With fire DK all but confirmed in the upcoming expansion wrath of the bolvar I personally cannot wait to play one.
I would rather they add a demon faction and make hell knight one of the classes of it. Like a reverse paladin.
https://gamepedia.cursecdn.com/wowpe...3c67fe749333a8
Void and shadow are the same thing. Shadow/Void and Undeath are different forces but, like I said, there are innumerable cases of multiple forces being wielded by the same individuals. Warlock use shadow/void, fel, and fire, for instance.
I was referring to shadow as a damage type. There is no unholy or death damage type so things related to the undead are classified as shadow. It's not automatically related to the void.
Did you play BFA? I didn't but even I know they've been creating further distinction between the two. The void whispers to Alleria when she is confronted by Sylvanas in one of the comics, and it is constantly spouting out "she's the real enemy." Meaning death. They are two different things, friend
How could you forget https://wow.gamepedia.com/Arcanagos of all people?
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You claimed that warcraft isn't a franchise where fire and undead mix well, you stand corrected. Moving the goal posts to "fire isn't a DK" thing is an entirely different discussion, one that lost it's meaning since the next batch of death knights raised under Bolvar could be just different - they won't, because Blizzard is fucking lazy, but nothing in the canon prevents it.
I agree with your dislike of the term "hellfire". I prefer just "fire" or "dragon fire" myself. That said I'm all on the DK fire healer hype wagon that will probably never reach its destination.
This could also be an indication that they are changing how specs work completely.
Death Knights... Warriors of Frost and Death... and Blood.
... and.... Fire I guess ?
...And Breakfast Cereals ?
..And Urang-Utangs ?
I just don't see it happening. The amount of effort needed for that would be enormous. I think the weapon is sadly just flavor and we will be seeing the return of some abilities like temporal displacement and AMZ, while keepting the current gameplay alive. There are just too many things backed into the current trees to just change that, beginning with mastery and ending with weapon restrictions for every single spec. At best I see them losening up some of the weapon restrictions (2h frost would already be a major victory in this endevour).