Page 8 of 15 FirstFirst ...
6
7
8
9
10
... LastLast
  1. #141
    Quote Originally Posted by Jainzar View Post
    There would be a lot of ways to improve the current situation. You could increase ilvl from higher mythic keys, add rewards for completing 2 chest or 3 chest m+ runs, increase drop chance of items in the raid, add a currency system from m+ dungeons which you can use to buy items from a merchant etc. etc.

    The current system is bad. That's a fact. Stop defending it.
    You didn't give much thought to this, did you?
    If you increase m+ rewards, you invalidate heroic raiding as a whole.... The ilvl has to be lower than heroic drops... Or why even bother raiding when you can spam farmable content and be done in a week? And mythic gear has to be above heroic ilvl and the vault needs to rewards the highest ilvl the game has to offer, i.e mythic gear.

    You could limit m+ dungeons to once a week but that would remove half the point of the content itself, which is pushing keys. And what would you do about leavers ruining a whole week?

    The current system is better than bfa. That's a fact.

  2. #142
    Quote Originally Posted by Jainzar View Post
    Yea, it is. But not at this point in the expansion. It's still pretty early and already there's not much to do, gearing wise. I wish there were better / more options for gearing.
    I just do not understand this argument. You say you are 210+ ilevel and don't have time for Mythic raiding, but seemingly you want higher ilevel despite all this?

    I do not understand why so many people want higher ilevels just for the sake of it. If you are not doing Mythic raiding or at the high end of PvP ladders you literally have zero business having access or even having reasoning to have higher i level gear. If you are not doing these activities why do you want it? Why do you need it? Higher ilevel is a means to an end, why has this been forgotten for expansions on end?

  3. #143
    Quote Originally Posted by Jainzar View Post
    I don't have the time for mythic raiding. And a lot of other people don't, either. I'm mainly a m+ player, but that's just not worth it AT ALL, loot wise.
    If you are truly a "mythic+ player" you would not be doing it for loot.
    Owner of ONEAzerothTV
    Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
    ONEAzerothTV

  4. #144
    Quote Originally Posted by Jainzar View Post
    Currently I'm sitting at 214 ilvl, having cleared Castle Nathria 10/10 on heroic.

    All I am doing right now is logging in once a week, doing a +14 key, and logging off. That's it. There's literally nothing else to do that is worth my time when it comes to gearing.

    Clearing Nathria 10/10 to maybe get something that is replaced anyway by something from the chest eventually? Not worth it. At all. Loot drops are so rare that I got one single item that was useful in over 40 heroic boss kills.

    Is this really what Blizzard wants? For people to log in once a week?
    Seems like you beat the game! Cya next major patch

  5. #145
    Quote Originally Posted by Jainzar View Post
    Currently I'm sitting at 214 ilvl, having cleared Castle Nathria 10/10 on heroic.

    All I am doing right now is logging in once a week, doing a +14 key, and logging off. That's it. There's literally nothing else to do that is worth my time when it comes to gearing.

    Clearing Nathria 10/10 to maybe get something that is replaced anyway by something from the chest eventually? Not worth it. At all. Loot drops are so rare that I got one single item that was useful in over 40 heroic boss kills.

    Is this really what Blizzard wants? For people to log in once a week?
    Ok. Somewhat I am on your side. 9/10 and I am logging in for farming anima, to farm world mount drops (per covenant as of now, else gotten), and in hope my guild does something. Players done with +15 are not seen all week.

    Quote Originally Posted by Jainzar View Post
    I don't have the time for mythic raiding. And a lot of other people don't, either. I'm mainly a m+ player, but that's just not worth it AT ALL, loot wise.
    This is where things could change. You are telling us you login for +14. Are you done farming +15 and have gotten the mount? I mean you were a motivated player and did all the things. You aren't done? Oh... Nothing to complain about then. Everyone can get a +14 nowadays....

  6. #146
    Quote Originally Posted by ClassicPeon View Post
    Giving a piece of loot more at the end of a dungeon wouldnt mean its better than raids though. Right now there is approximately 20% dropchance from normal/hc/mythic dungeons and 40 dropchance from a whole m+ dungeon. That translates into 10% dropchance per boss in mythic+(with an average of 4 bosses per dungeon). Cutting lootdrops in half like that doesnt make sense just because you change difficulty setting. Its not like the gear will rival raid gear anyway. And again this is only if you time the key
    I would be ok with M+ dropping an extra piece yeah, same way raids could use 1 more.

    Especially if you pug, the amount of M+ you have to do in order to get an item on average just feels bad for the effort it takes.
    It ignores such insignificant forces as time, entropy, and death

  7. #147
    Quote Originally Posted by Kaver View Post
    I agree that dungeons/raids could be more rewarding. But it also sounds like you don't really enjoy the content of the game if gear is your only source of motivation. I think you should ask yourself why are you playing the game. If you don't think it's fun to do dungeons or raids and you only do the content to get gear then it's not really worth it... is it?

    Me for example, I play the game every day and I don't care much about gear. I get it when I get it. I enjoy pushing keys with my M+ group and doing raids with my guild. Loot is just a bonus. I have enough gear to clear the content I need to clear.
    Loot always was and is the main motivation factor for the overwhelmingly majority of players. You could always see this in past expansions, the moment content offered no rewards, basically no one did it and Blizzard had to add incentives.

  8. #148
    The Patient majinbebi's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    New Orleans, LA
    Posts
    279
    Quote Originally Posted by Jainzar View Post
    Currently I'm sitting at 214 ilvl, having cleared Castle Nathria 10/10 on heroic.

    All I am doing right now is logging in once a week, doing a +14 key, and logging off. That's it. There's literally nothing else to do that is worth my time when it comes to gearing.

    Clearing Nathria 10/10 to maybe get something that is replaced anyway by something from the chest eventually? Not worth it. At all. Loot drops are so rare that I got one single item that was useful in over 40 heroic boss kills.

    Is this really what Blizzard wants? For people to log in once a week?
    I've been doing this for years. Keeps me from burning out, but also allows me to live my life. Keep in touch with friends by doing the Tuesday shuffle of pugging heroic and then doing a key or two afterwards. Do my maw weeklies, call it a week.

  9. #149
    Quote Originally Posted by Guilford View Post
    Weird. If that were true why did people still do heroic raid in BFA? Tier sets were gone and Residuum existed for Azerite. Clearly you didn't think this through..
    Its a known fact it was killing both normal and heroic raiding, thats why they changed it.

  10. #150
    Everyone over here complaining about loot not dropping makes me laugh. You get loot about 1 every 10 kills. All these people lately praising vanilla and bc etc.. where bosses in vanilla dropped 4 pieces for 40 people and bosses in bc dropped 3.. so basically 1 in 10.

  11. #151
    Immortal Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,002
    Quote Originally Posted by Ulfric Trumpcloak View Post
    Yeah, pvpers are the only ones having fun with the game right now. Pve is very unrewarding. Mythic+ is a waste of time because gear is just 210, raids are a waste of time because you don't get any loot.
    Maybe you should start playing a game in which you like doing the content ? Instead of chasing pointless "ilvl"

    Gear is a tool for a content, not the content by itself... If all you care is geting better gear and not actually running dungeons, killing raid bosses or doing some arenas it may be time to stop playing WoW and do something else.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  12. #152
    The Lightbringer msdos's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Las Vegas
    Posts
    3,040
    Quote Originally Posted by Gorsameth View Post
    How is telling someone that if they don't enjoy doing something they probably shouldn't do it, toxic?
    How does that work?
    I think you know why it's toxic, seeing as the person who you quoted is saying the actually do enjoy what you were telling them to quit the game over.

    It's your intention behind saying "oh just quit the game ya dummy" that's toxic. First of all, telling people to screw off as a solution is a fallacy, it's not a real solution, it's a thought terminating cliche kek. Leaving the game doesn't solve the problem for the people who still want to play it.

    If everyone's solution to every grievance is "find a new game", you have a bad game.
    Last edited by msdos; 2021-01-17 at 02:52 AM.

  13. #153
    I too am finding it more difficult in Shadowlands than in Legion or BfA to find something to do on my main.

    Group content is (as always) almost impossible to find - so that rules out Torghast and any more than 1 or 2 M+ keys a week.

    So - I'm just doing the Wednesday stuff then logging in for mission table every so often + the raid once a week.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  14. #154
    blizzard doesn't care about my rogue so i now do not care about my rogue i used to log in once a week im really glad i stopped playing warcraft altogether. terrible game to play from a terrible company. neo liberals infiltrated blizzard and destroyed the game and people working at blizzard. no more blizzard blue now its just rainbow blizzard fucking neo libs.
    “Choose a job you love and you'll never have to work a day in your life” “Logic will get you from A to Z; Imagination will get you everywhere.”

  15. #155
    Quote Originally Posted by thunterman View Post
    The preference for Blizzard would be for you to log in once a month. They want that sweet sub money, they really don't care if you play actively, as long as you remain subbed.
    That isn't true at all. Someone who doesn't play at all and just pays the sub is almost guaranteed to unsub sometime soon. They also will never pay for other services, cosmetics, or the wow coin. Furthermore, they won't recruit friends to play. Blizzard's best-case scenario is that you are regularly playing and having fun because that has the best long term financial prognosis for them.

  16. #156
    Immortal Raugnaut's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Frogspoison#1419 Battletag
    Posts
    7,134
    Quote Originally Posted by Qnubi View Post
    I have quit the game as well, same reasons as yours. I loved gearing myself in M+ back in BFA Season 1+2 (skipped season 3 cause corruption). Loot is too unrewarding for me, which is weird because I like loot being rare. The problem isn't the drop rate, it's that totally overpowered vault cache each week. Why waste time in M+ dungeons if all the gear is so useless compared to the vault? I am not gonna play a game for a once a week lottery ticket, Blizzard. In BFA regular M+ dungeons had a chance to be great because of TF/WF, this is gone now. Never thought I would say this, but either bring back TF/WF or drastically reduce the weekly vault ilvl.

    Again, the problem for me isn't that loot is rarer (I thought that was the case at first), the problem is that everything feels worthless because of the weekly vault, it outshines EVERYTHING except mythic raids. Even if you are happy with M+2 loot, everything you get in M+2 is gonna be replaced by the weekly vault. Again, in BFA it was making sure some M+ drops stayed relevant because of WF/TF, now everything is useless compared to weekly vault.

    TLDR: Weekly Cache is too strong, everything except Mythic raid loot is useless, regardless of content difficulty.
    There was no corruption in BfA season 3, that was season 4. Season 3 was when Essences were added.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  17. #157
    Quote Originally Posted by Ealyssa View Post
    Maybe you should start playing a game in which you like doing the content ? Instead of chasing pointless "ilvl"

    Gear is a tool for a content, not the content by itself... If all you care is geting better gear and not actually running dungeons, killing raid bosses or doing some arenas it may be time to stop playing WoW and do something else.
    Character progression is the name of the game, and gear is the main form of character progression in a game like WoW...

  18. #158
    Mechagnome Chilela's Avatar
    3+ Year Old Account
    Join Date
    Nov 2020
    Location
    Funposter Retirement Home
    Posts
    570
    On one hand, I definitely do get your sentiment. I'm at 8/10H and 210 ilvl on my MS set, and H CN only has a handful of upgrades for me by this point (most notably the helm from Sire, because apparently Blizz thought it was a great idea to make that the ONLY leather headpiece in the whole raid). M+ is in a similar boat, unless I start trying to punch above my weight, and ditto for PvP. On the other hand, a slower trickle of gear was ultimately the tradeoff made in exchange for getting rid of some of the excess layers of RNG in loot. Raiding feels fine gearwise ATM IMO, but M+ needs a slight buff, having a dungeon currency a la BC/WotLK badges would definitely be a step in the right direction. They did feel overtuned for the level of challenge/commitment in BFA, though, and I have no issue with PvP being a viable gearing method, so overdoing M+ would result in that significantly getting hammered in such viability.

    If anything, I feel like there's simply too much to do on my main, so my completionism sorta ended up burning me out, ironically enough.

  19. #159
    Quote Originally Posted by Raugnaut View Post
    There was no corruption in BfA season 3, that was season 4. Season 3 was when Essences were added.
    Yup, you are right. Just checked my raider.io and I played Season 1,2, and 3. 4 was the bad one.

  20. #160
    Quote Originally Posted by Accendor View Post
    Loot always was and is the main motivation factor for the overwhelmingly majority of players. You could always see this in past expansions, the moment content offered no rewards, basically no one did it and Blizzard had to add incentives.
    But that should mostly go for shit content like Warfronts, Island Expeditions etc.

    Raids and Dungeons (and pvp) are the main content of the game. If you don't basically enjoy doing them then there's not really much for the game to offer you.

    I would do M+ even if it didn't give me any reward because I think it's fun to be on discord with my friends and push keys. If I didn't enjoy the main content of the game besides gear then I would quit right away.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •