Originally Posted by
valky94
so simmilar to legion pvp talents?
Yes, instead of farming for honor points experience and character level unlocks it as usual.This is how it is implemented for talent tier columns, or talent modifiers unlocked every 5 levels.
5 Instead of 3...
@Unholyground says:
Originally Posted by
unholyground
how about they make 5 talents in every row instead of 3 so we have more choice and flavor.
That would be too much! 3 columns would be enough. They just need to allow more talent synergy in play and each talent inherently modifies or augment base spell or ability.
On Bad Formatting and Presentation
@
pppbroom, @
Azalar , @
huth, @
Ajko, @
arkanon says:
Originally Posted by
pppbroom
I didn't understand, bad formatting, boring.
Originally Posted by
Azalar
After reading this I don't think I can say for sure I've understood the point D:
Originally Posted by
Ajko
horrible explaining. some stuff i did not understood:
Honestly, i think its time to go back to the drawing-board. You might have some good ideas hidden away in the shambles that is the OP, but they are buried deep in the mess.
Still in the process of formatting so it's under construction. You may try to read it several times before you may conpletely comprehend the entirety of the new system. Images will be included soon.
I'm consciously aware that the idea is not presented at the best way possible. Please do understand as I have to painstakingly do everything manually,editing and all, paraphrasing and all the needed effort. But like Deckard Cain always say, "stay a while and listen". But I do hope bad formatting doesn't affect the entire concept.
On Comparing Vanilla to WotLK expanded Talent Tree
@Costa says:
Originally Posted by
Costa
Balance is never gonna be perfect, i would take the massive trees of Vanilla over a talent tree design we have now just because you can make your own spec you enjoy more.
@
Eazy says:
Exactly.
The only reason why old talent trees were better, it's because your character was getting slightly better each level up.
One of the major features of talent system from Vanilla to WotLK is the point spending system which allows you to dump points and benefit certain effect with specific values under each tier.
This is similar to artifact trait although implemented in item and using artifact power.
Other Talent System from Other Games in Comparison
@
Soon-TM says:
Originally Posted by
Soon-TM
In short, OP is proposing something akin to Torchlight II's talent system, if I understood correctly. Not a bad thing, and it could give an extra layer or two of RPG paint to the game.
Haven't played Torchlight yet but I'll check it out since you mentioned it.
Update: I have checked the talent system of Torchlight just now and in a way, yes.
Each talent column modifies a specific property of a talent and as you move it higher to it's tier, the value scales accordingly to either decrease or increase a value in a beneficial way.
A Refreshed Idea @
Toxuvox says:
Originally Posted by
Toxuvox
I know some folks are against the idea, but a rejig of the talent system combined with a level squish may be the best way to got...That way they don't need to add extra talent tiers, and can concentrate on improving the talents on offer, making them more meaningful and impacting.
With reguards to the overhaul of talents, this would be just a reiteration of the current system. So far it has been successful but it just need to get more interesting. Probably by level 160+ a level squish could be ideal but at 120 to 130 or probably 125, everything is still manageable. When I designed this talent system, I did consider the future about 4-5 years in advance.
Everything at Once
@
lolvik says:
Originally Posted by
lolvik
This reads like TimeCube.
@
huth says:
Originally Posted by
huth
Not at all what lolvik was talking about. TimeCube has no connection to WoW. Or to anything as far as anybody can tell.
Talents become multifaceted and works in theme with a Classic release Talent or a time travel+black empire expac.