Originally Posted by
pinkz
how generous? three poisons counted as three base abilities which is actually only being brought back two specs, and one getting stun ability nerfed because getting kidney shot back = unpruned and reprune nerf, per spec additions rather lame. crime vial rogue i have to wait for or waste energy to use, to the point i rarely use it at all. curious now if assa rogues are keeping wound poison, if it gets ganked, then numbing = unpruned, wound gone = pruned nerf
you can tell there is no focused DEVs anymore when it comes to rogues, blizz's unpruner is proving again what i always thought of him, which i can't say on this forums.
i look at warrior unpruning, 11 abilities added back baseline, plus abilities to specs tells me there is a severe bias in Blizzard's DEV department gone wild even when looking at classes besides rogues, it's imo...criminal, but then you have to consider what the top WOW streamer/PVPers roll
btw...i have a fury war now, the class imo is almost criminal, with so many abilities that are zero cost, ability to bloodthirst heal for something every 4.5 sec or less based on haste, anyone in a BG dies within 40 yards dies procs my victory rush, my warriors get to 25% HP hit enraged regen and can go back to 100% HP with ho healers, and no cost. on my FDK (no longer play in any spec) a heal that i have to wait or waste resources got nerfed, yet i go into BGs with my fury war into a BG, die less, and heal so much i'm behind healers, it's laughable to be #3, 4 healer in a BG as a melee. with in a charge and and first bloodthirst i have all the rage i need, always have something up, always something to do. i have this too with my mage, always something to do, barring mana, never see all abilities greyed out on wait like i do on my rogue, DK, hunter etc etc