This is better than Christmas.
The thing is Blizzard needs to stop prioritizing xpac's gimmicks instead of enhancing core features that will last.
#1 Hype-Thread Shitposter - Overlord of the Hypethread
Didn’t we get the trademark in 2017 at this time already? Or maybe it really isn’t Shadowlands and we haven’t found the right one yet?
MAGA - Make Alliance Great Again
I would almost argue the opposite. The expansion that are considered bad are hte ones with the most revolutionary systems.
Cata had the world revamp, a massive undertaking.
WoD had the garrisons, a massive undertaking and risk.
BfA had island expeditions and Warfronts, 2 completely new versions of instanced content.
All 3 have in common that their amazing new features did not pan out well possibly because they became too ambitious, after which they scale it back, focus on core systems and/or pander to nostalgia.
The world revamp dream will never die!
9.0 will likely hit a few weeks to a month before expac launches. But I digress lol.
That coupled with if an expansion gets received badly the next one will look better than it in contrast even if the difference ain't huge. Since that expansion will be received better the next after that will have bigger shoes to fill and surpass to not be seen as mediocre or bad, etc etc.
I have to admit I definitely agree here. I think the biggest issue I've had with the last three expansions, all of which had their charm (albeit WoD didn't have very much), was the intense focus on a gimmick which was cool that expansion and literally forgotten the next. I know it's hard for Blizzard to come up with permanent stuff, but I do think they need to accept that this is a hard thing but a necessary one and move away from the gimmicks - I mean, they can still have them, but we need for than that.
I think some of this talk about the Legion system and then immediately swapping to the BfA system is legit. Honestly by the time Legion was done a lot of the issues that people had with the Legendary system and talents had sort of been figured out. The biggest problem is Blizzard deciding literally EVERY expansion that they need a completely new system.
I know bringing up FF14 is a sticky subject but really that game just works on refining the classes every expansion. With Stormblood each class got a unique resource system added that admittedly was clunky at first (as a Paladin main I used Oath Gauge on like...one thing) but they've refined in with Shadowbringers instead of just getting rid of it. Now my Dark Knight (not playing Paladin this year) feels quite good in terms of using his Blood resources effectively and balancing my MP costs and my Blood Gauge is a fun little minigame.
Blizzard needs to just figure out something that works and refine it. Stop trying to come up with the newest, shiniest thing each expansion that gets rid of all the learning from the previous expansion.
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Exactly this.
“The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it.”
um, class halls and legendary weapons were more 'revolutionary' to gameplay than island expeditions and warfronts lol
7.1 story was also timegated. And the base suramar story was "timegated" (repgated) in the same way people claimed Nazjatar was timegated.
And I don't know who the players that actually mater are, but I remember a lot of talk about people just leveling a new character of the same class because all their legendaries with bad luck prot were shit. It wasn't until the 7.2 RNG vendor that targeting legendaries became a bit easier, and then later you could buy a legendary
#1 Hype-Thread Shitposter - Overlord of the Hypethread