"stop puting you idiotic liberal words into my mouth"
-ynnady
I don't know. I don't think it is. Almost everyone is talking about what is the "best covenant" in terms of power, not a lot of people are talking about what is the coolest.. Again I'm not saying that the system is garbage and that covenant should be swapable. i'm just saying if the biggest part of the active player base doesn't even consider story/look/theme but just power in their choice. I'm not sure that what blizz wants. that if 90+% of the rogue you play with in +10 and in raid are ventyr the system is a success.
Also just the fact that so many people are not excited to chose a covenant but more scared of picking the wrong one is not very encouraging.
Maybe we could all (and not only here) take a step back and realize, that it's a game? Meant to be fun to play? Everybody's basically saying "If I am not perfect in this, why bother?" But you don't need to be perfect. You need to have fun. Most doesn't even have to be perfect in their job. And that's what they are being paid to do. Playing a game is supposed to be a hobby. Of course you can strive to be good. But there is no need to punish anybody for his choice. Because it doesn't matter. In the end, all that should matter was the fun.
Now, if we are speaking about people that are being paid to play, they should find the best covenant. But they will figure out which that is long before the choice is made. And for the rest: have fun. If people are giving you an attitude, look for other peoples.
That's what I have done since WotLK and I don't miss anything. I play with people I like and I am having a lot of fun. Even when we are dying through a dungeon... that can be fun too.
You misunderstand something. A lot of these guys think that their server-seventh mythic kill makes them some kind of esports god. You underestimate how much stock a lot of these people put into their delusions of grandeur and false belief that this is a competitive game.
"stop puting you idiotic liberal words into my mouth"
-ynnady
There goal is to make it permanent... the swap is intended as a: I fuck up and want to reroll, not as a swap every week thing.
To me that is the definition of permanent choice. yes there is a safety measure if you fuck up. But blizzard goal here is that you choose a covenant and stick to it for the expac
I wouldn't say Covenants are the most disliked new expansion feature but they are certainly one of the more controversial ones. And the reason they're controversial has a lot to do with Blizzard bungling the handling of similar systems in the past and players generally being incredibly skeptical of Blizzard's "we know better than you do" way of reasoning the way they roll out these systems. I might've read it on reddit somewhere but I think the biggest problem Blizzard has with the game right now is that they aren't designing the game for the community they have... they're designing it for the community they want to have.
No, the problem is they are designing it for the community they have and not for an extremely loud and abrasive "elite" minority that believe they represent the entire community.
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Then min-max. That's called "choice".
"stop puting you idiotic liberal words into my mouth"
-ynnady
I mean outside of putting a shity spin on it you are basically saying what I'm saying... people are going to chose base on power and not based on theme even if they want to...
I think it's an interesting topic of discussion but i don't see why people need to always bring those "people don't know what they want" or "it's player fault" etc.. BS in the argument.
No, they were not at the start of Legion. They were once artifact knowledge was high and automatically increased week by week. The month you had to grind your weapon to even have a complete class was absolute dogshit and probably the reason there are quite a few players that think of Legion as one of the worst expansions. Yes, Artifact weapons became popular. But only after they fixed everything that was wrong with them (only to repeat the same mistakes with Azerite gear...).
Oh, no, I understand that. It derives in principle from the calvinistic point of view: Work hard and you're a good person. Misfortune only happens to bad people.
So if a gamer is not playing the best possible, making all the right choices, he is bad. He won't have success and all the merits that it awards.
What most don't understand: Only very few people really judge you this way. The rest just follows this trend. In reality, it doesn't matter. You can't achieve success, you have to have a good portion of luck.