where is the poll and where is the "no" and "hell no" options ?
Which is why it's becoming worrisome. If you develop for multiple platforms, you are going to develop for the lowest common denominator. Mobile. Which may very well be why skills/talents have already been pruned so much... why a move away from the GCD has been attempted.
As far as technology goes... it's only a matter of time before phones get docked to monitors/printers/keyboards/mice/game controllers. But you cannot develop a game that works with your thumbs on a touchscreen to also use a keyboard and mouse with any complexity.
It comes down to money. If it is just plain more profitable to make a game for mobile than PC (by far) then that's what you do, Yeah, yeah... but they are ,making profit on the PC game as well.
Sure.. but not nearly as much... and if you are a company that lays off 800 people during a record year but still pays out great bonuses to execs? Then you want to more efficiently invest your money and time into the most profitable areas.
PC gaming is dying. Plain and simple. And there will come a time when Blizzard sets it aside for the mobile platform. Others are already making moves to get into the mobile market... and more recently MMORPG offerings once thought impossible to do on a phone.
Last edited by Maudib; 2019-04-10 at 07:26 PM.
tend to the mmo not so much, but maybe a stand alone RPG Game. or pet battles go both would do well i think.
Member: Dragon Flight Alpha Club, Member since 7/20/22
That's your opinion. There's room in the market for many platforms. PC games are Blizzard's bread and butter and that's what they will continue to do. Again, you seem to be assuming that phone games will be the base design while will be ported to PC.
I don't think it needs to work that way nor is it particularly smart to do that. Different markets require different things.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
how will people use all those dozens of skills on a tiny little screen? O_o
I agree with the indie developers keeping PC gaming alive. But the AAA titles? Not so sure it has the future some might suggest. Of course it's my opinion.. but it's based on similar technologies.
Video tape, to DVD, to Blueray, to digital streaming.
Audio cassettes, to CD's, to MP3's, to live streaming.
From buying videos, to renting them, to streaming them.
It's all warm and fuzzy to think your $2000 gaming baby is going to have your favorite games coming for years to come... but there is a definitive shift towards mobile... yes it's cross platform, for now, but only because a company cannot drop one golden goose until the platinum hen house is built.
Short of a game streaming service there's no way to port a game as.... "robust" as WoW to a phone.
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Man if I had a nickel for every time I'd heard this same thing out of PC Gaming Master Race back in the early 00s. "PC gaming is going to kill Consoles. You think companies will want to put games on a Gamecube when they can make them for a Gaming PC?"
FFXIV - Maduin (Dynamis DC)
Except AAA is struggling in general, not just on PC, but on console and mobile as well, they're driven by investors and investors want more and more and more, which means that AAA needs to turn to more MTX, more DLC, etc to get that money.
Smaller companies and indie is the future of all gaming really.
Nothing to do with Diablo and blizzcon 2018, dont make false cases where there is no any.
Whole gaming industry stocks (and others as well) took a big hit during 2018. It was mostly due to recession fears and us-china trade war.
Diablo mobile will be huge success for sure. You dont like it, I get that, me neither, but we are not target audience anyway.
Reputation is only harmed on few hundred die hard old school fans who were very loud on forums and thats it.
Really the only issue with the Immortal announcement is.... that's all they had... they let people get hyped (tried to quell some of it, but the attempt was half hearted) and then.... gave them a mobile game....
If they had said something about Diablo 4 being in strong development and showed a screenshot or something it would have helped a lot. That's how Bethesda calmed the storm.
Sorry. No one has yet explained how your WoW directory is going to fit on a phone along with everything else that goes on there. And removing all of that will increase the transfer rates dramatically making it slow and even less playable. The primary reason the game is as responsive as it is is that the client carries the load for art, music and practically everything else.
Someone smart explain how that's going to work.
Last edited by MoanaLisa; 2019-04-10 at 09:02 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Release Classic for mobile, easy money.
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I don't believe you. PCs in my school had those rubber mouses and I bought optical mouse for my home. The only difference was that optical mouse just worked, you did not need to clean those wheels everyday. There was no noticeable delay or something. And I spent a lot of time in school, including games.
I thought that fortnite and pubg are competitive mobile games?