If Blizzard gave a shit, they would make a program that checked the player's position in relation to the map, and if the player was in a place that's impossible for a player to reach, it would dc them and teleport to the gy. And then repeated attempts would alert a GM.
This method of making gold has not changed. The only thing that's change is the player's investment's value is lowered. If everything stays the same except one thing is worse, that means the player is worse off.
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No - it does not reduce the player's income. The player's purchasing power is lowered.
On the one kodos to the players able to pull it off, on the other hand, AI pathing abuse is explicitly against the TOS and could rightfully get you punished for the exploit and unfair advantage in comparison to fellow players not doing it.
If you knew the candle was fire then the meal was cooked a long time ago.
So how many player are willing to use the AH or whatever, despite being unwilling to invest the minimum, which is making gold, because they earn less purchasing power due to inflation?
Not to mention the fact that inflation always happens in WoW, because players always generate way more currency then gold sinks are able to remove? Should we remove gold drops from monsters so people can be happy with the coins they own?
The issue is all current gold is worth less. I've stated this at least five times.
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These questions aren't relevant to the assertion I've made. People that don't farm are worse off. That's all I've said.
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So then you agree with the claim that people that don't farm are worse off? That's my only claim. Or are you here to add noise and start different discussions?
If you're only argument is that people who don't farm are worse off, then that's a pretty "no shit" kind of discussion. Obviously the people that spend more time and effort in earning money will have more money, and therefore more buying power, than those who don't.
Granted, I use the term "farming" to mean any kind of activity you can do repeatedly to make money. Whether that be literally farming/ gathering, working the auction house, running dungeons repeatedly, etc... The point is that you have to put in effort and time.
They should do nothing, this is not a bad thing, it's player freedom, don't change that, don't limit what people can do and chose to do with their time, it's part of the game we asked for.
Besides, how is this harming the economy, obviously there is a desire for what they farm, supply-demand is what matter.
No, that is the argument. People are trying to conflate it into something it's not.
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Yeah, I thought it was a no shit argument as well, but like two weeks later this guy is still debating it.
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You have no clue about what I prefer to do. I haven't mentioned anything about my personal preference.
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But now this person is required to do it to purchase the same amount of mats from the AH as compared to before. Not sure if this sounds a lot like farming or what.
Yes, you are trying to make the pointless premise into an argument. If someone doesn't want to engage in gold related activities, he doesn't gain wealth indeed, but he doesn't lose anything, because he is not engaged in anything gold related.
It's like saying people chilling on the couch have less chance of winning an olympic medal over the years because the competition gets harder and the athletes better every year.