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  1. #141
    Quote Originally Posted by Kaleredar View Post
    What poor warlock and two other people did you make port you around so you could quest in Icecrown and Storm Peaks?



    Uh... no. Not even remotely. You couldn't even access the northern half of storm peaks from the southern half if you didn't have flying.

    Did you quest in these zones at all?



    Numerous areas in Uldum were inaccessible without flying.



    No, they don't.

    I spent more time than most in Deepholm and Storm Peaks going after the TLPD and Aeonaxx. I'm of intimate familiarity with their topography.



    You couldn't access the ogri'la area, sha'tari skyguard areas, netherwing areas, or any of the tempest keep instances without flying.



    aaaaand demonstrably false, as evidenced above.
    So like I said, you needed flight to get to the top of the mountain.
    Flight has been an arbitrary gating mechanic more than an actual facet of gameplay since it's inception.

    And yes, you could, there's several ramps in both zones. If I had shadowplay set up I'd make a video for you.

  2. #142
    Quote Originally Posted by Shutupwalls View Post
    Removing flying was one of the best decisions the devs ever made. It was added in TBC so they could add cool content in the first xpac but it ended up a poor mechanic so it was removed.
    "Best decisions the devs ever made"

    2/3 expansions since they made the decision have been the worst expansions.

    You sure about that?

  3. #143
    Cool screenshots.

    Don't make much sense though. Deepholme\Uldum are not flying exclusive zones, apart from the dungeons entrances. I'll give you Ulduar area though, but again... that's not content designed around flying. That's content gated behind flying. Different things.

    Content designed around flying is the Netherwing Race on Shadowmoon Valley. Or cannon bombardments on Ogri'la. If that's what you want Blizzard to 'embrace', more power to you, i think that was horrid content and i'm glad they never went back to it.

    Content designed around flying is NOT THE SAME as having some areas gated behind flying... holy hell.

    - - - Updated - - -

    Quote Originally Posted by Kaleredar View Post
    No, they don't.
    Oh yes, ramps exist to allow movement between the lower and higher platforms... there's no reason to lie about it.

  4. #144
    Quote Originally Posted by Harisun View Post
    I suppose. That still wouldn't be embracing it though. Literally just having content that is only accessible through flying would save the mechanic and make it enjoyable.

    In my opinion at least :P
    "Hey guys, you know what would make this cave 'immersive'? Let's delete the path up to it!"

    "Genius! Now I'm super immersed in with flying! With that path there where I could walk to the cave, it was awful, but now that a piece of the path was removed, I'm fully immersed!"

  5. #145
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by rohoz View Post
    joke is outside of the stonecore instance, vortex pinnacle/raid instance, ulduar steps, 99% of those zones you can traverse by foot.

    I get you enjoy screenshot porn. His point still stands and you're doing an awful job at trying to refute it.[/QUOTE]

    You "forgetting" the topography of these zones does not suddenly make them traversable on ground mounts.

    Funny how anti-flying people can only champion their side when they're misremembering the past.

    People loved flying in BC and WotLK. When old world flying was announced for Cataclysm, the crowd at Blizzcon exploded.

    But no, suddenly, BC and WOTLK ruined WoW.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  6. #146
    Quote Originally Posted by Nelinrah View Post
    "Best decisions the devs ever made"

    2/3 expansions since they made the decision have been the worst expansions.

    You sure about that?
    Worst is a matter of opinion. I didn't like WOTLK that much because it changed the core philosophy of the game halfway through. It also caused the stats to be hyper-inflated by the end of the xpac to the point that i didn't have to even bother healing daily heroics.

  7. #147
    Quote Originally Posted by Nelinrah View Post
    "Best decisions the devs ever made"

    2/3 expansions since they made the decision have been the worst expansions.

    You sure about that?
    Yea, that's not subjective at all. *sigh*. For me, only WoD was bad. Pandaria, Legion and BFA are all very solid expansions. I'd rate them well above your beloved flying-allowed Cataclysm.

  8. #148
    Quote Originally Posted by Argorwal View Post
    "Hey guys, you know what would make this cave 'immersive'? Let's delete the path up to it!"

    "Genius! Now I'm super immersed in with flying! With that path there where I could walk to the cave, it was awful, but now that a piece of the path was removed, I'm fully immersed!"
    It would give me a goal and inject a sense of mystery.

  9. #149
    Quote Originally Posted by Kaleredar View Post

    You "forgetting" the topography of these zones does not suddenly make them traversable on ground mounts.

    Funny how anti-flying people can only champion their side when they're misremembering the past.

    People loved flying in BC and WotLK. When old world flying was announced for Cataclysm, the crowd at Blizzcon exploded.

    But no, suddenly, BC and WOTLK ruined WoW.
    Yes because blizzcon attendees represent 100% of the playerbase's opinion.

    and ffs. learn to edit

  10. #150
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by hulkgor View Post
    Cool screenshots.

    Don't make much sense though. Deepholme\Uldum are not flying exclusive zones, apart from the dungeons entrances.
    Yes, they are. Beyond the sheer scale of the zones being antithetical to ground travel, there are numerous areas that straight up cannot be reached without flying.

    I'll give you Ulduar area though, but again... that's not content designed around flying. That's content gated behind flying. Different things.
    There was no "gate" in WotLK. You could buy cold weather flying at level 77 the moment the expansion released.

    Content designed around flying is the Netherwing Race on Shadowmoon Valley. Or cannon bombardments on Ogri'la. If that's what you want Blizzard to 'embrace', more power to you, i think that was horrid content and i'm glad they never went back to it.

    Content designed around flying is NOT THE SAME as having some areas gated behind flying... holy hell.
    It's not "gated" if there's no gate.



    Oh yes, ramps exist to allow movement between the lower and higher platforms... there's no reason to lie about it.
    I'm aware of what they do.

    They also don't exist in Deepholm.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  11. #151
    Quote Originally Posted by Raven View Post
    Or a crazy idea since they spend a shitload of time on creating zones, they want people to actually see it and not just fly from quest giver to objective and then back.
    ICC and Storm Peaks were great zones that I saw mostly from the skies and they looked amazing. Sholazar Basin being one of my favorite zones that I mostly saw from the skies. The former two embraced flying, while the third expected flying for most of it. Yet I look at the BfA zones and I think "man how bland and fucking boring". Now I fly so high in them that I don't need to look at the garbage.

    So much for "spending a shitload of time on zones", and yet the older ones I remember better *WITH* flight.


    Anyway, I would love if pathfinder was simply added on a per-patch basis for new zones. Ex: If you do "Part 1" of BfA, it would give you flight for the 8.0 zones (Kul Tiras and Zandalar). Part 2 gives you flight for 8.2 zones (Nazjatar and Mechagon). If there was an 8.4 that added more zones/a continent/etc., Part 3 would unlock flight for those zones.

    The problem right now is it's this all-or-nothing that delays flight in the old zones for over a year that *really* pisses me off.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  12. #152
    Quote Originally Posted by hulkgor View Post
    Yea, that's not subjective at all. *sigh*. For me, only WoD was bad. Pandaria, Legion and BFA are all very solid expansions. I'd rate them well above your beloved flying-allowed Cataclysm.
    Pandaria allowed flying...

    And the point is, the removal of flying most certainly DID NOT improve world content. It did not make the world content more dangerous. It did not make players interact more.

    All of the bullshit reasons for removing flying have been proven to be just that, bullshit, over the course of the last 3 expansions.

  13. #153
    Quote Originally Posted by Nelinrah View Post
    "Best decisions the devs ever made"

    2/3 expansions since they made the decision have been the worst expansions.

    You sure about that?
    No becouse of flying. Guess what since LFR was put into the game people start quiting i guess we shoukd remove LFR than.

  14. #154
    Quote Originally Posted by Kaleredar View Post
    There was no "gate" in WotLK. You could buy cold weather flying at level 77 the moment the expansion released.
    ?

    Did i say 'time-gate'? Did i say 'level-gate'?

    No.

    I said that the Ulduar area was gated BEHIND FLYING. As in. You require flying to go there.

    Do you even realize what "gate" means?

  15. #155
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by rohoz View Post
    Yes because blizzcon attendees represent 100% of the playerbase's opinion.
    No one uttered a disparaging word about flying mounts in BC, WotLK, or Cataclysm. Not in-game, and not on these forums.

    The whole "flying ruined the game" nonsense didn't crop up until around the end of MoP.

    and ffs. learn to edit
    I missed one quote bracket. Boo hoo.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  16. #156
    Quote Originally Posted by Elias01 View Post
    No becouse of flying. Guess what since LFR was put into the game people start quiting i guess we shoukd remove LFR than.
    So, it's LFR that is the problem and not flying then?

  17. #157
    Quote Originally Posted by Nelinrah View Post
    Pandaria allowed flying...

    And the point is, the removal of flying most certainly DID NOT improve world content. It did not make the world content more dangerous. It did not make players interact more.

    All of the bullshit reasons for removing flying have been proven to be just that, bullshit, over the course of the last 3 expansions.
    It isnt only reason why it didnt help. It is one of many. You have to fix all of them to have that back but you wont fix it by keeping it in the game.

  18. #158
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by hulkgor View Post
    ?

    Did i say 'time-gate'? Did i say 'level-gate'?

    No.

    I said that the Ulduar area was gated BEHIND FLYING. As in. You require flying to go there.

    Do you even realize what "gate" means?
    You say gated behind as if it's some inorganic obstacle.

    I say "designed around" flying because flying was integral to the scope, scale, and layout of the zone.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  19. #159
    Quote Originally Posted by Nelinrah View Post
    So, it's LFR that is the problem and not flying then?
    I dont know. Just like we dont know if no flying made people quit. Peoplr mostli whine but they still keep playing.

  20. #160
    Quote Originally Posted by Nelinrah View Post
    And the point is, the removal of flying most certainly DID NOT improve world content. It did not make the world content more dangerous. It did not make players interact more.

    All of the bullshit reasons for removing flying have been proven to be just that, bullshit, over the course of the last 3 expansions.
    Well, agree to disagree. I find quite the opposite. Also, another example is the release of 8.2.

    Those first few weeks\months in Mechagon\Nazjatar WITHOUT FLYING had the most player interaction i've seen in WoW in recent years.

    And after those few weeks\months when everyone got flight? it went back to non-existent levels of before. Go figure, 'uh?

    Hey, enough from me, there's a reason i'm playing Classic for the past couple of months and not retail. Have your flying and enjoy not seeing another player in your 'travels', that sure sounds fun. *smh*

    Just to finish, does any flying-advocate here have any example of a game where flying is completely integrated into the game and its core systems? I'm genuinely curious about it and would like to see how that would actually look in a game. Is there any game like that? Might actually change my mind... but i sincerely don't think there is. And there are reasons for it.
    Last edited by hulkgor; 2019-10-31 at 05:08 AM.

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