Originally Posted by
Sauredfangs
The two ideas on my signature:
Player Created Quest:
What if players can create their own objectives ingame and be rewarded for it? Goals like, ogre hater, orc hater, night elf hater, pirate hater, wolf hunter, bear hunter, Rare hunter (all of those involve killing as much of those as you can), Killing people who kill animals, collect items, band aiding injured players, etc.
Then players get rewarded by something like adventure points that you can exchange for gold, gear, or cosmetics. Cosmetics like, hats, beanies, bandanas, wolf head helmets, tabards, etc.
The reward is balanced based on how hard the task is. Like killing elites gives more points than killing critters. Then there will be diminishing rewards depending on how much you’ve done for the day. Also there is a limit on how much you can farm per zone so you get to explore the world. Also you could prolly lfg with other people doing.
Faction Wide Objectives:
What if there were faction goals/objective like in Heroes of the storm in World of Warcraft that players can work towards so everyone in their faction can get a reward?
Example 1: Capturing ppv objectives like the Hellfire Fortifications gives your faction points. When your faction gets enough points from capturing world objectives your faction gets Gold and Honor rewards and also a statue and celebratory props in Thrallmar/Honorhold to show your progress/victory. Other zones that can have similar objectives: Southern Barrens, Twillight Highlands, Swamps of sorrows, Jade forest, Grizzily Hills.
Example 2: There is an NPC in Stormwind/Orgrimmar who farms random items that changes every week. These items are usually grey vendor items. Players have to farm these items everyweek and turn it in to this NPC. When your faction completes the goal your faction gets gold and profession items.
Example 3: There is a farm in Tirisfal glades. If you turn in enough objective points that you get from caputuring world objectives in the zone, the crops will grow and players can loot food.
Disclaimer: Points needed to win adjust to the amount of players in both sides. Say if there is 100 Alliance and 200 Horde, alliance only need 40 points and Horde 100.
The goal is to create content around both community and making impact in the world.
I think players can make an impact and get rewards without there being a winner and a loser. So both faction has a threshold to reach a reward regardless of the other faction.
Here are a few more faction goals ideas:
-Trade route: Capture a road that gives your faction resources/points overtime from traders and resource carts passing by. Crates of goods accumlate and Players can get a share of the resources.
-Finding random artifacts/treasure gives your faction points that will add treasures to your factions treasury and give your faction gold and some buffs ones the threshold is reached.
-Global War: fighting and killing each other and enemy npcs gives points to players of your faction in specific zones. The players can invest their points to specific zones they choose withrewards like town defenses like turrets and cannons, and offensive rewards like usable seige vehicles assaulting soldier npcs in the zone. The defense and the offense will keep the war going. Reward also involves honor and gold.
-Going over enemy Treasurys/Storehouse found in cities and stealing the treasure there. The reward is honor/gold and armor loot. If you kill enemy faction trying to steal the treasure you and your allies will be rewarded with gold/buffs/loot and also increases the fortification on your treasury like usable turrets and cannons to make killing people trying to steal from your treasury easier.
-Missings person in wow. Go on a man hunt all over azeroth’s nook and cranny to find specific NPCs. Faction who finds them will be rewarded.