Is Uther coming back to life... or will that model be used in a flashback in-game cutscene?
Is Uther coming back to life... or will that model be used in a flashback in-game cutscene?
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
So now that we are seeing what the Primus looks like, was his model originally intended for the Jailer? They look very similar to the screenshots we had.
Separate shoulder transmogrification is good.
...But I'm still waiting to be able to hide the leggings slot. Just don't understand the "let's keep it classy" mindset when toys that remove all your armor exist in the game.
Whoo our boy garrosh is finally here!
Kael is getting a roommate in ravendarth!
Is DreadQueen a ridable mount? Don't see a saddle on her.
Separate Shoulder Transmog oh!! been waiting for this forever
That's not really possible given the way WoW's engine works... at least, not in the way most people would think or to the extent they would want.
Armor pieces like shoulders and helmets are separate models that get placed onto, and are distinct from, a character model. As such, you can place a different model on either side of the character, like with having two different shoulders. Because each shoulder calls up a unique texture that is wholly separate from the player model.
Gloves, on the other hand, are textures that get applied directly to the character model. This is the same with boots, bracers, capes, legs, chests, etc. WoW's character models have their textures mirrored symmetrically, meaning any texture applied to that character model has to also appear on the other side of the character. Literally, they only texture half of a character's body, and then mirror that over to the other side. So anything that appears on the character model's texture on one side has to appear mirrored on the other side.
Now, Blizzard has recently started adding separate models that augment chests, gloves, legs, etc by making them appear bulkier and more unique. But whatever sort of extra pieces they add still have to sit above a mirrored texture, even if the modeled part they added only appears on one side of the character's body. Because that model, just like the shoulder models, are separate from the character model. But they all still have a base texture on the character model beneath them, and that base texture is symmetrical because it must be.
Check any of the asymmetrical gloves that exist. Beneath whatever asymmetrical parts there might be, there will still be an identical texture underneath shared across both hands.
All of that is to say that, in theory, Blizzard could make those extra modeled glove bits be assymetrical. But you'd have to pick a sort of base glove that would appear on both sides, and it would only do anything with a very narrow selection of recently made gloves.
Last edited by Kaleredar; 2021-04-15 at 06:38 AM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
yea i wonder when they'll finally add high heels for ladies. but those are great changes anyway.
No matter how much stuff they add to Thrall he'll never actually manage to look anything other than constipated lol.
I gotta get me those Ozzy Osbourne shades ._.