US Maintenance
Originally Posted by Laetzin (Blue Tracker)
Due to unforeseen circumstances, we are extending the maintenance for all realms until 1PM PDT.

Thank you for your patience.

Is Patch 4.0.1 Today?
Probably not, really.


Cataclysm Raid Testing Soon!
Originally Posted by Valnoth (Blue Tracker)
We've been testing raids extensively in-house for months. Beta raid testing will begin very soon. Stay tuned.

And yes, there will be new character templates available and there will be a reset to character copy limit.

[...] Daelo and/or a CM will post a schedule when we are ready.

Guild Member Caps for Cataclysm
Originally Posted by Mumper (Blue Tracker)
We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR's.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.

Dressing Room Zoom
Cataclysm will add a much-needed feature to the Dressing Room, you can finally zoom in/out with your mousewheel! (Thanks to Twible for his PM)



The real purpose of Goblins revealed in a Cinematic Easter Egg
The cinematic posted a few days ago has an ... interesting easter egg. Can you find it in this picture? (Thanks to Chromatic19 for his PM!)



Honor Jewelcrafter Quartermaster gone in 4.0.1
Apparently, the Jewelcrafter Quartermaster will be removed in 4.0.1. A lot of people have been asking what would be the new price of epic gems with the new honor points, the answer is simple, you can no longer buy them in 4.0.1. The NPC has been recycled as a Weapon Quartermaster.



Blue Posts
Originally Posted by Blizzard Entertainment
New race/classes combo availability
They will be available to everyone shortly before the release of Cataclysm when The Shattering takes place. (Source)

Dance Studio - Blizzard promised me a (dancing) pony!
New dances remain a work in progress and we do not have plans to implement them prior to Cataclysm.

[...] We absolutely wouldn't advertise something in a trailer if we have no intention of including that feature. The trailers are virtually always created more than a year prior to the release of what they're advertising. All of the features are planned -- or work on them has already begun -- but we never know until much closer to the release date what features might have to be shelved to ensure bigger features are polished.

We announced new dances for Wrath of the Lich King and a good deal of work went into them, but we weren't happy with the feature overall as we got closer to release. We decided we would hold off on trying to push it out anyway and focus on bigger projects.

This is the nature of good development, even if it leaves some disappointed. (Source)

New Official Website
The new website is still in development and planned for release prior to the launch of Cataclysm. The new forums will coincide with this release. (Source)

Guild Leveling
Guild features in 4.0.1
The user interface changes for guilds will take place in 4.0.1. The actual guild advancement features will be implemented with Cataclysm itself. (Source)

Guild Mounts reputation requirements
The reputation requirement will be shown on the tooltip once the reward is unlocked via it's corresponding achievement.

Both the guild mounts require exalted faction to purchase. (Source)

Guild Experience/Reputation Boost on Beta
The 5x multiplier is currently active for both experience and reputation. Getting stuck around 9k is right around where we expect players to be with the multiplier. The cap on reputation is weekly and will reset Tuesday night at 3am. (Source)

Raids & Dungeons
Mimiron's Head / Invincible in 4.0.1
No changes are being made to raid mounts in patch 4.0.1. (Source)

Realm First achievements - 10/25 Mode
They are available to both 10 and 25 player raids, whoever does it first.

[...] We currently have no plans to change realm first raid kills into separate achievements for 10 / 25 player raids. Our new flexible raid lock system allows players many more choices and opportunities to complete the content in the way that suits them best. Making separate achievements here goes directly against that philosophy.

And just to be clear, these achievements offer no rewards or titles. (Source)

Classes
Ability queue system
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.

On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try spam to hit shield slam but it will not go off.
We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.

We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.

We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladin - Beacon of Light / Protector of the Innocent
Beacon isn't going anywhere. We think the Cataclysm implementation is in a good place between never wanting to heal the tank and always wanting to heal the tank.

We changed Protector of the Innocent to make the talent feel less like Divinity not because we were trying to band-aid any real or imagined paladin problems as some of your conspiracy theories suggest.

If, as some of you think, Holy paladin throughput is low, then we'll buff it before it goes live. It will be easier to make direct comparisons between healing specs once more folks (besides us I mean) are testing raids. And by direct comparisons, I don't mean who wins the meters. (Source)

Paladin Tanking and GCD
As you might have surmised, I spent a lot of time in this thread gathering information because we were concerned about player perceptions of the paladin rotation. That conversation in turn spawned additional, less-public conversations and ultimately resulted in our convening a distinguished panel of experts in our secret mountain hideaway for a discussion of paladin tanking mechanics.

While we still have grave concerns about players being able to fill every GCD, we also don't want to change paladin tanking so much that it is unrecognizable for long-term paladins. Therefore, we are going to try Crusader Strike on a 3 second cooldown for Protection only. Hammer of the Righteous will have the same cooldown. This will allow Protection to fill in almost every gap in the rotation and not be waiting so long on every cooldown, which should help the rotation feel more active. It will also allow Inquisition and Shield of the Righteous to sometimes be up at the same time. That change is pretty significant and will no doubt invite all sorts of theorycrafting on the right way to manage Holy Power. We still have additional grave concerns that once paladins can have both Inquisition and Shield of the Righteous up simultaneously that they will feel underpowered and therefore frustrated whenever they lack sufficient Holy Power for 100% uptime on both. We'll just have to see how that feels.

While we still think an off the GCD interrupt isn't an essential tool for a tank, we also don't think it's going to break anything for paladins to have one either. Our eventual solution is to let Vindication's ability to let HoJ interrupt also take HoJ off of the global cooldown. That change will require new tech, so it's not something you're likely to see anytime soon, but you can know that it's in our long term plans. Again, we don't think the interrupt issue is a critical problem that must be solved today. The rotation one in the previous paragraph is a bigger deal.

I have to add the standard no promises clause to all of the above, because I have learned that I need to do that. (Source)

I'm sorry I disagree with people here, but I don't like bieng GCD locked, its not fun, its not a test of skill, its a test of your ability to get your rotation into muscle memory and alternate CS with other abilities. I see no reason that cast random doesn't fill in the second half of our rotation as it stands...
We agree, Llowelyn. Our hope is that the changes I described above still provide some gaps without crossing the line into too many unpredictable gaps, which is it how it felt for a lot of paladins. I do have concerns that several months from now we're going to see "Stop making me use Judgement! I don't have the GCDs to use it, and I CAN'T delay Crusader Strike, or I am missing out on Holy Power generation and my threat goes to pot!" (Source)

Inquisition
We like Inquisition as an ability for Protection. It means that all your Holy Power doesn't automatically go to Shield of the Righteous. You might sometimes be able to have both layered now. That was a concern we had, but it also may prove interesting as long as one isn't always the right choice and as long as paladins don't start complaining when they don't have enough Holy Power generation to always power both. (Source)

Hammer of the Righteous/Crusader Strike Cooldown
Crusader Strike - 3 sec cooldown. Hammer of the Righteous - 3 sec cooldown. Cooldown shared for both. (Source)

Hammer of the Righteous scaling
We realized that the AE portion of Hammer of the Righteous didn't scale with Vengeance. While it's true that Prot paladins gain some spell power, they get it from Strength, not the attack power provided by Vengeance. We changed Hammer to scale with attack power, which should mean it hits harder with Vengeance. That will provide some of the damage boost you are looking for. (Source)
This article was originally published in forum thread: Raid Testing, Guild Cap, Goblin Easter Egg, Blue Posts started by Boubouille View original post
Comments 175 Comments
  1. nsctpsm's Avatar
    A virtual Easter egg is an intentional hidden message, in-joke or feature in an object such as a movie, book, CD, DVD, computer program, web page or video game.

    Just sayin', I personally won't take the bait of this "easter egg" being intentional. It's a bit too well hidden.
  1. deplorable's Avatar
    Quote Originally Posted by Raqubor View Post
    Seriously, if there will be another long post for paladins I'm going to puke! YES BLIZZ WE GET IT! Loladins are your little baby still, it's over the top now!
    you're either an idiot or.. no, you are just an idiot. Paladins have been having issues because, funnily enough, they've always been broken and blizzard thought they could improve on it with the "holy power" mechanic.

    Which just well it was a crap shoot. They've even had to cheat with retribution by just doubling the % increase for two handed weapons, which is just lazy for an increase in DPS. At one stage no Blizzard dev played paladin, at all.

    So they're not "thier little baby" quit making over the top idiotic statements. Or people will assume, like me, that you are, in fact, a complete idiot. =)


    don't just know your class, know every class. You'll have more fun that way and understand more about all the sides rather than just your own (which doesn't really matter, sorry but you're one of the masses; like me)

    Your opinion to Blizzard is non-existent, deal with it like the rest of us oh and please don't breed. that'd just be awesome.
  1. Spunkify's Avatar
    Quote Originally Posted by Chillstream View Post
    The info about the Jewel crafting is wrong, the PTRs are always bugged when it comes to PVP vendors, its the same every PTR test phase, Champions hall is currently reverted back to its level 70 state. It wont be that way come live.
    Lets hope so that was a main source of income for me! I am poor
  1. Deos's Avatar
    Yeepee.... another wall of paladin crap..

    Oh how I wish my clas, the druid, would have so much blue attention every day, during all those months of beta, discussing all the little details about all the aspects of the class which is currently half-broken, with feral missing major game mechanic fixes not to say enjoyable fluff and flavor -_-
  1. isendims's Avatar
    Quote Originally Posted by TobiasX View Post
    Really disliking the cap on the number of characters in a guild. I understand that it may be necessary for a cap at some point but this was posted in response to someone in a guild with 5000 members.
    What do you need more then 500 Members for....
  1. mmoc57d0c0d824's Avatar
    Quote Originally Posted by Arthmael View Post
    Oh no, cap of 600 guild members? AIE on Earthen Ring US are gonna have some issues... they have about 5000 active members. They are not gonna like blizz one bit.
    That's almost over 9000! O.o
  1. isendims's Avatar
    Quote Originally Posted by drewdrew View Post
    "We absolutely wouldn't advertise something in a trailer if we have no intention of including that feature." -Blizzard's Quote.

    BUT......you advertised it on the back of the WRATH box! Lol. Dont believe me, go look at the back of the game box. But other then this whole dance studio thing, it is about time that Cata is coming because ICC is just too damn boring. Decemeber 7th cant get here soon enough so I can renew my game time again.
    It is not on the box, I'm looking at it right now. It also doesn't mention air-combat in wintergrasp that some complain about. The box I have is also from release day.
  1. Raqubor's Avatar
    Wow deplorable, did i offend you in any way? I would bet on it you play a paladin.
    All i want is a little more focus on the other classes also!

    And then you go personal on every level, first calling me an idiot, than asking me not to breed. Wow, can you get any lower than that? I was overreacting also, but you just crossed the line. As soon as i find the report function I'm reporting you.
  1. isendims's Avatar
    Quote Originally Posted by Raqubor View Post
    Wow deplorable, did i offend you in any way? I would bet on it you play a paladin.
    All i want is a little more focus on the other classes also!

    And then you go personal on every level, first calling me an idiot, than asking me not to breed. Wow, can you get any lower than that? I was overreacting also, but you just crossed the line. As soon as i find the report function I'm reporting you.
    They totally redesigned the class again, they are going to have a lot more attention then anyone else.
  1. Benggaul's Avatar
    Why would AIE be so upset about the guild cap? It says right in that same post that any guilds currently over the cap would be able to keep all of their members WITH all of the benefits. They just can't add more people to the already ridiculous amount until they're back below the cap.

    They could always split the guild into sub-guilds based on playtimes and preferences if they really felt the need to add more people.
  1. Draqn's Avatar
    Quote Originally Posted by Raqubor View Post
    Wow deplorable, did i offend you in any way? I would bet on it you play a paladin.
    All i want is a little more focus on the other classes also!

    And then you go personal on every level, first calling me an idiot, than asking me not to breed. Wow, can you get any lower than that? I was overreacting also, but you just crossed the line. As soon as i find the report function I'm reporting you.
    Obviously the class with the most problems will have the most attention, agree?
  1. Buckwald's Avatar
    Quote Originally Posted by Arthmael View Post
    Oh no, cap of 600 guild members? AIE on Earthen Ring US are gonna have some issues... they have about 5000 active members. They are not gonna like blizz one bit.
    "The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap."

    Also, everytime I have to take the boat from Darkshore to Azuremyst AIE is ALWAYS doing a "For the Horde" run. It's like a locust swarm.
  1. mmocc96dd7ab0e's Avatar
    Wow what a surprise,yet another loladin post.
    Asfor the easter egg,i watched the 'cinematic' over again and the scene skipped by faster than i could blink my eyes,let alone even read it spells out 'fail'. The guy who found it mustve slowmo'd through every scene to try and find anything special about it.
  1. Dianthe's Avatar
    Woo another 6 comments on Paladins.... -_-
  1. danawhitaker's Avatar
    Quote Originally Posted by Chillstream View Post
    The info about the Jewel crafting is wrong, the PTRs are always bugged when it comes to PVP vendors, its the same every PTR test phase, Champions hall is currently reverted back to its level 70 state. It wont be that way come live.
    I hope that's accurate. I was wondering about the jewelcrafting designs that O'Neal sold. While my JC already has them, I have several friends who hadn't bothered to farm them yet and were freaking out because I mentioned the vendor no longer sold them on the PTR.
  1. sogord's Avatar
    I honestly do not see what I'm looking for here with this easter egg...
  1. Ap0calypse's Avatar
    *Insert moan about Paladins here*

    Yawn, heard it all before. Be original please. Paladin has had most changes in Cataclysm than most other classes. Hurr durr. Ofc it will have more coverage.

    Idiots.
  1. deftones's Avatar
    Quote Originally Posted by Arthmael View Post
    Oh no, cap of 600 guild members? AIE on Earthen Ring US are gonna have some issues... they have about 5000 active members. They are not gonna like blizz one bit.
    Yeaaa that is just having members for the sake of having members.
    "Hey guys join AIE! The biggest guild on the planet!" - I'm sure half those people joined just to say they are in that guild.

    Good luck having any access to that guild bank lol.
  1. toychristopher's Avatar
    Ghostcrawler's smiley faces are really starting to get on my nerves.
  1. Demik's Avatar
    I'm not one to complain, but raid testing is terrible. There will be boss strategies posted all over the web. Since for some reason, everyone is in a hurry to complete everything as quick as possible, they won't figure out boss mechanics on their own when cata is live. They will then complain that the content is too easy and get bored way before content patch.

    I usually support what Blizzard does, but I think public raid testing ruins the game. Guilds should have to figure out everything for themselves. Everyone is in a rush to be "better" than everyone else, the we never do the most fun part of the game, IMO. Working together and pulling that boss for the first time with no prior knowledge of what he does.

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