What are you on about with alts?
Based on what we've seen and heard it is currently planned to work something like this:
* Take all the dungeons you do in a week, list them in rank order, high to low.
* The dungeon in first place determines the level of option number 1
* The dungeon in fifth place determines the level of option number 2
* The dungeon in fifteenth place determines the level of option number 3
Here's a table with that information laid out with an example selection of 15 dungeon runs that were done in a week:
+10 |
you get an option of +10 ilvl bracket |
+10 |
|
+10 |
|
+9 |
|
+8 |
you get an option of +8 ilvl bracket |
+8 |
|
+7 |
|
+7 |
|
+4 |
|
+4 |
|
+4 |
|
+2 |
|
+2 |
|
+2 |
|
+2 |
you get an option of +2 ilvl bracket |
If after you had run these 15, you then went and did another 12 +10 dungeons that week, all the top 15 dungeons for that week would be +10s, and all 3 options would be from the +10 ilvl bracket.
How does this stop you from running low level keys with friends? If you weren't going to run that many dungeons before, those options never would have been open. If you run 15 +10s, you can do whatever the hell else you want, and still get 3 options from the +10 ilvl bracket.
It's also possible that they go with a more generous version, which uses the average of top 5 and average of top 15.
The takeaway is this:
You always get an option based on the highest dungeon you run that week, and even if you only do a single dungeon a week, you're still better off because you have the option to take a currency if you don't like the item. If you do any other content, you are much better off, because you have much more choice.
If you did PvP and PvE boxes - now you have a PvP vendor to go along with the chest. Where you can precisely target a slot.