Originally Posted by
Unbelievable
The Goblin's Rocket Barrage racial TCG card shows a Goblin employing a technical device to launch a rocket from his arm. In-game, it is not shown through the animation. A rocket is, simply, shot from the character. You, clearly, never heard about animation limitations.
Of course a character, in-game, can shoot a volley of missiles without the help of a machine. It's a game, not real life. Currently, you can shoot a Rocket from your waist with Rocket BARRAGE (and let me highlight the word Barrage: "a concentrated artillery bombardment over a wide area".) game restrictions would suggest they didn't bother to represent it in-game and, instead, copy the Goblin Rocket trinket of Engineering as an animation. A person cannot, also, shoot a Goblin Rocket from their Gun/Bow/Crossbow with Explosive Shot, a Barrage of arrows from a Gun/Bow/Crossbow with Volley and launch a Trap with Trap Launcher, using a Gun/Bow/Crossbow. Clearly, these restrictions do not apply to a video game. Therefore, you don't see your character actually making the artillery before shooting it, or carrying it. They just, magically, pull it out of their asses. So, don't try to apply real-life logic into a video game, like a wise-guy.
By the way, Fireworks are, also, not shot from a Gun/Bow/Crossbow. They would require a launching device of sort. and yet, Hunter can launch them with no special animation or devices. Not to talk about Engineers who are not Hunters and do not carry a launching device yet, shoot fireworks out of their asses.
You talked about in-game abilities, not HoTS abilities. and yes, it does matter who uses them. If an NPC labeled as an Engineer uses them then, one would assume it is related to Engineering.
Oh, they are not important enough? Yet, Dark Rangers are? You, clearly, twist it the way you want it to...
You said, if they are in the class order hall, then they are part of the class. Therefore, if they are not there, according to your logic, they are not part of the class.
No. half of the abilities are from the Tinker and half are from the Alchemist. You would need to call it a Scientist, or something like that...
Never argued it operates, exactly, the same. You assume it so. You, also, expect it to operate, exactly, the same. That's not how things work. You asked for abilities and items that do the same thing. Technicalities, like scaling damage, cooldown or cast time, are irrelevant. To roleplay as a Tinker you need the Tinker fantasy, not the Tinker damage. meaning, if items can replicate the abilities of the Tinker then, that's all it requires. You do not know how much damage a Tinker class is supposed to do, what are the cooldowns and casting times, because the in-game abilities of NPCs do not reflect a how a class ability would work 1:1. That's why Bosses or NPCs, who posses similar abilities to those of our classes, do not match them by 100% in terms of damage, cooldown and other technicalities. Otherwise, a Death Knight ability would be as strong as Arthas' counterpart of that ability, a Demon Hunter ability would be as strong as Illidan's counterpart of that ability and so on...
The Alchemical potions of an Alchemist are not supposed to be a replacement to a Rogue's potion. You asked for similar abilities and items. I gave you them.
Oh, would you look at that:
Iron Stomach
Level 60 Outlaw rogue talent
Passive
Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.
Alchemist Stone
Item Level 30
Binds when picked up
Unique-Equipped
Trinket
+3 Strength
+3 Agility
+3 Intellect
+3 Stamina
+4 Versatility
Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
other things that affected profession items. So, yes. They, also, scale.
Abilities used to require reagents. Not all items are consumable. At the end of the day, both are clickable icons that, either, activate on use, are randomly activated or passively buff you. That applies to all abilities, talents, profession items or borrowed power, like trinkets and legendary effects.
Altruis, back in The Burning Crusade, didn't have shit. He was a quest giver in Nagrand. Literally, every one of his abilities were added in Legion, with the addition of Demon Hunters. Kayn Sunfury didn't even exist in-game before Legion and the addition of Demon Hunters. Once again, showing you know nothing about lore.
Who put Sylvanas in charge of raising Dark Rangers? There were other Dark Rangers other than Sylvanas in Warcraft III. Nathanos himself died during the third war, and joined the forsaken, afterwards. You talk about her like she is some kind of a Lich King, raising Dark Rangers and bestowing them with her powers, like the Lich King does in the Death Knight starting zone.
Oh, none of them? are you sure? Well, let's have a look:
"Nathanos is explicitly referred to as a dark ranger in Before the Storm,[2] and in-game he displays typical dark ranger abilities like the summoning of skeleton minions and the usage of a special [Black Arrow]."
Dark Ranger Alina: Black Arrow — Curses an enemy, inflicting periodic Shadow damage over 8 sec. If the target dies while afflicted by Black Arrow, a Skeleton will be summoned from the target's corpse.
Wailing Arrow — A deafening banshee's wail erupts from the arrow's impact, inflicting Shadow damage and silencing nearby enemies.
Dark Ranger Anya: Black Arrow — Inflicts Shadow damage every 3 sec for 30 sec. If the target dies while afflicted, a skeleton will be summoned from their corpse.
Dark Ranger Clea: Black Arrow — Inflicts Shadow damage every 3 sec for 30 sec. If the target dies while afflicted, a skeleton will be summoned from their corpse.
Wailing Arrow — A deafening banshee's wail erupts from the arrow's impact, inflicting Shadow damage and silencing nearby enemies.
Dark Ranger Cyndia: Black Arrow — Inflicts Shadow damage every 3 sec for 30 sec. If the target dies while afflicted, a skeleton will be summoned from their corpse.
Dark Ranger Kalira: Black Arrow
Lenara: Black Arrow — Curses an enemy, inflicting periodic Shadow damage over 8 sec. If the target dies while afflicted by Black Arrow, a Skeleton will be summoned from the target's corpse.
Dark Ranger Lyana: Black Arrow — Curses an enemy, inflicting periodic Shadow damage over 8 sec. If the target dies while afflicted by Black Arrow, a Skeleton will be summoned from the target's corpse.
Dark Ranger Velonara: Black Arrow — Curses an enemy, inflicting periodic Shadow damage over 8 sec. If the target dies while afflicted by Black Arrow, a Skeleton will be summoned from the target's corpse.
Death Knight NPCs in-game, prior to Wrath of the Lich King, didn't have Arthas/Death Knight abilities from Warcraft III. They used a mix of Warlock and Warrior spells.
You probably have a short memory span, because it was you, a couple of posts ago, that stated, clearly, that Blizzard has a habit of not implementing all of the class abilities before the class is, actually, added to the game. Therefore, a Dark Ranger would not be 100% flashed out, in terms of abilities, through NPCs and, instead, take abilities from adjacent classes, like the Hunter, the same way Death Knights, prior to Wrath of the Lich King, took abilities from the Warlock and the Warrior. Or, does it not apply to Dark Rangers because it does not fit your narrative and your hatred towards them? That's what i would call double-standards.
Nathanos being a Dark Ranger does not make him, simply, a Forsaken Hunter. That's like saying that Lord Maldazzar, Baron Bloodbane, Duke Ragereaver and Lord Darkscythe are representatives of the Death Knight class, and because they use Warrior and Warlock abilities, a Death Knight is nothing more than a combination of these two.
My personal desire? That's a fact. if playable Death Knights are based on Arthas, and playable Demon Hunters are based on Illidan Stormrage, and playable Monks are based on Chen Stromstout then, playable Dark Rangers would be based on Sylvanas, not Nathanos Blightcaller. You're just too afraid to see it.
Your logic is weak because you can't see two classes, or specs, overlapping.
How does class specs having themes negate anything i said? Spec 1 - Dark Ranger theme; spec 2 - Priestess of the Moon theme; spec 3 - Sea Witch theme. How is it disjointed? They are all, in their base, Rangers who use bows and magical arrows. Wildly different? is a Mage wildly different for using 3 different types of magic schools (Arcane, Fire and Frost)? is a Druid wildly different for using astral magic, animal combat and flora magic?
Arthas is a special case, because only he was the Lich King, and only he wielded Frostmourne and only he worn the Helm of Domination. There is no way playable Death Knights would get his abilities. Illidan is a special case, because only he consumed the Skull of Gul'dan and got his eyes seared by Sargeras. There is no way playable Demon Hunters would get his abilities.
Sylvanas is no longer a Banshee. she regained her physical body in Warcraft III. her title as Banshee Queen is as indicative as Lich King Indicating on Arthas being a Lich. Dark Ranger NPCs use Wailing Arrow: an Arrow imbued with a Banshee's wail. How could they do this, if they are not Banshees? Death Knights use Anti-Magic Shell. Anti-Magic Shell was the ability of Banshees in Warcraft III. Did it prevent them from getting it once they were added as playable class, due to them not being Banshees? No, it didn't. And what Banshee abilities, exactly, does Sylvanas posses that Dark Rangers can't? Banshee's Curse? Warlocks can Curse. Haunting Wave? That's just a form of necromancy. The Banshee Form in the Battle for Azeroth cinematic? that's just one ability. Can they retcon Dark Rangers to have Banshee powers when a Dark Ranger is added? definitely yes. Why is that? Death Knights were added with Frost and Blood magic only after Wrath of the Lich King. Monk were added with Mistweaving and Windwalking only after Mists of Pandaria. Nothing prevents them from being Banshee-like. You, guys, are using Sylvanas like she is some kind of a snowflake, like the other Warcraft III hero characters weren't.
No, shit... maybe because she is an important character, unlike other NPCs. and, maybe, when a class is added it is shown to be able to use more weapons then the core concept does. like how, for example, Death Knights have been shown to use swords but, now can use a plethora of other weapons, Demon Hunters have been shown to, exclusively, wield glaives but, can now wield other types of weapons, and Monks were shown to wield, mainly, staves but, can now wield other weapons. Crazy, huh? it's like they are expanding the class when it is added to the game. I know it is hard for you to imagine but, please, try harder.
"And when it comes to Brewmaster, we can't play Pandaren so, that's out." same sentence, different words. Did it prevent the Pandaren and Monks from being added together in Mists of Pandaria? No, it didn't.
Using major lore characters as a way for a class to work is a key concept Blizzard has been using all this time. You're, clearly, not following. Death Knight are based on Arthas. Demon Hunters are based on Illidan. Monks are based on Chen Stormstout. the Tinker Teriz wants (and, i do want one, too) is based on Gazlowe.