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  1. #181
    Quote Originally Posted by WowIsDead64 View Post
    This game becomes less and less RPGish. Because:
    1) Difficulty scaling
    2) Rewards scaling
    It's more like Diablo now and Diablo is more rogue-like, than RPG.

    Only thing, that is still relevant now - is transmogs. Everything else is just time-gated crap, made for sub fee milking.
    hey numb nuts how the fuck is diablo a rogue like? are we just using that term for everything now?

  2. #182
    Quote Originally Posted by potis View Post
    Because its 2022 and people cant tell apart game genres.

    They were told that if they put money into something, they should be gifted things, participation trophies basically, Karens of the gaming world.

    So a game based on concepts they dont understand or represent the rest of the gaming world, baffles them.
    Hahahhahahaha this was good. Noted.

    WoW does a relatively good joob at the bottom and top part of the gearing progression imho, it's the middle tier that can see improvements. For the rest is just pure vertical progression.
    Non ti fidar di me se il cuor ti manca.

  3. #183
    Quote Originally Posted by Coldkil View Post
    Hahahhahahaha this was good. Noted.

    WoW does a relatively good joob at the bottom and top part of the gearing progression imho, it's the middle tier that can see improvements. For the rest is just pure vertical progression.
    Well it has reached that point, as i said, these are all posts from on here, they dont down right say it, but i have seen it multiple times , especially last year with the FFXIV wave.

    "Blizzard if you dont give me Mythic gear for my 15$, i am gonna go play FFXIV for 1 year to get the gear there!"

    Well okay Karen of the gaming world, have fun!

    As i said, if you read around different parts of the internet, you will see a trend after 2015, people that started WoW after a certain point, obviously cause of age etc.

    You literally have people that expect to play Skyrim in WoW, you have people complaining there arent enough jump puzzels after Zelda few years ago (And now we have the retarded jump puzzles in Zereth Mortis), but if you mention anything like

    "You know, GW2 is a better game for you, its single player story focused mmo with exploration and jumping puzzles" you get "ELITIST SCUMBAG, I PAY ALSO, WHY DO YOU ONLY GET TO DO CONTENT", well okay!
    Last edited by potis; 2022-06-30 at 03:15 PM.

  4. #184
    Quote Originally Posted by ellieg View Post
    At what point in wows history did you not have to go thru "elite time consuming garbage"? When did you " get max level gear through points and then be able to do other fun things in the game."?


    ****If you are this ignorant to where you can get max level gear through points you are not worth having a conversation with

    Cause that's def not "day 1" with vanilla or tbc where u raided or had shit gear. Was it wrath where u could farm heroics once a day to get badges to get shitty lesser raid version gear in 4 slots?


    ****You seem to think this game has only raiding

    You can literally do 45 mins a week to complete 1 m+ and hit 278 ilvl.
    Difference is I want to play a game for 45 mins, not work in a game for 45 mins

  5. #185
    Here's an idea, then.

    Let's just put a vendor with every piece of gear available, on it. Remove all the mobs from the world and instances. Then, you can just walk around doing nothing with all your gear.

    Sounds fun!

    /s
    I was a Death's Demise.
    Those were the good old days.

  6. #186
    Quote Originally Posted by WarpAvP2 View Post
    Difference is I want to play a game for 45 mins, not work in a game for 45 mins
    You didn't answer my questions. When did you get max level gear with points? You could get a few pieces of the 10 man / non heroic raid gear but not the best and certainly not a full set.

    I dont know what u mean by your comment abt the game only has raiding. I haven't raided since legion.

    If m+ is work for you, and u don't raid, why do you need high level pve gear?

  7. #187
    Quote Originally Posted by WarpAvP2 View Post
    THE GAME NEEDS TO BE A GAME, NOT A JOB.
    Then stop trying to make it not a game by giving rewards out to anyone for anything.

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    Quote Originally Posted by WarpAvP2 View Post
    Difference is I want to play a game for 45 mins, not work in a game for 45 mins
    Why do you think completing a dungeon is "working"? Sounds like you just don't like WoW. Maybe try a different game?
    Quote Originally Posted by Aydinx2
    People who don't buy the deluxe edition should be permanently banned. I'm sick of playing with poor people.

  8. #188
    Quote Originally Posted by Coldkil View Post
    Hahahhahahaha this was good. Noted.

    WoW does a relatively good joob at the bottom and top part of the gearing progression imho, it's the middle tier that can see improvements. For the rest is just pure vertical progression.
    I would agree... it's gotten to the point were it feels like they should just drop the middle and make a story mode and a progression mode.

  9. #189
    Quote Originally Posted by potis View Post
    -snip-
    I play all three games enough to have my fun and love all of them XD WoW is my main game simply because over the years i have put so much effort into it i simply cannot see myself not playing it anymore. Take breaks? SUre, but i know i'm coming back.

    GW2 is hands down the best horizontal progression i have ever played. It has challeging content but it's not required at all. It's simply so different from WoW i cannot really compare them other than being two tab-targeting mmos.

    FF14 instead is the game i'm leaving there to play when i will feel i'm going for full commitement. It's a final fantasy before being an MMO - it's a game where you want to read quests, follow the story, explore and so on. Since i have not much time and it's sparse in small sessions, i'm not wanting to ruin my FF14 experience.

    The fact that someone pretend a game to be another game is hilarious at best. This said, as i told multiple times, imho WoW could make use of some more horizontal progression, but not too much because the core gameplay loop is solid and works. Someone else said "if it's not broken, don't fix it".
    Non ti fidar di me se il cuor ti manca.

  10. #190
    Quote Originally Posted by arkanon View Post
    What? You are saying that starting late is unfair because others got gear before you? That's absolutely, 100% a YOU problem.

    Let me explain this to you one more time - there are systems in place to allow you to play against equally skilled players. Although it happens from time to time, you generally will not encounter highly geared players in arena or or rbg. If you want to play in the open, free for all gamemode, that's 100% on you as well.
    Uh huh, good luck trying to bullshit your way through life.

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    Quote Originally Posted by ellieg View Post
    I will never understand why ppl complain about gearing up in an mmorpg. The person who spends more time investing into their character, should have some sort of advantage. If ots not your style, there are FPS and mobas
    Gearing up is not a problem, but tilted playing fields are. Even WoW itself has demonstrated that these can coexist, just that it's not an easy feat to manage.

    And i mean failing on as a game on this particular issues undermines its health and ultimately its "life", so it might not be too wise to call on people to leave. ^^
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  11. #191
    Quote Originally Posted by loras View Post
    Uh huh, good luck trying to bullshit your way through life.

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    Gearing up is not a problem, but tilted playing fields are. Even WoW itself has demonstrated that these can coexist, just that it's not an easy feat to manage.

    And i mean failing on as a game on this particular issues undermines its health and ultimately its "life", so it might not be too wise to call on people to leave. ^^
    What is the tilted playing field? The player that starts in the beginning and plays more gets better gear?

    And wow has been failing for almost 2 decades now according to some ppl lol. Stop pretending you care about the success of this company and just admit you are upset the game hasn't catered to your exact needs. Im simply saying that if this game dsnt meet your needs, there are other genres out there that do, right now without any changes needed. For the sake of your enjoyment, consider playing those.

  12. #192
    Quote Originally Posted by ellieg View Post
    What is the tilted playing field? The player that starts in the beginning and plays more gets better gear?

    And wow has been failing for almost 2 decades now according to some ppl lol. Stop pretending you care about the success of this company and just admit you are upset the game hasn't catered to your exact needs. Im simply saying that if this game dsnt meet your needs, there are other genres out there that do, right now without any changes needed. For the sake of your enjoyment, consider playing those.
    A tilted field is rather self-explanatory: A game, be it a bg, an arena, a dungeon, where one group's chance against the other is dictated by anything other than personal action ("skill") without being random.
    That shit just undermines the reason for a game to exist, regardless of what game it is (i mean seriously, what sort of curious mind would do an entirely optional activity like a game and take it seriously when the rules aren't fair? It's like joining a game of monopoly halfway through; no one does that save to humor a friend).
    Consequently it will cause it to bleed players.
    WoW is brilliantly designed in that sense, because its various game modes create fallbacks for failures in others, reducing the effect.

    As for claiming that it is failing for close to two decades to some: I am not one of those at all.
    As i've mentioned they've done it well in the past, and they can do it again.

    And it should be mentioned that those doomsayers are inevitebly going to be right some day, even if i am not convinced that it is today that is still a good enough reason not to engage in mental laziness regarding the state of the game.
    Last edited by loras; 2022-06-30 at 05:28 PM.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  13. #193
    Quote Originally Posted by loras View Post
    A tilted field is rather self-explanatory: A game, be it a bg, an arena, a dungeon, where one group's chance against the other is dictated by anything other than personal action ("skill") without being random.
    That shit just undermines the reason for a game to exist, regardless of what game it is (i mean seriously, what sort of curious mind would do an entirely optional activity like a game and take it seriously when the rules aren't fair? It's like joining a game of monopoly halfway through; no one does that save to humor a friend).
    Consequently it will cause it to bleed players.
    WoW is brilliantly designed in that sense, because its various game modes create fallbacks for failures in others, reducing the effect.

    As for claiming that it is failing for close to two decades to some: I am not one of those at all.
    As i've mentioned they've done it well in the past, and they can do it again.

    And it should be mentioned that those doomsayers are inevitebly going to be right some day, even if i am not convinced that it is today that is still a good enough reason not to engage in mental laziness regarding the state of the game.
    So to summarize, your issue is that gear differences exist in pvp and its not 100% skill based?

    Thats how some moms, including wow, are. Thata part of the rpg aspect of building your character and getting stronger overtime. I get that doesn't appeal to you but that dsnt make it bad. Like I said, you should find a dif genre.

    Or, wait until next season. Start at the beginning of it and get your conquest caps. Build up your arena eating early. Be the one that tilts it.

    "what sort of curious mind would do an entirely optional activity like a game and take it seriously when the rules aren't fair?"

    Unrelated to my point, but lol that's basically any game found at a casino. Odds stacked against you, house always comes out on top over time. Yet millions of ppl still gamble.

  14. #194
    Quote Originally Posted by Thes View Post
    Bruh you sink the time in because you want to overcome the challenge

    I think you should start a business instead of playing wow
    What challenge? learn the pattern, stay out of the fire, pew pew boss, rinse and repeat. that's no challenge. Min/Maxing gear is harder than mythic anything. If the game had actual challenge nobody would play it. That's why you don't lose anything when you die. It's meaningless.

  15. #195
    Quote Originally Posted by Jinpachi View Post
    What challenge? learn the pattern, stay out of the fire, pew pew boss, rinse and repeat. that's no challenge. Min/Maxing gear is harder than mythic anything.
    Spoken like a true player who never stepped foot in a mythic raid.

  16. #196
    Quote Originally Posted by neescher View Post
    Spoken like a true player who never stepped foot in a mythic raid.
    spare me the condescension, this game isn't challenging even at its most difficult. If you think otherwise maybe you aren't cut out for it.

  17. #197
    Quote Originally Posted by WowIsDead64 View Post
    This game becomes less and less RPGish. Because:
    1) Difficulty scaling
    2) Rewards scaling
    It's more like Diablo now and Diablo is more rogue-like, than RPG.

    Only thing, that is still relevant now - is transmogs. Everything else is just time-gated crap, made for sub fee milking.
    Actually, it’s quite far from being similar to Diablo or any ARPG.

    An ARPG with the gear progression of WoW would fail in less than one year.

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    Quote Originally Posted by Jinpachi View Post
    spare me the condescension, this game isn't challenging even at its most difficult. If you think otherwise maybe you aren't cut out for it.
    The game is challenging mainly because you are forced to group in order to do stuff. The more people involved in a dungeon, the more something can go horribly wrong because of a single mistake.

  18. #198
    Quote Originally Posted by Jinpachi View Post
    spare me the condescension, this game isn't challenging even at its most difficult. If you think otherwise maybe you aren't cut out for it.
    This level of performative bluster never ceases to amuse me. Are you not concerned at beclowning yourself by making such objectively ridiculous statements? Of course the game is challenging; that's why so very few people reach the highest level of accomplishment. If this isn't challenging, what would be -- a game that no one at all can complete?
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  19. #199
    Quote Originally Posted by Osmeric View Post
    This level of performative bluster never ceases to amuse me. Are you not concerned at beclowning yourself by making such objectively ridiculous statements? Of course the game is challenging; that's why so very few people reach the highest level of accomplishment. If this isn't challenging, what would be -- a game that no one at all can complete?
    I think people have an issue with how raids are tuned these days,individual or even group skill means almost nothing because the raw numbers are your real ''challenge''

    tell me,when they nerf abilities by 90%,is its a tuning issue?or a git gud issue?

  20. #200
    Quote Originally Posted by Gamingsince1981 View Post
    Max level gear for world quests would hurt nothing but the fragile egos of the "elite" that feel you need to "earn" the privilege to wear that gear, they seem to think everyone looks up to them because they no life dungeons on mythic, but reality is no one cares and no one ever will care what they have earned except their small group of fragile ego friends. I hope that answers your question.

    I will assume though that one of the "elite" I was talking about will pretend to be a normal player and say they look up to those players but what can you do /shrug.
    This. And only this. There is no 'ruining it' for 'elite raiders' by giving the larger population of players a close, but not necessarily perfectly even, matching of gear based on their playstyle.

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    Quote Originally Posted by potis View Post
    .

    If you are not raiding, you are literally the jack ass in the situation, and Blizzard aint to blame, but its really hard for people to accept this part.
    You are the reason Warcraft players hate raiders.

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    Quote Originally Posted by facefist View Post
    Your ego seems quite hurt over the fact that you cant reach the same level of gear as those people who are better at the game. You also seem to care a lot since them having better gear makes you so angry and insecure.

    I am happy in my WQ shit gear and I have no problem that those people who are better players than you and me have better gear.
    'Better at the game'

    What game? The one that allows kids or youtubers to play 24/7 in raid guilds?

    There are like a thousand of you (was one until SoO).

    You don't have any legitimate say in the remaining 95% of the game.

    Now go away. Junior. The adults want to talk in peace.

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