I doubt the intent of the fight with Razor is for you to not throw the fight and win it. That you can is not the same as the design of the game indicating that you ought not to.
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Official mod support for the game: https://gamerant.com/cyberpunk-2077-...support-tools/
Yea, hundreds of mods already without any "official" tools. I can't wait to see what the modders do with actual tools!
Me - right now I'm wrapping my brain around the fact that almost all of the 20-point-talents in the game are broken and don't work (among other random talents in each tree that don't work). Just found a newly-updated (with 1.1 tests included) reddit thread that broke it all down, ability by ability.
Just embarrassing how broken this game is. Even if it "works fine" for your system - the game is broken, in some way, with almost every single mechanic (at some point or another) in the game.
So yea, make sure you guys fix that "being able to re-roll (broken) loot" right out the gate, but never mind that almost every 20 point talent is broken upon reloading a save game. Priorities.
(And before anyone goes off with "one was easier to fix" or "they are different teams" I don't give a shit. Its just more ineptitude on display fixing something that actually helped the state of your broken loot system - without fixing the loot system first or the myriad of other issue's and leaving that for later on.)
I play on PC. I do have bugs, some of them game-breaking (needing a reload - not necessarily game halting). I will never say this game was fine to release - on any platform. Because of the 'behind the scene' BROKEN game mechanics they ALL still have.
Koriani - Guardians of Forever - BM Huntard on TB; Kharmic - Worgen Druid - TB
Koriani - none - Dragon of Secret World
Karmic - Moirae - SWTOR
inactive: Frith-Rae - Horizons/Istaria; Koriani in multiple old MMOs. I been around a long time.
A new Hotfix is out alongside some Archive tools for modding.
https://forums.cdprojektred.com/inde...1-11.11077733/
https://www.cyberpunk.net/en/modding-support
I haven't experienced too many bugs so far. Just some unclickable loot. The AI isn't the brightest, but at least on Hard i'm getting swatted by things, but I went crafting first because I thought it'd be useful and i'm not about to spend the 100k to swap it around. And i just now realized you can buy crafting recipes at the different vendors so i've been going around trying to buy them all up and doing the world quests for cash.
One thing that really needs to be added is a mass or auto craft button or toggle. Turning white crafting material into purple crafting material is a PITA.
I'm a thread killer.
That might not really be them prioritizing one thing over the other as much as them just fixing what they know they can fix when they can fix it, and they're still working on untangling other bugs in the meantime.
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That wouldn't really surprise me. I think CDPR's dev talent base is kind of uneven. They seem to be god tier writers/artists/etc, with some really good engine people, with some somewhat subpar programmers in other areas. If you look at their release history, they've never had super complicated game systems, and they've also never had a really clean product.
It was definitely above average, but yeah hardly god tier. Disco Elysium, New Vegas, Planescape Torment, Pyre, those are games with god tier writing. But I do feel that Cyberpunk was their best writing as well as best art design, CDPR have definitely got those aspects covered. Now they just gotta improve their gameplay, and really improve their level design and technology departments.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
So you agree that developers hould be releasing unplayable trash and people need to chill out and wait month for the game to be fixed? That's some great WhiteKnighting right there.
People need to know that the game is trash and not to accept garbage from Devs. The game should be released when it is ready, not at the best time to rip consumers off.
I like those games, some of them, but I've always felt they were kind of a tier or two below CDPR, mostly because the dialogue comes off as stilted and performative. Granted, taht does give you some creative character styles and such, but it just doesn't do as much for me. Different preferences though I guess.