So gold buying became a thing again, and Blizz want their cut.
I'm not convinced it will break the economy though, as it didn't break it that much in regular WoW. The main culprit there was garrisons pouring enormous amounts of gold into the system over two years, and then them taking all the easy gold making away again. The stupid amount of gold still sloshing around the system is from then.
Ok, lets assume it WONT ruin the economy. Alright. All is good...except is not, because the truth is, the game can now be played in a completely different way.
The main thing here is giving/creating the ability to SKIP content.
There is no difference between implementing LFR in Classic WoW or implementing a WoW Token.
Both this things create one thing...the ability to skip.
A game played completely different and devalued of any "meaning"
And "meaning" is a huge thing in classic...
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Calm down, tokens doesn't GENERATE any gold, the economy on servers won't notice it. Only thing changing is those who sit on several thousand golds, now can spend it on tokens and sell to people who have irl cash instead of time to grind out gold.
Then there is the AH cut, which happens with every sale on AH. So for every token sold, the gold inflates with 5%. Thus LOWERING the amount of gold on a server.
It will literally not change a thing in Classic. There is no gold sinks, literally nothing to really spend gold on. Unless you're a raider and spam consumables when raiding. And even doing that you'll spend like 300-400g/week max. And there isn't really many BoEs going around either, there is a couple warriors use (LH and Edgemaster, and some pants that is never on AH) + t1 pieces that will lose pretty much all value now when BWL is out.
So ye, calm down. It's not even considered in the west yet.
What in the world does that "fact" people seem to love to say have anything to do with the "downsides" of the Token?
"Tokens dont generate gold for the economy"
me: "That sounds pretty smart but...who cares? They create the ability to SKIP content at free will and at the press of a button...just like LFR"
It completely destroys everything classic stands for.
Which is "meaning behind items" and "work" and "character progression"
I do get tired of people saying dumb shit like this.
There is no way to make that amount of raw gold per hour without some kind of major exploit.
You might be able to do that on some servers if you are prepared to re-post your items repeatedly and somehow can instantly access the auction house without loss of farming time. That is if you don't flood the market with it deflating its value or someone else does, or there just isn't a demand on your server. Oh wait, that isn't possible.
Just so tired of people coming out with this crap.
Last edited by Munthas; 2020-02-27 at 11:34 AM.
chinese version of wow has been different before now, not only does their sub time only decrease for the time played, not constantly like ours does whether you play it or not, but they also had mechanical differences, like when valour upgrades were a thing they had more upgrades than we did. I think they also didn't lose that feature when we did.
bannable offense and at the risk of losing account.
I for one would NEVER do it.
Would i buy a wow token though....ofcourse i would.
It should be a "crime" comparing how many people use pirate gold selling sites to a WoW Token system in the game supported by Blizzard.
Last edited by Big Thanks; 2020-02-27 at 11:41 AM.
I can almost guarantee that it is only for China and even so we need people to voice their opinion’s on the official forms now while I do not believe that a gold token will allow you to skip major parts of the game I do believe that there are some things that it will do that can be considered bad
I can almost guarantee that it is only for China and even so we need people to voice their opinion‘s on the official forms now while I do not believe that a gold token will allow you to skip major parts of the game I do believe that there are some things that it will do that can be considered bad
You will essentially remove the need for players to have to grind for the epic amount because why grind when you can buy a token however at the same time you will need to have a shop implemented into classic and that shop will have to be completely detached from the one on the retail as you cannot have the token sell for hundreds of thousands of gold on classic
You will essentially remove the need for players to have to grind for the epic mount because why grind when you can buy a token however at the same time you will need to have a shop implemented into classic and that shop will have to be completely detached from the one on retail as you cannot have the token sell for hundreds of thousands of gold on classic
So they would need to ensure that classic is 100% separated from retail which is not the case because as you can see in the launcher they are technically considered the same game and in a lot of cases use the same directory this is why at least for the non-Chinese version I do not think that a token would work in classic
So they would need to ensure that classic is 100% separated from retail which is not the case because as you can see in the launcher they are technically considered the same game and in a lot of cases use the same directory this is why at least for the non-Chinese version I do not think that a token would work and classic
1) Players with lots of gold get to play and/or acquire stuff from the shop for free
2) Players who want to buy gold for $$ can do so safely without the risk of account ban, getting hacked/scammed etc
3) Goldseller activity, a scourge of the game, has been significantly curtailled
4) The in game economy is stimulated because more gold moves into active circulation
5) Blizzard are able to compensate for falling revenues by getting more cash from customers willing to pay for the value added, without implementing across the board price increases to the subscription, or implementing dodgy p2w schemes designed to force players into spending more $$.
How about you explain the negatives?
TBH, I said this was eventually coming when Classic launched.
I'm really not sure why people think Blizz was going to behave any differently.
It's not really different to gold buying and account boosting which happened anyway. Like all the time. You couldn't move in vanilla for people offering these services, to the point where you couldn't even type peons4hire in chat any more, it just wouldn't show up. And they wouldn't be offering these services if people weren't using them.
I'd wager even more people would use them now, having been conditioned to do so by a decade of mobile gaming. Classic WoW is not Vanilla WoW and it can't be because the world it used to inhabit is gone. There will always be a way to skip content for those that want to, even buying a run through a raid is skipping content. Add poor people to the mix who want to trade their excess gold for free gametime, (and frankly once you've got your epic mount, what can you do with gold in Classic apart from pay to skip content?) and you've got gold buying as a thing again.
I don't know that I'd consider doing stuff just to make gold "content". Or, in the very least, not content worth getting upset about if someone were to skip it.
Other than the numerous blatantly obvious ones...
Sure, I get that "meaning" is important in classic. But I honestly do not see how tokens detract from that "meaning".
As others have pointed out already, tokens simply transfer gold between players. The inherent value (meaning) of the gold remains the same because it still requires the same amount of time to obtain it.
If tokens didn't require the other half of the transaction (ie the player selling the gold) and it worked very simply that you pay Blizzard $20 and they generate 200K gold for you, then I'd agree that this would be massively detrimental to the game because then it would, absolutely, impact on the "meaning" of gold.
Wait for the raid carry sells to skyrocket and epic item prices go through the roof.
Truth be told, it was already down the toilet the moment people played Vanilla.
WoW is a system, and it's a system that both interacts with and includes the players. And as those player experience the game, that experience alters those players. WoW Classic was, therefore, already significantly changed just because the participants were significantly changed since Vanilla. Hence why we had things like BWL being cleared in under 42 mins from release....
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Do you have any evidence of a causal link between token sales and raid carry sells/epic item prices?