1. #31581
    Quote Originally Posted by rarhyx View Post
    I like most designs of the new pokemon revealed so far but I dislike that you drive the legendaries like a motorcycle why not just ride it like an arcanine or tauros (yes for that they would need another design)
    The future tech one being ridden as a bike I think is fine but the past one looking like a bike but still running on all fours is dumb as hell. What's the back tire then? A giant nutsack? WTF were they thinking with that one lol.

  2. #31582
    Quote Originally Posted by Kryos View Post
    It will be a cheap system with outdated specs that still get sold because they keep their nintend games exclusive - that's what Nintendo does - the times where they wanted to compete with the expensive consoles are long over.
    XSS is the benchmark for current gen because of Microsoft, keeps Switch 2 in relevance because every single multiplat this entire generation will be required to be playable on the Xbox series S.

    Not only that, XSS success guarantees that every generation will now be hamstrung by a budget model.

    Nintendo never managed to accomplish that. Microsoft did.

    That’s prolly what they will all do next gen, when Sony probably release a budget model too. XSS success unfortunate but undeniable. Unfortunate for consumer, because specs are too cut down for the price they charge, and because multiplat XSS forever hamstrings this gen, by mandating scalability which uses finite resources for game dev. Even with all that, Xbox console exclusives still fall flat, but not Nintendo’s, which are reliable like clockwork.

    - - - Updated - - -

    Also

    https://kotaku.com/bayonetta-3-boyco...utm_source=YPL
    Last edited by Zenfoldor; 2022-10-29 at 10:01 PM.

  3. #31583
    Quote Originally Posted by Zenfoldor View Post
    XSS is the benchmark for current gen because of Microsoft, keeps Switch 2 in relevance because every single multiplat this entire generation will be required to be playable on the Xbox series S.

    Not only that, XSS success guarantees that every generation will now be hamstrung by a budget model.

    Nintendo never managed to accomplish that. Microsoft did.

    That’s prolly what they will all do next gen, when Sony probably release a budget model too. XSS success unfortunate but undeniable. Unfortunate for consumer, because specs are too cut down for the price they charge, and because multiplat XSS forever hamstrings this gen, by mandating scalability which uses finite resources for game dev. Even with all that, Xbox console exclusives still fall flat, but not Nintendo’s, which are reliable like clockwork.
    I can't get how this is suddenly such a big problem for multiplatform developers. PCs have always ranged from literal potato to 15k$ over the top jet engines and they don't complain that PC version needs to scale for the million configs in between that.

  4. #31584
    Quote Originally Posted by Lahis View Post
    I can't get how this is suddenly such a big problem for multiplatform developers. PCs have always ranged from literal potato to 15k$ over the top jet engines and they don't complain that PC version needs to scale for the million configs in between that.
    Because they don't scale that well. Let's not confuse games like CS, WoW or LoL that are a slight step above mobile graphics to actual AAA console games that run like shit on PC if its weak. You often need a more powerful PC than what consoles are to get similar performance. If a game was made with PS5/XSX as the baseline you aren't going to be playing it well on a PC weaker than them.

  5. #31585
    Quote Originally Posted by Lahis View Post
    I can't get how this is suddenly such a big problem for multiplatform developers. PCs have always ranged from literal potato to 15k$ over the top jet engines and they don't complain that PC version needs to scale for the million configs in between that.
    Windows never had a licensing issue where you couldn't get a license to make a game with better graphics for those $15k comps because it wouldn't run on those potatoes. That's essentially what microsoft has done with this gen though with their budgetbox. They literally won't give a license to make games for the better box (x) if you don't make it also run on the budget box (s).
    Quote Originally Posted by Rudol Von Stroheim View Post
    I do not need to play the role of "holier than thou". I'm above that..

  6. #31586
    Quote Originally Posted by Ripster42 View Post
    Windows never had a licensing issue where you couldn't get a license to make a game with better graphics for those $15k comps because it wouldn't run on those potatoes. That's essentially what microsoft has done with this gen though with their budgetbox. They literally won't give a license to make games for the better box (x) if you don't make it also run on the budget box (s).
    Well, until a noteworthy AAA dev doesn't want to be hamstrung by it then they are forced to give in and accept a cloud only version or give sony a free console exclusive. We are still firmly in cross gen territory thanks to covid setting everything back by a year, I highly doubt this requirement can last the entire gen.

  7. #31587
    Quote Originally Posted by Lahis View Post
    I can't get how this is suddenly such a big problem for multiplatform developers. PCs have always ranged from literal potato to 15k$ over the top jet engines and they don't complain that PC version needs to scale for the million configs in between that.
    The difference is that having multiple performance options on the same platform is different than porting a game to different hardware. Many PS5 games have a couple of performance options and some even have other graphical features.

    This is not the same, as, or example, putting Cyberpunk 2077 on PS4/Xbox One at launch. It apparently required a great deal of work and time to make that happen in an acceptable manner, no?

    Why could they have not just used the sliders and make the game run well on PS4 when it ran okay on PS5? That reason is the same to all games, just often on a much smaller scale. Each graphic option is the same game with user scaling, but each sku of a game is a different game. In our current level of technology, sometimes things "just work" but actually oftentimes, even most often, things will have unexpected consequences which may require a lot more work than originally considered. Thus, some games can be ported to all consoles rather effortlessly, but others require much more work.

    As far as the XSS, it really isn't going to be a big leap like cyberpunk to ps4, just honestly, but it isn't nothing and I do believe we will see budget options going into the future, where the next gen budget option is this gens mid gen refresh, and devs are already using this as an excuse not to push the envelope(even if it does make no sense) see Gotham Knights 60fps controversy. So even if it isn't real, as long as devs can use it as an excuse for leaving out features, it isn't completely without its consequences for gamers.

  8. #31588
    Quote Originally Posted by Zenfoldor View Post
    The difference is that having multiple performance options on the same platform is different than porting a game to different hardware. Many PS5 games have a couple of performance options and some even have other graphical features.

    This is not the same, as, or example, putting Cyberpunk 2077 on PS4/Xbox One at launch. It apparently required a great deal of work and time to make that happen in an acceptable manner, no?

    Why could they have not just used the sliders and make the game run well on PS4 when it ran okay on PS5? That reason is the same to all games, just often on a much smaller scale. Each graphic option is the same game with user scaling, but each sku of a game is a different game. In our current level of technology, sometimes things "just work" but actually oftentimes, even most often, things will have unexpected consequences which may require a lot more work than originally considered. Thus, some games can be ported to all consoles rather effortlessly, but others require much more work.

    As far as the XSS, it really isn't going to be a big leap like cyberpunk to ps4, just honestly, but it isn't nothing and I do believe we will see budget options going into the future, where the next gen budget option is this gens mid gen refresh, and devs are already using this as an excuse not to push the envelope(even if it does make no sense) see Gotham Knights 60fps controversy. So even if it isn't real, as long as devs can use it as an excuse for leaving out features, it isn't completely without its consequences for gamers.
    XSS, XSX and PS5 all use the same kind of architecture as PC does. We do not live in the wild west PS3 7-core CPU anymore.

    If a game can run on a GTX 1050 and RTX 4090, it can run on XSS and XSX.

  9. #31589
    Quote Originally Posted by Lahis View Post
    XSS, XSX and PS5 all use the same kind of architecture as PC does. We do not live in the wild west PS3 7-core CPU anymore.

    If a game can run on a GTX 1050 and RTX 4090, it can run on XSS and XSX.
    Next gen only games are not going to run on 1050s. Nice cope tho. Gotham Knights looks like trash and it's min is a 1660 and recommended at 2070.

  10. #31590
    Over 9000! zealo's Avatar
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    Quote Originally Posted by Lahis View Post
    XSS, XSX and PS5 all use the same kind of architecture as PC does. We do not live in the wild west PS3 7-core CPU anymore.

    If a game can run on a GTX 1050 and RTX 4090, it can run on XSS and XSX.
    The only reason a GTX 1050 can still kinda fly is because games were designed around the limitations of the XB1 and PS4 when they're getting ported still.

    You're not going to have a minimum range anywhere near that wide when we start talking actual next-gen games that didn't have to account for hardware from 2013.

  11. #31591
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    Any1 planing to risk and try the new sonic game on switch? Sonic games are usualy a pretty big risk when it comes to quality.



    Don't sweat the details!!!

  12. #31592
    Quote Originally Posted by Yunru View Post
    Any1 planing to risk and try the new sonic game on switch? Sonic games are usualy a pretty big risk when it comes to quality.
    I have high hopes but I'm waiting for reviews.

  13. #31593
    Quote Originally Posted by Yunru View Post
    Any1 planing to risk and try the new sonic game on switch? Sonic games are usualy a pretty big risk when it comes to quality.
    Will probably run terrible on Switch and look like ass while doing so.

  14. #31594
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    Quote Originally Posted by Lahis View Post
    Will probably run terrible on Switch and look like ass while doing so.
    Well some people got early version of game.
    And....... they recycle last 2 islands. Wich means that they didnt have enogh time to fully finish the game.

    Game is a SKIP!!!!!!
    Don't sweat the details!!!

  15. #31595
    Over 9000! zealo's Avatar
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    Quote Originally Posted by Yunru View Post
    Any1 planing to risk and try the new sonic game on switch? Sonic games are usualy a pretty big risk when it comes to quality.

    [video=youtube;_gjszHTDjzo]https://www.youtube.com/watch?v=_gjszHTDjzo[video]

    [video=youtube;hr3ZK9TCLmA]https://www.youtube.com/watch?v=hr3ZK9TCLmA[video]
    Sonic Team doesn't have the sort of track record that entitles them to blind trust that the game won't be a complete mess.

    Hard pass on that until the game is in player's hands and we know the state of things.

  16. #31596
    Quote Originally Posted by zealo View Post
    Sonic Team doesn't have the sort of track record that entitles them to blind trust that the game won't be a complete mess.

    Hard pass on that until the game is in player's hands and we know the state of things.
    No no no it's different this time don't you know Sonic Team is now targeting high review scores?

    https://www.psu.com/news/sonic-front...new-adventure/

    It all makes sense now, they intentionally made bad games before.

  17. #31597
    Sonic is basically in the same position as Star Ocean right now where Frontiers not being terrible, at the very least, would be considered a major accomplishment.

  18. #31598

    Seems like performance issues are the main problem.

  19. #31599
    Titan Yunru's Avatar
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    Was checking vendors a bit and this exists:


    399,00€
    Nintendo Switch OLED Pokemon Scarlet and Violet Limited Edition
    Doesnt seem to come with games :P (unless they are on in digital version, but i didnt read anything like that)
    Don't sweat the details!!!

  20. #31600
    Quote Originally Posted by Yunru View Post
    Doesnt seem to come with games :P (unless they are on in digital version, but i didnt read anything like that)
    Let's Go seems to have had it preinstalled, my Smash Switch had it preinstalled (or code, don't remember), but both nintendo and amazon specify the V/S to NOT come with the game in any shape or form

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