Well we don't know yet. Maybe they evolved classic raids introducing some unique mechanics. They already said that they used all the tools they currently have to design raids, including "dynamic events", so who knows.
The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro
Ofcourse, no one has played the raid so we don't know what's specifically different, but if it were the Anet should've said so, as it'd lend credence to their marketing blurbs.
I think they are not that stupid and don't believe that people, after 3 years experience with them, will believe another "manifesto" . HoT is a very big risk for them, if that fails, this game will basically end. And i said it, GW2 fanboy
The socialism will strangle all equally, the rich tomorrow, the poor the day after tomorrow. - Aleksander Fredro
Hm. I mean great and all, but the way they are selling itis a bit hm.You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge.
People were throwing fits over necros not being optimal and desired for dungeons, do they seriously expect 10 random classes to kumbaya while wiping on these challenging bosses, discussing what everybody should adjust in their build and gear to get through it? I mean this is on a whole new level of delusion if they think that by increasing the difficulty of content we won't come up with new metas and ideal comps/builds/gear for each boss.
They came nowhere near even just giving all professions the same damage potential, making boss fights very utility heavy will only exaggerate the imbalance. Like for example they said there will be a phase or whatever where we will be running for our lives, there is so much cheese potential and profession stacking potential there.
Just delusional, but hey lets see. I don't see myself committing to a raid group in GW2 anyway.
The manifesto talked about raids? What.Don't take this as hate (because its not, this is a good thing for this game) but with this dies the last thing they talked about in their "manifesto".
I'm well aware. If you had played the game, you would've clearly known that you can revive people not only from downed, but also from death.
I'm not keen on a game spamming insta-death abilities left and right, but there's nothing wrong with them when used appropriately. The boss has a phase where it does a tell and you have to escape, or die. What's wrong with that? pay attention and be prepared and you won't have an issue.
If you get caught off guard and die, then your group will have to compensate by rezzing you at their next earliest convenience. If too many of you die, either you have a hero in your group who hard-carries and turns things around, or your group wipes.
Why did your group wipe in that scenario? because they weren't up to snuff. Practice, pay attention, and do it right next time.
One or two is fine, but they have a design where some classes have up to 7000~ more health at base than others, as well as benefiting more from stats like Vitality, and that's in addition to extra defence rating from high armor classes. As a Thief I can be 1shot, or nearly 1shot then die to a condition tick or two, by things that don't 1shot a Warrior. It isn't even worth it to look at Vitality or Toughness, because it doesn't do enough to bring your tankiness up vs just being better at dodging and continuing to stack damage.
I think they need to watch that there aren't huge huge skill discrepancies between the professions based on who can survive a hit. There's only so much damage you can trade away for survivability and, since the classes who are already survivable benefit more from further survival stats, they could end up making classes that are susceptible to dying very quickly somewhat undesirable. Something like a Thief would be restricted to going as dodge-y as possible in order to compete and would STILL be a liability, if they continue with a model of constant huge hits (ESPECIALLY AUTO-ATTACKS), where a "tankier" prof might just slap on a bit of Vit and be fine with some regen and external healing.
For this to work, white hits in particular have to deal much less damage to the squishier profs than they currently do. Some of the bosses around right now can nearly kill you as soon as they look at you, or they spam instant abilities that don't give you any reaction time, which is stupid. Stuff with a clear telegraph is fine, that's where the dodge mechanic shines best, and where people should be expected to use it or be killed.
Last edited by mmoc4359933d3d; 2015-08-30 at 04:17 AM.
Love how you assume people haven't played the game.
If raids will be as hard as Anet says it is, pretty certain kneeling down for even a couple seconds to revive your friend is going to tremendously difficult; world bosses you have several dozen people all stacking abilities and all reviving at the same time so your able to get away with it, but in a raid being sold as "challenging group content" tuned for 10 people, your not going to be able to revive your buddies in a couple seconds, and might actually die yourself depending on how the fight is designed. May be better to leave one dead then to have two people not contributing to fight at all trying to revive the one dead guy.
Welcome to raiding.
I'm not really joking. Top end raiding is about living with split second mistakes, dying is expected, its part of progression. I wonder if some of the people commenting in this thread have ever raided before?
And if its not type of content, thats cool, don't do it. It sounds like they aren't gonna be hiding a ton of super necessary stuff behind raiding, so it will be for people who love this sort of extremely challenging stuff. I happen to like that sort of thing, but I don't have time to do it anymore. Doesn't mean it shouldn't exist.
You people are making a huge deal out of this. Raids are in 10 man, so calm down on the whole "idiot x wtf guy". Reserve judgement on it already. Also, its raiding. Raiding without a trinity system will indeed be interesting. Its something that I, and a lot of my former guildies that either quit since 2013, have wanted in a long time in gw2.
Yay raiding! Booo rewards crafting mats. I hate the crafting system in this game, 3 years later my highest crafting level is 157 armorsmithing....
One of two things will happen. Either it will be a new, innovative way to look at raiding and everyone will love it, or it will blow up in their faces. The game is currently designed to be the complete opposite of what very difficult, organized raiding is in every other MMO. No trinity, no gear progression to make it easier over time, and an atmosphere that focuses on casual and easy for the player base. All they have currently is zergfest world bosses. I look forward to seeing what they can do, but it is a big risk.
Are you dense? I was parroting what you said about not watching the trailer.
At any rate, you can hard-rez people in 5 man content, regardless of difficulty there's no real reason to assume you wouldn't be able to in 10 mans as well, unless they outright remove your capacity to rez while in raid instances (we have no reason to assume they would). It's all a matter of how your group manages the fight. Absolutely, there will be cases where you're better off leaving them dead, just as there will be opportunities and situations where you can pull off a rez. Slap down a timewarp on a dead body and have 2 or 3 people rez while 1 or 2 people distract the boss.
Won't be able to rez them in a couple seconds? might get downed while trying? that's already the case in GW2's current content, those are hurdles we already overcome. And that the content will be harder doesn't make them impossible.
The point is: it's not that big a deal that someone died in an encounter, especially if it's a direct result of their own incompetence rather then unfairness on the game's part (which would be the case if we're taking the trailer as our example; death as a result of the player's own incompetence). Rezzing an ally, whether from downed or from dead, is something every character is capable of and is a part of GW2's combat.
Last edited by Arewn; 2015-08-30 at 07:03 AM.
Meanwhile I'm still waiting for Fall of the Abaddon fractal.
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