We know far to little about it to make any kind of sound judgement about it
We know far to little about it to make any kind of sound judgement about it
Sounds like an interesting system. But what happens when you reach max "pvp" level and unlock everything? Isn't max level when the game actually starts. If you want those prestige thingies you need to reset the whole path and that would make your charachter pretty much useless in rbg's or arena until you grind your way back to having unlocked everything.
It looks awesome. It's actually exactly what I've been posting for for a while.
Gear is bad in PVP. They seem to have learned that now.
i want a free for all style pvp actually a battleground where personal skill at long last means something (no bullcrap goblin arenas)
I might actually take some time to PvP since the seems to be heading into a direction of separation from PvE.
Looks promising, prehaps now Ill do pvp. Just really didnt have fun before since I got my @ss kicked all the time by players with better armor, but then again im also a filthy casual.
Last edited by Baelic; 2015-08-06 at 09:51 PM.
Because it is, did you watch the presentation?
You get different spells and stuff so they no longer have to prune spells and balance things around pve in order to make both decently balanced.
This is a HUGE step forward.
I personally love the cosmetic options here as well.
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There has to be something to seperate pvp leveled players from others. But when it comes down to it, it at least means that
in games, you won't have people being completely unable to do jack shit to the other team anymore.
Cause it sure wasn't fun smacking classes for barely anything and them destroying you in 4 attacks. I'll take talents with probable
cooldowns over that any day.
Separating PVE and PVP is the wrong choice. PVE changes affect PVP all the time, no one cries. PVP changes are never allowed to affect PVE. This is the issue they need to address.
The idea is pretty cool but seeing as how they can't even balance WoD PvP, how are they gonna balance PvP when they introduce even more talents/spells etc.