For the sake of argument, assume that talent UI is real.
That means there would be 528 class-specific talents and 1260 spec specific talents, if all the classes/specs had the same amount. You really trust them to balance that? Lmao.
Honestly, I think that if they wanted to have players turn into dragons during combat, they should either make it a spell effect, like materializing a dragon head or tail. Or just turn the player into a whelp, or other smaller dragon.
Then outside combat you can have a racial/utility that turns you into a full dragon.
The world revamp dream will never die!
Presumably a lot of those would be "Increase critical strike by X%". Or "Decrease cooldown on Y ability". For all you know it could be that you have an ability that increases the strength of Recklessness for instance, and then at the end an ability that replaces Recklessness with a new ability.
The world revamp dream will never die!
I agree. If they want to keep it distinct from druid then having them transform in dragons for certain spells abilities only would be the way to go. Plus you wouldn't have to worry about the distracting size.
I am not sure if what we are supposed to be looking at is new class or a new race. Or possibly both.