STAR-J4R9-YYK4 use this for 5000 credits in star citizen
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
You dont know what is superior period, you also dont know if the building blocks tool isnt HTML based or not, what we have is what they have done or shown and the building blocks tool is far superior to a single UI tool from coherant labs.
What we do know about building blocks is any team can quickly make any UI they want and shape it as they are working on it to suit all the games needs.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Can you prove a screenshot is actually relevant to what they are even going to discuss, we always see monitors on in the background and they are not always relevant to the topic, so dont embarass yourself unless you have the devs actually telling and showing you in much more detail.
If HTML was superior they would use it or are actually using it in thier tool right now, what we do know is they have built thier own tool that does the job very fast and any team can make any UI they want with a massive library of icons and such saved, your tool has yet to show any sort of superiority at all.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Does this marvelous game support raytracing and DLSS?
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english
I love how you never disprove anything with evidence of your own. You're asserting the SC toolkit is superior so you should be able to debunk him with your own evidence.
Unless you're just talking bull, which is most likely the case.
By the way, I take ownership of kenn9530 using the word ignorant. He must've never used the word or even know it's meaning still since I called him one.
Just don't reply to me. Please. If you can help it.
Again I'll have to reiterate, I think you're being short-sighted mostly because you're unaware of how Star Citizen handles UI and the massive amount of different kinds of layouts and styles needed to make a believable Universe.
In Star Citizen the UI is entirely diegetic, actually exists in the world, so it's not a 2D fixed graphic plastered on top of the screen like most UI's. Since It's diegetic and projected in the world it can be seen and even some times interacted by other players. So they absolutely needed to make their proprietary solution since their game has very special requirements and a huge amount of different UI's for all the different ship manufacturers, first person play, vehicle play etc
They go into deeper explanation in a Dev talk with the UI guys:
And for a simple introduction to StarCitizen LvLCap just released a pretty good summary:
I don't think you understand how it works then. UI (or even everything in 3d games) is just FLAT IMAGES. The way you render them is entirely up to you. Makes no difference if you slap it on viewbox or mesh in 3D screen.
From 2:50 (surface does not have to be flat, can be multimesh).
Its ultra mega super cringe when people who have no idea how 3D rendering works try to correct an actual dev who worked with 3D engines and even done rendering CEF onto game itself.
So again, any kind of UI is inherently 2D image. To project it you need a dynamic texture (actually almost any kind of texture work but dynamic has optimization for Swapping RGBA tex).
Then you render that texture somewhere, it doesn't have to be a flat viewbox, it can be object on screen, sphere or you can even render google hompage onto 3d human model.
Such solutions (free) existed since 2014
Sure thing those solutions work for those engines and cases but Star Citizen uses a custom engine so it needs it's own custom solution.
If they have the time and money it makes sense to develop instead of trying to bend whatever exists to their needs.
If you listen to the dev's talk they mention specifically about those needs. Performance, scalability and versatility/ease of use.
Last edited by MrAnderson; 2022-05-18 at 10:00 AM.