oh yes yes.
todays system is even worse because it doesnt allow you to put in that time as you like,
but rather manipulates you, so you will drag your effort as long as possible, by forcing you to put in a tiny bit of effort, every day, for several days.
plain boring unchallenging routine. unlike vanilla which allowed for more freedom.
The best thing about classic is it's just FUN.
That's what it comes down to, the original game design was FUN.
It was FUN to be immersed in a world with other players.
It was FUN to see the same players over and over throughout your journey in Azeroth
It was FUN to have whack game mechanics mess up the entire guild mid raid and drop them through the earth.
It was FUN watching the entire world die to the plague.
It was FUN having a world boss kited to a major city.
It was FUN progressing your character slowly over time.
It was FUN walking around and being immersed in the world.
Retail wow has lost what it means to be a mmorpg.
The game is literally just: Smash buttons, get loot, aoe everything, move on.
In retail, you get to auto group with random players, teleport directly to the dungeon, blow through it and move along. (Talk about a boring rinse & repete experience).
To all the neysayers, that's cool brotato chips - stay with retail, that's your jam.
There's a huge community for classic and it's going to be an epic 2 year run for the game.
Hahaha totally this, 100% agree. I played hunter in beta too over the weekend and was like WTF NO KILL ZONE, nice! WTF I'm running out of ammo, yay! WTF I have 4 silver and each skill point to train is 1 silver but I also need ammo/repair monies, what do I do?!?!?!
I had so much fun and haven't logged into retail at all this week (I will here and there and will play both but Classic was just awesome for me).
Other then the infernal mount the horned demon from antorous the flesh monster from antorous the elemental from Jaina the mech from mechtqoure the priest class mount the shaman class mount the mech wheel in 8.2 ect ect ect.
You would have to be blind to think all the unique mounts are in the store.
No, I tend to play with my guild mates and I really never go near LFR. Funny though as the hardest content in classic is about as hard as LFR. But with less mechanics and effort put into it.
Now, I don't really have time to play much WoW anymore but it's sad to see them mess it up like this. You're odd attitude is not going to chnage the fact that classic servers are a horrible idea in the long run and that most players will simply not enjoy the content.
I agree a lot with OP and I think people will get a reality check when Classic drops. Some people who played it and knows what its all about will stay and others will stay just out of spite to prove some point, but overall I think amount of players at launch is gonna drop a lot after two weeks or so. As much as people talk about how great it was, you're still stuck replaying an old experience and unlike live you know some things are not gonna change and you've seen the content before.
I can't remember the Emissary, but the reward was 2,000g (I'll just pretend that it's the turtle faction). To get the 2,000g, I ran in a circle, shot some lobsters, and turned over some shells. In comparison to WoW (Vanilla) through WotLK, how is that fun?
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WoD, Legion, and BfA suck... ROYALLY SUCK!
It's simple. Battle for Azeroth's best aspect, its raiding content, is levels of magnitude better than any content that exists in classic. But while classic has shitty content, it rewards you for spending lots of time on it. It's a question of internal versus external feelings of accomplishment. Do you prefer a boring game that gives you a visual feeling of accomplishment over others, or a game that in one specific part (raiding) is incredibly fun and skillful content, but it don't reward the player externally even close to as much.
Even on the stress test, I've had more social interaction and seen more WAR (something BfA is "all about") than I have on the entirety of BfA.
The game has changed alot, but not always for the better, I prefer BC over classic. But something "new" from what we have now will be refreshing.
One button spam and everyone gets the same gear and talents is not fun, not even in the slightest. Current WoW needs to sit back and take a lesson from the Classics, and stop making things so dumb.
One button spam is not light years ahead
But I'm really not. You could litteraly 5-man raids even with the gear that droped from thoes raids.
Most of the raid could be AFK for all of MC and the only difference would be that the bosses took longer to kill. Dealing with that one (or usually no) mechanic was super easy.
Many of the LFR bosses are way harder than most classic boses with appropriate gear. There are extremes where balance was way off and that made thoes bosses silly but overall, I'm not "way off base" at all.
Do you mean the actual definition of "most" (i.e. you actually think 51% or more of people playing Classic will not make it out of the first zone?)...
Why can't your kin understand that it's not about what version is better??? There are different types of games that appeal to different types of players. It's that simple. Some people like WoW at a slower pace, where leveling is a slog and you have annoying things like ammo and pet food and reagents; some people like faster paced games with more actiony combat where leveling is quick and easy and there as few "annoying" aspects as possible getting in my way of hacking and slashing.
for me its going to be the raid lockouts,
I don't think it'll be too bad for those ppl who go in with a group of friends or manage to get a spot in an active raiding guild. if you can't dedicate time to raiding with a guild, then you are going to be fucked.
pugging didn't fair so well in classic because of the raid lockouts and instance ID's. this made pugging very difficult to do because if the raid wasn't cleared in one run, you missed out on those kills for that week. so you couldn't effectively pug without potentially screwing yourself for the rest of the week.
these days its not a problem at all you can pug all week, you can keep going into raids and killing bosses for the fun of the encounters themselves and get zero loot. but you couldn't do this in classic. so those ppl who can't find a dedicated raiding, guild and schedual. will have a very difficult and frustrating time getting saved to half assed raids where the leader leaves half way through and screws everyone over. you lose your ID because someone in your pug steals the instance when you log off. ahh great times.
beyond the lockouts i'm not sure what bothers me, tbc was better for pugging karazhan and zul'aman were practically designed to be cleared in one raid so the whole lockout problem wasn't so much of a problem. but classics raids, molten core, zg, aq20, you probably won't clear them in one raid. so you won't find many ppl willing to pug them and risk losing out on kills for that week.
the game is just much more inclusive of time these days, you can log in and pug raid whenever the hell you want. but for classic, you will be relying on scheduled raids. i'm sure many pugs will be successful, but I do remember a significant reluctance to risk being saved to a raid you never finish that week.
the end game was essentially bottlenecked by raid lockouts and instance ids. these things significantly slowed down progression in a very arbitrary way.
for example, replacing ppl in a pug in classic, nearly impossible, who wants to get saved to a raid where most of the bosses are dead? you won't get replacements so if ppl leave. thats it.
Last edited by Heathy; 2019-05-23 at 06:06 PM.
Yes, that is the very definition of most. I am not sure what you mean by "my kind" but as it seems I'll be paying for classic I'm going to go ahead and bash it all day long as a belive it's a waste of effort and resources that could have been put into retail.
If these were two seperate subs then it would be less of an issue for me.