Originally Posted by
spalernTJ
I know that. I played in Burning Crusade too, and I enjoyed the attunement stuff. It felt good being the guy who had the key to open the gate for Arcatraz, the urn to summon Nightbane etcetera. That's my own personal opinion and experience.
See, I understand that would be a problem. But why can't we make some updated versions of attunement here eh? Account-wide completion, doors / gates that can be opened by anyone who did the attunements, quests locked behind playable content (Dungeons, raids, scenarios etc)
I hate time gating myself, I am not promoting time gating, I'm promoting reasons to do the content we do. I were doing Uldir before I quit, as an Alliance player, and i knew jackshit about what was going on, why we were there, or what we were doing storywise. That is a huge disconnect, and completely shatters immersion of any kind. An attunement quest could set the raid up, and give the alliance side a reason or purpose to doing Uldir.
I can't speak for Atal'dazar, since I quit early Uldir, but from personal experience, the game, the raids and the stories felt much grander during TBC, and that is most likely thanks to the attunement quests. Stating a personal opinion, not a fact.