Originally Posted by
rayvio
Blizzard used to be perfectionists. the Warcraft adventure game was finished but cancelled because they didn't believe it would measure up against the recently released Curse Of Monkey Island, a similar thing happened with Starcraft Ghost. with WoW though sarcrifices had to be made or content would never get released. I'd imagine that having to make compromises, along with completely taking over the MMORPG market, resulted in some changes of direction. things get released with less polish, more bugs slip through, riskier ideas get turned down and attitudes change. it often happens to small companies that make it big. it's too risky to try new innovations and so they stick with the ones that took them to success, but it's the fact that those ideas were innovative that made it work rather than the specific ideas themselves (which eventually become stale and obsolete)