Nicely said.
You are a mythic raider. This system hugely benefits mythic raiders. With current playstyles, mythic raiders would be getting multiple high ilvl choices every week.
Most other people, with current playstyles, would be usually getting 0 or 1 high ilvl choices every week. No improvement unless you change your playstyle (aka start raiding mythic since M+ is gonna be a waste of time with all the nerfs).
How so? You re not mythic raiding so you re probably spending more time doing M+. Are you telling me you cant muster fucking 5 dungeons a week to get 2 choices? Also on the server I m at, average af people are doing the first 3 nyalotha bosses on mythic in pugs. This has been very coomon in past raids as well. That should net you about another high ilvl choice.
Yeah, average joe does not do it like that, I agree. That's also not my point. My point is how you get gear, not what ilvl it is. If Joe does 1 m+ Joe get one item (or currency?). If Joe does 4 more runs, Joe can chose between 2 items and currency(?). It's obvious that Joe need to push some to get a higher ilvl but Joe still gets more choice than before and might just get that weapon Joe need so badly.
It feels like you're looking on this from the wrong angle. If you only did a lvl5 m+ and have some 2000+ rating then the m+ chest would be quite useless. If you do everything on an equal level you'll have a lot of choices. If you only do one activity, you'll have fewer items to pick from and if you're only able to do one single m+ the whole week you then have the same system as in BFA with an added currency (like titan residue etc I guess?).
If your point is that the ilvl difference rewards for raiding, m+ and pvp would be useless if you do one of them on a very high level and you see the low level items then yeah, I guess that is disappointing. It could also be encouraging to make progress in your own way or you focus some more on what you're good at, have time for or just want to do. It's a psychological thing how you want to deliver the items. Would you suggest that you would only see rewards that are within 10 ilvls from each other? I'd sure be somewhat irritated if something I want comes up with low ilvl but I know that it's my own fault and that I should've pushed a bit harder^^
You also talk a lot about +15 etc while also mention average Joe. Would you not think mr average Joe would be average at many things, doing m+5, lfr and some casual battlegrounds? Joe would have plenty equally high ilvl items to choose from.
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What do you mean? What playstyle are you talking about that would not net you one or more choices in your chest? World PvP, normal and heroic dungeons, world quests or farming auction house? Why would you need to change playstyle?
Ofcourse it wont. Then you just have to do 5 max level dungeons and do the rest at lvl 1. And get max rewards. It is the lowest of the top 1, 5 and 15 dungeons you done.
It is 99.9% safe to assume that it is 15. If not you get max rewards for doing lesser content
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There is a lot of people that doesn't understand this system at all. You litteraly can't downgrade your keys by doing lower keys. If you get a lower reward, thats only because that is the highest you did. You didn't have a higher item to start with. This system in its current state (barr the 15 required dungeons perhaps) sounds perfect to me, im afraid that enough people whine on it to get it changed to something worse, because they don't understand it. Its perfect as it is
Last edited by glowpipe; 2020-08-01 at 03:14 PM.
My current playstyle is to a play a lot at the start of a patch, then just a little to finish all I wanted, and then stop playing until the next one. This is a playstyle shared by many, as every patch has the same fluctuation of population and in-game activity with a spike and a decline towards the end. And until 8.3, BfA did a good job of supporting it.
Now with the recent changes, playing a lot at the start will be pointless without tf since you can only get one item per week no matter how much you play. Playing a little after a few months is also not going to work, because your gear after receiving only one item per week is not going to be good. And at that point you will actually have to play more (aka 15 dungeons) in order to have a chance at that weekly upgrade (while being very behind mythic raiders in gear so pugging is no longer going to be a good option).
The supported playstyle of Shadowlands is going to be to play equally every week, preferably on a set schedule with a set group, for as long as possible. But if you are willing to do that, why not just fucking raid mythic? Everything else is going to be a waste of time.
And that's all without factoring in alts. Good luck rolling one mid-patch after missing months of weekly chests with no way to catch-up.
Titanforging was the catch-up in most of BfA, if that's all you have to say. 8.3 systems are shit, and were all about corruptions not gear level. All that mattered at the start was if you have EV/TD or not. Without corruption, if gear only had stats and ilvl, 8.3 wouldn't work.
I'd rather concentrate on the rest of BfA than just on a shitty experimental last patch. How the game works 'now' is people one-shotting bosses, soloing high M+, tank raids clearing mythic etc. It's not worth discussing.
Choice of items, and if you don't like the items, the option to take currency.
Even if you only run a single M+ in a week and do no other content that gives you an option at all you are still better off, because you have that currency option if you don't want the item you could get.
It slows down chest gains for those who did M+ and PvP, but there's also a PvP vendor now, so that's an option.
The emphasis in Shadowlands seems to be on slowing down loot gains, but ensuring that what you do get will be useful. Getting showered with items that all get vendored does not improve your character.
Agree with this sofar.
You only get 1 'free' item from the chest per week. The exact same as it is now. You still get items from doing dungeons and raids, and because there is no TF those items will be more valuable. Outside of Mythic raiders who dive strait in everyone is only going to get 1 piece a week. Timmy isn't going to get lucky and get a massive TF proc item.Now with the recent changes, playing a lot at the start will be pointless without tf since you can only get one item per week no matter how much you play.
Except your gear is going to be about as good as everyone else because everyone gets 1 item. Without titanforge boosting ilvl up everyone is going to be a lot slower in getting a full equipment set of whatever ilvl is the cap that patch.Playing a little after a few months is also not going to work, because your gear after receiving only one item per week is not going to be good. And at that point you will actually have to play more (aka 15 dungeons) in order to have a chance at that weekly upgrade (while being very behind mythic raiders in gear so pugging is no longer going to be a good option).
Between Weekly Mythic dungeon, daily WQ's, Emissaries, ect how is that different now? Do X activities every day/week and come back to do it again has been how WoW has worked for practically its entire existence.The supported playstyle of Shadowlands is going to be to play equally every week, preferably on a set schedule with a set group, for as long as possible. But if you are willing to do that, why not just fucking raid mythic? Everything else is going to be a waste of time.
There is no reason to believe catch-up gear will somehow vanish in SL. Catching up will be the same it has always been, if anything it will be easier because your not trying to catch up to people who have had thousands of extra chances at insane TF procs.And that's all without factoring in alts. Good luck rolling one mid-patch after missing months of weekly chests with no way to catch-up.
It ignores such insignificant forces as time, entropy, and death
all im gonna say is this.
another idioticly overcomplicated system instead just bringing back VP gear and VP gear uppgrades like in MoP.
It ignores such insignificant forces as time, entropy, and death
Yes it is equivalent. In terms of probability it is even stronger than a single weekly chest. Especially in the long run.
Having ~18-24% chance to get something useful each week vs
Having a ~6% chance each week to get something useful
is really a big difference. In timespan of month it will yield a 2 more items on average, in 2 months that may be even 4-5 more items.
People at top 100 will do it, alongside with pvp. Of course this segment can be disregarded. But people 100-2000 will do at least 5 each week because that one additional chance is just that strong.
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And this is 100% true. Average players dont do even 5 M+ a week. This system is disconnected from reality.
What I am curious about is how it calculates the options...
For example lets say you clear all of mythic raiding. Do the mythic+ and pvp rewards reflect that ilv or do they each draw from their own source?
If that is the case most players likely won't bother with things like pvp as getting gladiator isn't harder then clearing mythic it does require a completely different skill set (possibly soul binds and covenant as well).
I really want to see how the ilv for the choice is calculated and if its accumulated or if each row has its own source to draw from.
23 pages because of datamined strings lmaoo
From the strings we know that at least the mythic+ version is supposed to be based on the item level of the lowest dungeon in your last y (most like 1/5/15) runs. I think it is fairly reasonable to assume that each line has it's own calculation. Now, if it would take your highest ilvl from any one line and somehow applies it to the others, then the system starts to get interesting for everyone. But I doubt they'd hand out mythic iLvl gear by just cleaning up a few m+.
Last edited by Cosmic Janitor; 2020-08-01 at 06:50 PM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.