Originally Posted by
Kumorii
If you data mine any game you will see things that were scrapped. That's just how game development works. Players only get to see a fraction of what was supposed to be. I do agree that dragonrot is pretty useless, probably couldn't balance it right in time. Which is also how game development works. It's not always time, sometimes they just can't get it to work without someone having an Eureka moment in the shower.
I know when I've done programming, 3d work or level design that you sometimes get the solution to a problem in the most obscure places... you can't hold things indefinitely until that arrives.
Headless do what they are supposed to do though, be an extra challenge you can combat early and a way for you to realise you become stronger by having an enemy that probably killed you without you knowing what the hell was going on or how to counter it, to later overcome it either through to perserverance or getting stronger.
Rewards are kinda meh, I agree, but having candy which you don't have to farm is ok, Not sure what they could've given us instead.
Hopefully they expand on the dragonrot in the DLC with the extra time they now have. Being the first game in the "series" it will always leave room for improvements.