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  1. #1

    What am i doing wrong? - Rogue assasination rotation

    Armory --> http://eu.battle.net/wow/en/characte.../doland/simple

    ilvl 345
    Im laying on max 13k DPS - and a stabile 10k on most bosses - yet i get outdpsed by far most classes with lower and equal ilvl than I.
    so what am i doing wrong?

    Open with garrote > SnD > 2x Mut > Rupture > Envenom > Vendetta
    Then i continue the fight by keeping up rupture, with 4+ combo and SnD at all times during fight.

  2. #2
    Maybe you are not doing anything wrong, they are doing everything better than you.

  3. #3
    Deleted
    hey, firstly you might need to sort out ur stats. Your hit chance is very low and that can rly gimp ur dps, Aim for 17% on spell, you're lacking some reforging on your kit also. If u can reforge to hit, do so. If not - mastery. 3rd stat being haste if u cant reforge to them two.

    Rotation wise, i mean it sounds ok- just make sure ur keeping max uptime on ur SnD and rupture an even buff, proper energy management etc. Combining vendetta with ur trinket procs or the on use mastery is very handy. Make sure you use vanish as a DPS CD if you can, using overkill with again trinket procs, or vendetta can be quite handy.

    Finally- just take a browse htru http://elitistjerks.com/f78/t110134-...on_guide_cata/ if you havent done so already, it has everything you'll really need to know to maximising your class.

    Maybe put ur kit into http://shadowcraft-test.appspot.com/ also to see if ur performing anywhere near to what its saying, and you can also see what is an upgrade and what to reforge etc.

    hf =)

  4. #4
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    Keep in mind you've got quit a bit of resilience gear. That's quite a bit of secondary stats lost to a pvp stat. I'd heroic it up as hard as possible to replace that gear.

    Also, I saw no mention of backstabbing. Ensure you have something to alert you to when the boss drops below 35% so you can change rotation to backstab. When that happens, you will want to be finishing with 5 points instead of 4+.

  5. #5
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    1.) You need 1332 spell hit with 2/3 precision. You're currently short of this,

    2.) You're still wearing resilience pieces, which means you're budgeting important secondary stats into resilience, tying into...

    3.) You have very little gear with Mastery. Mastery is Mutilate's best stat after AGI and hit caps. You should be looking for gear with mastery, where even if you have to reforge a bit of it away to hit, you still have more than what you have currently.

    4.) Your DPS is buff dependant. Be mindful of your party composition before you judge DPS, as the right party buffs can increase your DPS by quite a lot.

    Example: With an Enh Shaman in the party and an Unholy DK providing me Unholy Frenzy, I cap out at 19k DPS, and settle at about 17k. If I'm in a party with a bunch of casters that don't provide much in the way of benefits to melee, I normally do about 14k DPS on bosses.

    for reference: http://us.battle.net/wow/en/characte...tekunin/simple
    Last edited by Kelzam; 2011-01-15 at 06:41 AM.

  6. #6
    you could use more hit for raiding I suppose, get the the 17% spell hit cap minus 4% that mutilate usually picks up. If you want to do better dps in heroics avoid hit like the plague or make a non hit gear set because mutilate will only need 2% hit to cap spells and hit becomes the worst stat after that.

  7. #7
    First off, is this in a raid or heroic dungeons?

  8. #8
    Another point- there are items where you are reforging mastery or haste into something else when there is crit on the item. Crit and expertise are the two worse secondary stats for mut- reforge to drop those and replace them with hit, mastery, or haste whenever possible.

  9. #9
    Quote Originally Posted by Redexadieu View Post
    hey, firstly you might need to sort out ur stats. Your hit chance is very low and that can rly gimp ur dps, Aim for 17% on spell, you're lacking some reforging on your kit also. If u can reforge to hit, do so. If not - mastery. 3rd stat being haste if u cant reforge to them two.
    If you can't reforge into mastery or hit, it's because both stats are already on the gear and it would be optimal to NOT reforge (unless you are over spell hit, THEN and only then, reforge the hit to haste).

  10. #10
    Quote Originally Posted by Beiter View Post
    Armory --> http://eu.battle.net/wow/en/characte.../doland/simple

    ilvl 345
    Im laying on max 13k DPS - and a stabile 10k on most bosses - yet i get outdpsed by far most classes with lower and equal ilvl than I.
    so what am i doing wrong?

    Open with garrote > SnD > 2x Mut > Rupture > Envenom > Vendetta
    Then i continue the fight by keeping up rupture, with 4+ combo and SnD at all times during fight.
    Better rotation, Start with garrote, then if you have an on use effect trinket, such as the one from exalted with baradin hold rep, macro that in with vendetta so each time you use vendetta your trinket procs, that way you are getting the full benefit of dps trinket+ vendetta before you really even start to do dps. So, garrote, vendetta macro, SnD, mutilate twice this should bring you to 5 combo point rupture, after that you should have just about three seconds left on your SnD, either you can mutilate or just envenom, that way you will be getting the 5 combo point SnD duration, and your rupture will already start ticking, mutilate x2, then you should have 5 stacks of deadly and 5 combo points, CB envenom and then just unload, continue reapplying rupture and envenom 2x before reapplying rupture. im in ilvl 329 gear, and im pulling 11k+ dps on bosses. Also besure to vanish about half way through the fight to get overkill back. and at 35%, besure to switch to spamming backstab with murderous intent.

  11. #11
    Why, why, why are you not reforging your crit? Crit (other than white hit) is the worst stat a rogue has. Any piece of gear should be reforged in to either Spell Hit, Mastery, or Haste (that's the order of priority).

    Your rotation seems fine, you just have major gear issues, a lot of those resil pieces are worse than some 318 greens.

  12. #12
    Just want to reiterate - can't stress enough the Backstab Spamming at <35% target health. Think of this as Assassination's Execute phase. Of course you will need to be glyphed for it (I haven't checked your armory though....)

  13. #13
    Deleted
    You should also pool energy before you use Envenom, so you can 2x mutilate right after.
    Oh and also, try not to overlap envenom, at 35% use 5 CP ruptures and 5 CP envenoms and obviously use backstab only

  14. #14
    Deleted
    Quote Originally Posted by shadowboy View Post
    If you can't reforge into mastery or hit, it's because both stats are already on the gear and it would be optimal to NOT reforge (unless you are over spell hit, THEN and only then, reforge the hit to haste).
    yeh i was mid raid guess i didnt word it quite rightly ;p

  15. #15
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    Since you doing heriocs, your hit is fine. I really believe your biggest problem is the stats you loose from using pvp gear. but to be honest for heriocs, your damage is fine. keep going and better gear will come. Just remember spell hit cap is golden for raiding.

  16. #16
    Quote Originally Posted by Beiter View Post

    ilvl 345
    Im laying on max 13k DPS - and a stabile 10k on most bosses - yet i get outdpsed by far most classes with lower and equal ilvl than I.
    so what am i doing wrong?

    Open with garrote > SnD > 2x Mut > Rupture > Envenom > Vendetta
    Then i continue the fight by keeping up rupture, with 4+ combo and SnD at all times during fight.
    my rogue is wearing some 333 items but has alot of 312 greens and i do on average 12k on bosses uses this rotation.

    Stealth > Vendetta > Garrote > SnD > Muti x 2 > Envenom (to refresh SnD to max)> Muti x 2 > rupture > Muti x 2 > Envenom and so on so on

  17. #17
    Quote Originally Posted by Seemps View Post
    my rogue is wearing some 333 items but has alot of 312 greens and i do on average 12k on bosses uses this rotation.

    Stealth > Vendetta > Garrote > SnD > Muti x 2 > Envenom (to refresh SnD to max)> Muti x 2 > rupture > Muti x 2 > Envenom and so on so on
    That's what I've been doing the whole time. But some people are telling me to do Rupture before Envenom in that rotation. The problem is that if I do Rupture first, my SnD will finish before I can Envenom. Does it matter if we do Envenom or Rupture first?

  18. #18
    I would probably wait a little while before using vendetta, using it straight away will waste a little of its duration in your ramp up time. Might be better to wait till just before your first 4 or 5 cp envenomm, that way you get the full 30s with rupture up and as much envenom uptime as you can.

    As for SnD falling. Its not that bad to use a low cp envenom just to refresh SnD. With haste being so low across the board at the minute its pretty hard to do a 4 point rupture and a 4 point envenom in the 8s you get from the 1cp SnD after garrote unless you get some nice RNG. It becomes less of a problem as you gear up though.

  19. #19
    Quote Originally Posted by chomomoola View Post
    That's what I've been doing the whole time. But some people are telling me to do Rupture before Envenom in that rotation. The problem is that if I do Rupture first, my SnD will finish before I can Envenom. Does it matter if we do Envenom or Rupture first?

    The 'optimal' rotation is to get SnD up, get Rupture up, and then refresh SnD with Envenom. In practice, I often find that triggering SnD off of the single combo point you get from garrote causes SnD to fall off.

    Envenoming before Rupture is up hurts DPS a bit, but not sure what the impact is compared with SnD falling off. I do one of three things to prevent this:
    1) trigger Rupture with less than 4-5 CP. This means you need to re-start Rupture sooner (which burns a few CP), but means that you aren't without the energy regen benefit that comes of having Rupture up.
    2) do a quick Mut before starting SnD, so that SnD starts with 3 CP (and longer duration). This is pretty much always enough to ensure that I get a 4-5 CP Rupture up before I need to start hitting Envenom.
    3) Envenom before Rupture to get your full SnD duration.

    I don't have any hard data on which of these is the smaller DPS loss, but my feeling is that SnD falling off early in your rotation is more of a gimp than waiting a second or so to do one of these other things, since SnD's attack speed boost makes it faster to get 5 stacks of DP on the target.

    Another option- if you are just doing heroics (where the execute/backstab phase doesn't last long) and you aren't getting a lot of energy back from Backstab crits as it is, you might replace Glyph of Backstab with Glyph of Slice and Dice. This will definitely solve the problem for good, but costs you some damage (potentially) in the execute phase.

  20. #20
    I'm not sure why everyone tells you to open with garrote. For me this is completely wrong. I open always with Mutilate which gives me 2-3 points for SnD and not only 1 which makes SnD fall very quickly. After that Muti > Rupture > Vendetta > Muti and so on. In my experience if you open with garrote you have very big chances to drop the SnD if you are going for 5p Rupture next.

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