How else would noobs buy boost? They would have to pay chinese farmer for illegal gold ofc.
No.
Just move the boosting to a special channel and make it the only place where you can advertise it. Problem solved
Token is a great QoL feature
speaking of gold farmers and gold selling and all that jazz. this old classic
How?
Botting isn't a problem that has a solution yet, just Band aid ban waves.
Every action blizz can take is circumnavigated by vpn's, new accounts a new scripts.
You do know some code right to at least grasp the futility of what your asking blizz to do.
Writing a basic bot is script kiddy level programming.
Could be done through game design. Sitting in a single spot chain killing mobs for decent gray/green gold drops as well as massive amounts of cloth shouldn't be a thing. Not sure who it would hurt to have all gray and green drops vendor for 1c.
Only way they'll minimize botting is by increasing rewards from complicated botting-unfriendly tasks and removing rewards from botting-friendly ones.
I think it's save to say that the economy past WoD is pretty much fucked because of how much Gold you were able to generate out of nowhere.
Even now, the amount of passive gold income on Retail is pretty insane.
Also has to do that actual rare recipes actually exist.
Like, go up to someone who has enchanting on their main, they probably know every recipe of BfA because they are locked behind Reputations that anyone has unlocked anyway.
Go up to some enchanter and ask them for the Timberhold, Argent Dawn or MC enchants, they probably go "Don't have that".
Same goes for shit like Lionheart Helmet, people who have that recipe won't press that "craft" button for free.
Professions have become pretty much an optional thing in the post TBC era, before that, they were far more relevant.
You mean those things that made everyone care about professions? Who would have thought of that.
Because Alchemy as the primary creator of consumables has been the only exception from the rule.
Again, comparing it to Classic, i can still make money with Arcane Crystals / Arcanite Bars, because people still care about it, not relying on snapshotting a certain patchday.
And i believe then Professions, especially the ones about crafting armor, will continue to be rather useless.
Professions should be more than just a source of consumables.
I'm going to withhold my judgement on that until i see the actual result.
I think you under estimate how capable bots are nowadays. A computer is more likely to Handel complexity far better than a player.
Complicated is not botting unfriendly at all.
Computers surpassed even the most skilled players a long, long time ago now. Even the most basic bots on the market can do more than just sit in one area killing.
And its not even that difficult anymore to make advanced bots, you don't need to Write your own image recognition lib, or your own intercept for the renderer, or your own ai, there's hundreds of those library's out for every language, all you need to do is stitch them together.
Last edited by Monster Hunter; 2020-07-06 at 06:16 PM.
The small amount of gold given from a token might get you started, but is it a problem? No imo its a welcome change, its hard for gold sellers to compete. The added benefit of paying for my sub through gold, or just using excess to get cash added to my blizzard wallet for optional services is great too. Id be sad if it was removed
You’d probably lose 10% of the player base by doing that
Forgot about paying subs through gold. I wonder how many subs they would lose that are currently being paid for by other players buying tokens for irl money. I know a few friends that are too poor/stingy to pay $15/month for WoW especially a month or two after a new content patch.
Solely because it sticks it to the nefarious third-party gold sellers, I approve of it.
Need them to buy longboy. Im doing sidejobs irl to pay for it. I do 1 hour of work for my neighbour and that pays for 3 tokens. Thats like 450k gold in 1 hour.
TBC is seen as the pinnacle of crafting, not Classic however.
And blaming it solely down to "poor itemization", also ignores the aspect of time / gold investment.
Lionheart Helmet is presumably one of the rarest crafting recipes in all of Classic while also being one of the most expensive ones.
So i strongly doubt that the power of that Item was unintended.
Same goes for a lot of other powerful craftable items, their materials were nothing to scoff at in terms of actual cost.
TB / AD are pretty much optional rep, not everybody grind those factions.
Like, unless you deliberately ignore Emissaries (which award AP / Normal Ilvl), you get your Rep pretty quickly with those factions.
I'm repeating myself by telling you that T3 requires Materials as well, such as Hides, Arcanite Bars & Mooncloth.
And it also ignores how much power you've been able to via Professions before the final tier.
Emissaries & Mission Table still brings a lot of gold by comparison [to Classic / TBC].
Like, Gold Emissaries award like 2K Gold, compare that to how many dailies you have to complete in something like MoP to gain that much gold.
If there's any reason why it's deflating, then because Blizzard went all out with the Goldsinks, because the economy is still inflated as fuck.
Last edited by Kralljin; 2020-07-08 at 04:29 PM.
The WoW token is actually great at showing the impacts of inflation the economy, as seen here:
It was relatively inexpensive in WoD when it was first introduced. Then once Legion began to get into swing the full effects of inflation began to be felt and the price skyrocketed. Towards the end of Legion, it was almost twice what it is today. Naturally, the beginning of BfA cut through a lot of that inflation and it's been generally stagnant since (with brief upticks for content patches).
While not entirely wrong, i'm not sure if you can draw a conclusion to Inflation entirely from there.
At the end of the day, WoW Token price is also regulated by demand and supply, if there's less demand, the price will also drop, if there's too much supply (too many people selling WoW tokens on the AH), the price also drops.
I think it's a difficult thing to clearly read the rate of Inflation from the WoW Token prices.
It's not like Legion was without Goldsink, you also had your Mad Merchant in there where you could drop Millions of Gold - yet there you saw a relatively steady increase of the WoW Token value (starting around mid 2016, Legion was released mid 2016).
The only thing that strikes me as odd how straight away the WoW Token dropped with BfA release (August 2018), rather than a steady decrease, which seems to me that an alternative reason is at play here.
Last edited by Kralljin; 2020-07-08 at 04:55 PM.