then remove gear from raids, shall we? bcs if removing gear from M+ is good idea then removing it from raids is too...
just need proper tuning, normal will be only one giving gear, hc will be chalanging but doable with gear from normal and a little effort, and mythic will be hardcore tuned to "one misstep and you are screwed", but possible with gear from normal, and then raiders will have their progresion, right? RIGHT?
or, maybe pull your head out of your ass and realise when people say progresion in wow they mean their CHARACTER progresion, not the content...
in the meantime, dont try to fix what is not broken, you dont want to do M+ only raid? fine YOU CAN FFS, unless you are in absolute peak guild like Method (do they still exist? ) you dont have to, you can definitely progress via raids only, it will take you longer, but if thats the only content you enjoy then do only that, and in the meantime dont try to screw with others just so you feel better about yourself...
also, hard to prove but i would bet you if you removed gear from both raid and M+, however the playercount would plummet raids participation would take BIGGER hit than M+, given that most people dont even bother with mythic raiding yet they run keys WAY ABOVE the "best gear" mark...
Last edited by Lolites; 2022-12-12 at 07:08 AM.
Its just not that hard breh, the game itself is a casual game and all of its content can be played as such.
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There are lots of people who do more than one kind of endgame content. This is a reheated "pvpers shouldn't get gear" argument that was canned a decade+ ago. It's ok for raiding to not be the only loot source in the game.
raiding was not the biggest and main-est part of the game. That is the point, before the extra difficulties LFR included a miniscule minority raided, to the point the % of players to the % of effort put into them was inbalanced.
they said it themselves, if not for lfr, raiding would have been reduced because it was not worth the development costs.
Sure, to a certain extent. The good thing about leveling, is that.. it ends. until you do it again, every 2 years(or so). It doesnt take a very long time either. Now, the neverending grind features (like AP), never had an end. They started in Legion and kept going until BfA was over. In SL, new kind of endgame grinds took over.
And unlike leveling, you actually lose what you grinded. The AP you grinded? Gone. The conduits++ in SL? Gone. You get to keep the levels.
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Even though im not happy with LFR overall, im glad its there. All those who activly raid(above normal) should be very glad LFR is in the game. If it wasnt, alot of raids would never have been made.
LFR is there so players gets to see it.
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Yep, its quite interesting to see. I cant fathom why people want boring grinds like AP back. Makes no sense. Now everyone can take part in pvp, m+ & raids without wasting time outside of those activites for a pointless grind in order to participate in said content.
It's the first expansion in forever that hasn't instantly grabbed me. I'm still levelling my main. But that's ok, I've got no rush to get anything done.
What was that "tons of stuff" being gated behind mop factions? This argument doesn't stand. If one side of your argument is that ilevel 200 gear came from naxx, then mop daily rep grind ilevel (489) items came from Mogushan vaults, and heart of fear. Klaxxi, shado-pan, Golden lotus, august celestials all gave ilevel 489 gear.
I was talking about preraid bis grind, that people said "you had to do" I assume you too?
And it's not like you could waltz up to mop vendors and buy gear, you needed emblems, remember? Which had a weekly cap. So you didn't need to get revered and exalted with everyone at once, because you couldn't afford everything anyways. Secondly, if you did all the quests (with klaxxi for example), you almost reached revered just by that, and you only needed revered.
Klaxxi had a set of 7 daily quest
Shado-pan had a set of 4 daily quest
golden lotus had a set of 7 - but by the time you got here, you were most likely done with klaxxi
august celestials were a bit different because it depended on which temple was the daily, but by the time you opened up august celestials, you were done with shado-pan most likely. It was not more than daily 4-5-6 quest.
So is this too much? Please.
And again. Mop started at the end of september. I was DONE with everything in mid november, and took less effort than a week in legion. When were you done in Legion bfa and shadowlands? Touchy subject but how's your renown going in DF? Compared to that couple of daily quests I mentioned above for normal raid ilevel gear? I just reached some renown with someone who gave me an ilevel 376 belt I think. I have ilevel 379 from a world quest from wednesday. Feels amazingly rewarding. I'd do a mop ten times over than anything we had after and including DF as it stands now. Let's go dirt farm 6-8 hours a day! Oh no it's nerfed! Oh no, it's nerfed again!
(It wouldn't surprise me if the most effective way to farm renown was on day 1-2 is to not open up world quests beause it scales up the world to you, before opening up wqs waking shores was level 61 so you could farm anything nxt to mobs because they were grey, and just farm dirt before it got nerfed twice and ppl started to swarm it as well and before the maps were empty - works as intended I suppose )
Last edited by Lei; 2022-12-12 at 01:21 PM.
They also said wow would never have a cash shop because it is to high quality of a game for one.
Anything from the blizzard PR department needs to be taken with a pinch of salt. It is very unlikely blizzard would of cut back on their main selling feature. Hell I remember the extreme backlash when they tried making content patches without a raid tier.
At best what you saw with the raid statement was art via accountant.
The problem with your analogy is that mythic raiding isn't one set difficulty. Sure, the RWF might be the 93 Bulls, but thats because they're going in with normal/heroic gear, with no nerfs. With the ability to get mythic gear outside of mythic raiding, you can hit a point where you've got full mythic gear, and the mythic raids have also gone through multiple nerfs, making them significantly easier than they were at the start. That's where the casual mythic raiding comes in, after the nerfs, after the gear treadmill has been ridden to a high level, and essentially trivialised the encounters. Mythic might be the 93 Bulls, but give it some months and it'll be like the 93 Bulls, except all their hands and legs are broken.
Yes, i remember Legion/BfA/SL as great. Yup, i didn't burn out from WoW with the amazing Legion AP grind where my spirit was crushed and i stopped caring about the game and loathing the devs.
Nope. It was all amazing.
The simple fact it has world quests Dragonflight leaves WoD in the dust. But then we also have:
• Black Dragonflight castle assault;
• Centaur dailies;
• Centaur hunts;
• Dragonriding races, including a multiplayer race;
• Mythic+ dungeons;
• Decent reputation rewards;
• Expanded professions.
And more, of course. What did WoD have?
• One singular daily quest per day where all you did was kill mobs for meager 1-0.5% progress, unless you got the Inn in your garrison for 1-2 dungeon dailies.
• Garrison.
• Challenge Mode dungeons (which are vastly inferior to Mythic+)
WoD also had zero world events.
Depends on how you define "systems". Technically talent points and dragon riding are systems. Those systems are fine and engaging. If you're talking about endless grinding, then fuck no.
From those three only Suramar was a good thing. Mission tables were always pointless, followers were just glorified pets and artifact weapons were cool as a concept, but never really enjoyed them (mostly because it made the cool legendary Warcraft weapons uncommon items that everyone had, like making Ashbringer and Doomhammer comparable to any starter zone white sword or mace).
This is serious?
Mission tables were not always pointless. Back in the day people used to make a lot of gold out of them. They were also a good way to farm rep, currencies, and cosmetics. Combat allies also helped with world quests. The rewards were nerfed because it was deemed to be a feature worth putting time into.
Ok, I should've been more specific; gameplay wise pointless. Doing mission tables from your phone without logging in to game; not fun gameplay. Combat allies helped sure, but it could've very well be a random buff or a floating orb; as I said, glorified pets for all classes.
This. A lot of players dont care about cosmetics, and grinding for cosmetics didnt work well in SL. Wow only offers lvl and ilvl as u mentioned, and with the removal of wf/tf and secondary systems, there is nothing left that will keep players playing in the long run.
And fpr the ilvl prgression (pve) they offer 4 old dungeons and 4 new dungeons and 1 raid with lockout. Raids have been overtuned in SL and im pretty sure they will be in DF. And M+ ilvl rewards will be centred around that weekly loot, because the in dungeon reward will be obsolete by ilvl fast.
Im not interested in another SL like expansions with even less content for char progression.