It really doesn't feel like it (at endgame!).
I've played mage, dh and spriest in mostly heroic and some mythic bosses in the past 6 years, pretty much the adhd/fast paced classes, I don't get bored in Endwalker dungeons/trials/raids.
Trying to compare certain elements of both games like the gcd in a vacuum is moronic.
You are missing the forest for the trees. What I think caprias is going for is that an aspect of the encounter (gcd), which in itself a subset of one of the 2 main variables (the PC's whole rotation) doesn't fully determinate the "pace" of the encounter. Because, again, you're gonna be doing mechanics while weaving.
Soooo instead of complaining about 15 button rotations and 2.5gcds why not take another approach?
Its a different game and that's alright and seeing as it has gotten quite a bit of popularity and has been going well and growing since its remake over the last decade, it's safe to say it has found its audience and plenty of people like the playstyle.
I for example prefer combo style rotations that flow together (ffxiv and aion come to mind) with many buttons over reactionary rotations of 4-5 buttons. So to generalize and say it feels terrible when to myself and many others it feels good is just disingenuous.
Why can we not settle for the fact that it is just different than WoW and thats perfectly fine? If you like the 4-5 button reaction/proc based rotations, WoW is right there for you and thats very good. If you like the 15 button, combo rythmic rotations with a slower pace, then FFXIV is right there for you too and thats also very good.
Not all games have to be the same and incredibly generalized statements such as "nobody likes this, this is a relic of the past etc" when the game is boasting a very healthy population and has found its market just come off as disingenuous and butthurt (I dont know why someone would be butthurt by this but this is what it feels like).
Different people like different things. A lot of people I know for example hate tab target combat and consider it a relic of the past and think action combat should be the new norm. While I love action combat in single player RPGs I absolutely hate it in MMOs. I ve tried all action combat MMOs to date and would take tab target over action combat any day of the week.
But thats just me and you re free to like something different. But I wouldnt go on a BDO discussion trashing BDO about action combat and lack of skills on bars because I dont like it when this is a feature meant for a different audience. Instead I ll be glad that this audience has a game to cover their niche.
He is right though. I have been in your shoes, but i can tell they will never change it. Yoshida said that it's cause of technical issues and console players. They want the game to be more acessable to more people.
I don't know how long you've been playing, but one gets used to it, especially with the off gcd abilities. Otherwise, it's like the strawman says.
Last edited by Swnem; 2022-01-17 at 11:37 AM.
I'd still disagree that the combat is slower at endgame only because the gcd rolls at 2.5 seconds, it's not a perfect concept but my "mental bandwith" in savage and especially the ultimate bosses is at the same "load" as in mid-late mythic encounters in WoW, never have I once thought this feels slow lol.
The combat will feel slow if you hug the floor because you keep face tanking the obvious mechanic to dodge and die.