XSS is the benchmark for current gen because of Microsoft, keeps Switch 2 in relevance because every single multiplat this entire generation will be required to be playable on the Xbox series S.
Not only that, XSS success guarantees that every generation will now be hamstrung by a budget model.
Nintendo never managed to accomplish that. Microsoft did.
That’s prolly what they will all do next gen, when Sony probably release a budget model too. XSS success unfortunate but undeniable. Unfortunate for consumer, because specs are too cut down for the price they charge, and because multiplat XSS forever hamstrings this gen, by mandating scalability which uses finite resources for game dev. Even with all that, Xbox console exclusives still fall flat, but not Nintendo’s, which are reliable like clockwork.
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Also
https://kotaku.com/bayonetta-3-boyco...utm_source=YPL
Last edited by Zenfoldor; 2022-10-29 at 10:01 PM.
Because they don't scale that well. Let's not confuse games like CS, WoW or LoL that are a slight step above mobile graphics to actual AAA console games that run like shit on PC if its weak. You often need a more powerful PC than what consoles are to get similar performance. If a game was made with PS5/XSX as the baseline you aren't going to be playing it well on a PC weaker than them.
Windows never had a licensing issue where you couldn't get a license to make a game with better graphics for those $15k comps because it wouldn't run on those potatoes. That's essentially what microsoft has done with this gen though with their budgetbox. They literally won't give a license to make games for the better box (x) if you don't make it also run on the budget box (s).
Well, until a noteworthy AAA dev doesn't want to be hamstrung by it then they are forced to give in and accept a cloud only version or give sony a free console exclusive. We are still firmly in cross gen territory thanks to covid setting everything back by a year, I highly doubt this requirement can last the entire gen.
The difference is that having multiple performance options on the same platform is different than porting a game to different hardware. Many PS5 games have a couple of performance options and some even have other graphical features.
This is not the same, as, or example, putting Cyberpunk 2077 on PS4/Xbox One at launch. It apparently required a great deal of work and time to make that happen in an acceptable manner, no?
Why could they have not just used the sliders and make the game run well on PS4 when it ran okay on PS5? That reason is the same to all games, just often on a much smaller scale. Each graphic option is the same game with user scaling, but each sku of a game is a different game. In our current level of technology, sometimes things "just work" but actually oftentimes, even most often, things will have unexpected consequences which may require a lot more work than originally considered. Thus, some games can be ported to all consoles rather effortlessly, but others require much more work.
As far as the XSS, it really isn't going to be a big leap like cyberpunk to ps4, just honestly, but it isn't nothing and I do believe we will see budget options going into the future, where the next gen budget option is this gens mid gen refresh, and devs are already using this as an excuse not to push the envelope(even if it does make no sense) see Gotham Knights 60fps controversy. So even if it isn't real, as long as devs can use it as an excuse for leaving out features, it isn't completely without its consequences for gamers.
The only reason a GTX 1050 can still kinda fly is because games were designed around the limitations of the XB1 and PS4 when they're getting ported still.
You're not going to have a minimum range anywhere near that wide when we start talking actual next-gen games that didn't have to account for hardware from 2013.
Any1 planing to risk and try the new sonic game on switch? Sonic games are usualy a pretty big risk when it comes to quality.
Don't sweat the details!!!
No no no it's different this time don't you know Sonic Team is now targeting high review scores?
https://www.psu.com/news/sonic-front...new-adventure/
It all makes sense now, they intentionally made bad games before.
Sonic is basically in the same position as Star Ocean right now where Frontiers not being terrible, at the very least, would be considered a major accomplishment.
Was checking vendors a bit and this exists:
399,00€
Nintendo Switch OLED Pokemon Scarlet and Violet Limited Edition
Doesnt seem to come with games :P (unless they are on in digital version, but i didnt read anything like that)
Don't sweat the details!!!