Gear is really a perk by now in raids. Although I only raid heroic currently, I got my first item dropped after 16 accumulated kills. And guess what, it was something useless and got disenchanted.
Gear is really a perk by now in raids. Although I only raid heroic currently, I got my first item dropped after 16 accumulated kills. And guess what, it was something useless and got disenchanted.
People have been posting "WoW is dying" since AQ40.
heh remember when LotR was about to launch????
Raid bosses will always be very similar so long as encounter design requires DPS to always be pumping 100%.
It's Blizz further forcing M+ down everyone's throat as the core endgame progression. People bitched for so long about not having enough free time to raid so Blizz made a system that rewards you the most for playing less and made it way easier than the system that requires putting several hours into each week. Now the only real reason to raid is if you actually enjoy the raiding experience.
If it were up to me, I'd cap M+ Vault rewards at Heroic Raid levels, it's a bit silly that you can take 30 minutes to run through a 10 and get almost Mythic level gear for it. I'd then cap PvP gear to around Normal raid levels, but bring back Resilience or make Vers a PvP-only stat. PvE'ers should never have to do PvP for any reason, let alone getting the highest ilvl gear possible in the first week. PvP'ers can live in their own PvP bubble and if they want to be useful in PvE they can do PvE.
Mythic raiding is too hard for the majority, to the detriment of the game. It took the best and most dedicated players in the world months of preparation and hundreds of millions in gold to clear the raid. Participation drops when the content is too hard because people just do not have the time required, even if they had the skill and the BOE gold to get their ilvl above the threshold, which obviously most people don't.
But this isn't a new thing, Mythic raiding has been this way for years. I think it's a shame really because there is a void between Mythic and Heroic that could be filled at the detriment to the world first race and absolute most dedicated players but very much to the advantage of all the players whose guilds die 1/3 to 1/2 way through mythic raid tiers.
It's good that they nerfed the raids, I don't understand why they don't just use the solution they already figured out a over a decade ago with ICC though.
Probably running on a Pentium 4
I'll prob get nasty replies but saying it anyway.
Mythic is overtuned. It should be the difficulty that Mythic Emerald Nightmare was.
Except Nathria isn't the EN equivalent, it's the Nighthold Equivalent, so it should be tuned as such. The truth of it is we didn't get an EN raid this expansion. Not every expansion needs the same treadmill of entry raid to make it easier to get to actual raid. That's what the covenant campaign did for us, giving us gear that leads right up to the point of running normal (or honestly beginning heroic because it's only 3-10 ilevels from normal already).
I'm such an idiot, sure. Let me make an assumption about you:
You spend 12+ hours on a video game, ignoring life duties and self-improvement because you want to rule in a MMORPG. You get a pat on the back, buddy! You're HARDCORE!! WOOT!!!
MMOs are Lulz in difficulty. Always has been. It's a battle of attrition via hours of no-lifing. Making Mythic only viable for 5% is stupid to me, and maybe not stupid to you because you want that uber title and achievement... such a hardcore player, you. You have my undying respect, I salute you.
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Nope. It should never take 6+ weeks to full clear a raid. That's too much time sink. Pass. Not interested therefore I don't.
Stop, lol.
Is this overtuned for a first raid? Probably. Is Mythic raiding suddenly not rewarding? No. I'm telling you that as someone who thinks that their loot changes were stupid, Mythic raiding isn't suddenly not rewarding. Oh boy you get a single piece of Mythic level gear each week, and so do I, and every single piece that drops for me is that level, where you're just getting that one piece.
Mythic raid participation levels are always going to be abysmal. That's by design. It's a raid difficulty designed for those of us that are an extreme minority so that the other raid difficulties can be fun for the rest of the playerbase. If we didn't have our own raid difficulty we'd either not have fun because the raids were tuned for normal human beings or the normal human beings wouldn't have fun because the raids were tuned for us.
AchaeaKoralin - Are you still out there? | Classic Priest
Bad bad bad bad BAD business model.
Would you want to open a restaurant that caters to an extreme minority in USA, using the Brunei island diet? No.
Would you want to open a gaming business that caters to only 5% of people in the gaming industry? No.
it is just mind blowing stupid. If the uber hardcores clear it in a week, good for them if it is "too easy." The games money does not come from them. They are the smallest end of the spectrum in financial intake for Blizzard.
Would you want to have a company like Blizzard chucking out low quality shit because they devote inordinate amount of time that only 5% of players will see? No. Devote that attention away from mythic
Last edited by Weeps; 2021-01-28 at 03:49 PM.
Oh please, Mythic raiders isn't unpopular because muh loot - mythic raiders who clear the raid aren't in for the loot, they are in for bragging rights. You linking the unpopularity of the cutting edge mode to the new loot model is just weird projection.
Mythic Raiding will be forever unpopular because the skill ceiling is too high for almost all players, the logistics to organize it are bogus, and it's just the same raid as before but harder so it's not interesting at all. It's abysmal by design, and only a extreme minority cares about it. Every other player is happy with the other difficulties (or a lunatic that funds their own misfortune then come crying at the forums but we don't talk about those people).
It's like playing WoW, but worse = hence unpopular as fuck. The only way to make it more accessible is if it were flex and easier, but then that would just be Heroic with better loot.
Well, WoW has been a stable game for what, 15 years? It is probably the most successful MMO of all time (arguably of course). Clearly their business model can’t be too bad bad bad bad just because Joe that works at the coffee shop said so. You may think it is a bad business model, but they are making millions upon millions so is it really a bad model?
I have enough of EA ruining great franchises and studios, forcing DRM and Origin on their games, releasing incomplete games only to sell day-1 DLCs or spill dozens of DLCs, and then saying it, and microtransactions, is what players want, stopping players from giving EA games poor reviews, as well as deflecting complaints with cheap PR tricks.
I'm not going to buy any game by EA as long as they continue those practices.
And they don't make nearly as much as regular restaurants in a year. For example, McDonalds, Panera Bread, Sarku Japan, BK, Wendys, etc. They cater to ~80% of Americans. That serves my point even moreso.
https://www.chowhound.com/post/money...aurants-624399
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For MoP, it was the first time raid difficulties were scaled: Normal became LFR/Flex, Heroic became Normal. Mythic was heroic.
I would delete normal as it stands since that happened. Normal should be heroic. Mythic should be heroic. Make normal a bit harder, make heroic a bit harder. WoW has shown tremendous success with this model (WOTLK anyone?) 25 man or 10 man. Nobody cried.
The basic idea is that completing a m+14 really is (or rather.. was) deserving of 226 loot. But since the activity is infinitely repeatable they put this hard cap of below-heroic ilvl from dungeons, with the idea that the great vault will reward a dungeoneer in a steady trickle instead.