungeons just feel boring, uninspired, and my favourite class's toolkit is half of what I had in Cata
I agree, there's great games from smaller publishers that I've bought and played and been pretty dang satisfied with, since kicking WoW to the curb in WoD. Surviving Mars, Civ 6 (I have issues with the dlcs, but the core game is still very playable since they fixed a lot of the launch issues like religious warfare), Prison Architect, Cities: Skylines, Oxygen Not Included, and Path of Exile. All quality games, at lower(ish) prices, where there is dlc content, but it's optional, and that I've played and enjoyed. And some of the big titles have been excellent, too - Witcher 3, GTA V, Fallout 4, all games that were widely played and enjoyed. I don't think it's an industry problem, it's more a problem with a handful of AAA studios - EA and ATVI being the most egregious. (Bethesda is making mistakes, but at least someone high up stepped in with the canvasbaggate and fixed it)(Fallout 76 is still a bag of burning dog poo)
If WoW returned to form of Wrath or Pandaria - I'd probably give it a shot again. But I think those days are long gone. Sadly. The reasons why are hard to pin down, without being inside Blizzard and knowing for real what's going on, but I keep remembering that Wrath was made by (their account) 50 odd devs, and BfA had 250-300 devs, more time, and delivered a fraction of what Wrath did. The company/team that made Wrath doesn't exist anymore, but players want/expect that team/game.
I'd much rather listen to Bellular than Asmongold. At least Bellular actually have interesting points and views, instead of just sitting in some nasty basement, and making videos that noone gives a shit about (at least noone that actually cares about WoW that is). How Asmongold got so many viewers is baffling.
Feel the same way.
Its like T&E they also put real effort and passion into every video they do
IMHO Bellular made the best suggestion months ago over Azerite. by putting the necklace
as a new talent system like the old weapons in Legion.
Its just brilliant seeing someone put ideas forward and the reasoning behind them.
Definitely agree, they need to provide justification for you to spend your time on an activity, but they aren't the whole show. Slogging through boring, meaningless crap to get the best, most amazing rewards is poor game design, which, for me, is where the game is at right now (well admittedly the rewards seem lacking too...).
What a weird criticism, posting in online communities connotes expertise now?
The problem isn't just the "reward" the problem is the gameplay itself.
Maybe that's because I played MMOs for a decade now and am jaded / burnt out but imho the repeated grind gameplay isn't fun in WoW.
It's a bit more fun in Final Fantasy XIV but not by much, thankfully, if played smartly, that game keeps grind to a minimum.
WoW just has too much boring busywork people are baited into with <reward> that is the core problem. It becomes more of a problem if the rewards are boring, aye. WoWs gear hasn't "wowed" me visually since early cataclysm.
But from a different perspective, did they not raise the skill cap for M+ by requiring you to actually pick out specific targets and either CC or down them first (you know planning ahead and utilizing all of your abilities)?
Also, adding things like Fortified to lower keys was a good idea because it prepares people for higher content. However, I think they need need to tweak it so that the difficulty slowly scales up at a different rate than it is currently.
Also, I agree with the idea of unavoidable problems being annoying. Like Freehold. I do not mind it when the mobs are doing annoying stuff (like shooting you into the sky or pushing you around) as you can CC them or avoid them, or down them before other targets. What really grinds my gears is the orc at the beginning who rains poop down on you. There is not way to really mitigate or lessen it. He just poops on you constantly. Unavoidably. I hate that kind of design.
Last edited by Lightforged; 2018-12-04 at 11:40 PM.
Well it's like ... first time you eat something you enjoy, like hotdogs...now after a few hundred of them, they are just food, and not special anymore...sure, you can add different flavors, different spices, but even those get dull after a while.