PTR 4.0.6 Patch Notes - January 24 Update
The PTR Patch 4.0.6 Patch Notes have been updated once again with a couple of interesting changes to dungeons and classes.
Originally Posted by Blizzard Entertainment

Guilds
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.
  • The guild faction requirement on the Guild Herald has been lowered to Revered reputation.

Dungeons & Raids
  • Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.

Balance
  • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

Feral
  • Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Divine Light mana cost has been increased by approximately 10%.
  • Flash of Light mana cost has been increased by approximately 10%.
  • Holy Light mana cost has been increased by approximately 10%.
  • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
  • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Holy

Protection
  • Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Healing Rain now has a 40-yard radius, up from 30, to be consistent with other shaman heals.

Elemental

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

Affliction
  • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury

Items
  • The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

Quests & Creatures
Tol Barad
  • Rusty Rifles will now spawn more frequently at Farson Keep.
  • Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.
This article was originally published in forum thread: PTR 4.0.6 Patch Notes - January 24 Update started by Boubouille View original post
Comments 210 Comments
  1. ddod's Avatar
    IS THE PATCH GOING LIVE TOMORROW?

    please... anyone...
  1. Alucard666's Avatar
    where's the mage buffs?
  1. Alucard666's Avatar
    Quote Originally Posted by Nathiest View Post

    totally can't wait for tomorrow. Rift beta woohoo!!! No more World of Magecraft for the rest of the week!
    See you in game! :P
  1. good diu bro's Avatar
    Quote Originally Posted by Alucard666 View Post
    where's the mage buffs?
    Where's the spellsteal nerf?
    How about a 20sec cool down?
  1. Publius's Avatar
    Quote Originally Posted by MoonZapdos View Post
    * Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.

    This because Blizzard decided to listen to 38 pages of QQ.. By a Holy Paladin. (linked removed per submissions rules of MMO-Champion.)

    As a Warlock I'm completelly in favor of the auto-cast removal but, seriously, 20 seconds?! Are you shitting me? Every dispel is spammable and now ours gets its CD increased by 12 seconds? Get lost.
    and our interrupt on the same little fel canine is at a 24 second CD (unless theres a talent to reduce that I'm not aware of). Sucks when I have interrupt duty on Ashbury, and I can only get every other mend flesh. Oh well, thats getting taken out anyways.
  1. mmoc0495eaf8b1's Avatar
    Quote Originally Posted by Wine View Post
    Holy
    •Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.


    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    NOOOOOoOOooooo! Now I will be so bored while I am running places.
  1. Defaeco's Avatar
    Quote Originally Posted by Cirque View Post
    Holydins were too good. Don't blame the game for your own lack of skill if you could not match the better paladins and be as good and efficient as they are. If you're letting druids outheal and outmana you, you're doing something wrong.

    I dunno why people even bother crying, at all. Like that will change anything. Reroll the next FOTM if you must, and in the meanwhile, let the people of Blizzard balance the game. Your anonymous, uneducated cries on some forum about no longer being able to faceroll, be it as paladin, or whatever the heck else got nerfed (and this goes for the future too), will not make blizzard go teary for you and revert changes. Yes, I got nerfed too. I'll wait it out, and adjust myself to it. Do the same, but for for heaven's sake stop the tears.

    Edit: I'd like to add because just reading that quote pissed me off so much. It's players like this, I seriously, just don't play healers at all. Mana struggle causing wipes? No, tell your raid to learn to play and do the fight correctly, then mana is 1000% fine. Or just learn to use the right spells at the right time. In your case it's probably a combination of both. I just, seriously, all these cries about difficult heroics and healing being impossible and QQ more, I don't even know, I mean, yesterday I pugged some for the funs and met so many bad players blaming each other for the same mistakes, which they made over and over and over again, stop BLAMING the game, stop blaming your class, get your act together, and read up on your class. If something's too hard, 99% of the time you're just doing it wrong.

    For those interested in actually learning how to play, start with some guides on forums or elitistjerks.com forums.
    I am a holy pally, and have been one since vanilla.

    I believe pally's are strong healers, but the majority of the player base is not Paragon, or other high end bleeding edge progression guilds. Honestly, if you're just progressing through normal mode raids and you're getting "dominated" by pallys (lawl@healingmetersanyways) then honestly- you're doing something wrong. I see this a lot, frankly a lot of healers suck now and it leads into a mentality of "well it's not my fault I'm a bad healer, it's because holy pallies are OP and I obviously can't compete in normal modes when one class is that strong".

    I get it- holy pally numbers in very visible top end min-maxing guilds were high. If you play a perfect game and the pally plays a perfect game, the pally has an edge (if you care about meters, i'd say 5%-10% healing down over #2 in 3heal 10mans, can't attest to 25's). Can you still do the normal mode fight w/o that holy pally? Absolutely.

    To get through your normal-mode bosses that 90% of the player base is on right now you should be able to be competitive against holy pallies. How much did you honestly hear about people calling for healing nerfs in wotlk? Now, since it's more of a challenge healers are frustrated and pallies have become the scape goat for why you suck.

    Pallies have only been nerfed since cata, and I really wish blizz would get it right once and for all so that I can settle into my playstyle. Unfortunately, this isn't really going to fix much even if it makes it live.

    Word of advice: healers do what you can to get your house in order. Blizz will keep changing numbers, but you'll be much better off improving your game than waiting on nerfs for your "competition". Oh and Crusader Aura blizz? Really? Really? Which pally pissed in your cheerios this AM.
  1. mmoc9f01d4c0e9's Avatar
    Good news. This patch needs a few more tweaks like nerf to Warriors and DK's (Death's Advocate is completly unnecesary for a mele class that can do huge damage at range as well). About the info we got today:

    -Druid changes:
    Good news! Moonkin change is making them simmilar to Mages. Casters need a way to run away from mele. Besides Moonkin was the weekest class in the pool from the PvP point of view.

    - Paladin
    Good changes as well. Looking how you could never run H-Pala out of mana was crazy! Stay in line and if it's a problem to you, then you should look at your rotation and spend more time learning your class.

    - Rogue
    Combat will have it comeback with this patch, I'm still to see live numbers before we can say if Blizzard managed this task or they have failed.

    - Shammy
    Good changes. Ele needed some help, we will see how it goes.

    - Lock
    They were silent kings of Cata. They should be more in line with this patch. Oh, and dont whine about Devour change! This spell was amazing. No Mana cost, no attention needed, fire and forget! Look at your class objectively and you will admit this was na needed change.

    - Warrior
    Still need some nerfs. Mobility nerf was well deserved. With cata Warriors received Throwdown and Heroic Leap, Warbringer in this environment was too much.
    Furry still needs PvP nerfs as they can 100 -> 0 people in 4 sec.

    Overall I can't wait for the patch to land! It will be one of the best periods of WoW! And don't you people whine about PvE. PvE content was cleared! If you can't do it, then it's you and your team skill problem not that the skills are getting nerfed.
  1. Alixie's Avatar
    Quote Originally Posted by Starcatch View Post
    "Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder."
    Well now we can expect free epix in next patch for sure...
    Dont understand the complaint about a quality of life change. Thats like complaining we can now fly in Azeroth and saying "Gee why dont they just let everone make their own mage portals!?" The asinine things people complain about.
  1. Albos's Avatar
    I am really liking the extra 10 yards on healing rain yay!
  1. mmoc24c42d1ec8's Avatar
    Quote Originally Posted by Defaeco View Post
    I am a holy pally, and have been one since vanilla.

    I believe pally's are strong healers, but the majority of the player base is not Paragon, or other high end bleeding edge progression guilds. Honestly, if you're just progressing through normal mode raids and you're getting "dominated" by pallys (lawl@healingmetersanyways) then honestly- you're doing something wrong. I see this a lot, frankly a lot of healers suck now and it leads into a mentality of "well it's not my fault I'm a bad healer, it's because holy pallies are OP and I obviously can't compete in normal modes when one class is that strong".

    I get it- holy pally numbers in very visible top end min-maxing guilds were high. If you play a perfect game and the pally plays a perfect game, the pally has an edge (if you care about meters, i'd say 5%-10% healing down over #2 in 3heal 10mans, can't attest to 25's). Can you still do the normal mode fight w/o that holy pally? Absolutely.

    To get through your normal-mode bosses that 90% of the player base is on right now you should be able to be competitive against holy pallies. How much did you honestly hear about people calling for healing nerfs in wotlk? Now, since it's more of a challenge healers are frustrated and pallies have become the scape goat for why you suck.

    Pallies have only been nerfed since cata, and I really wish blizz would get it right once and for all so that I can settle into my playstyle. Unfortunately, this isn't really going to fix much even if it makes it live.

    Word of advice: healers do what you can to get your house in order. Blizz will keep changing numbers, but you'll be much better off improving your game than waiting on nerfs for your "competition". Oh and Crusader Aura blizz? Really? Really? Which pally pissed in your cheerios this AM.
    You sir, have no idea what balancing means. Its not about beeing able to do stuff without pallies. Its about pallies getting choosen over other classes, because they are stronger.
    Now get over it. They just trying to put all healers in line. Nothing wrong with that. If you are a good healer, you won't feel much of a change.
  1. AVPaul's Avatar
    Harcore players will get what they want in this patch - there will be no reason for casual and ungeared players to go to heroics anymore... And even there will be no reason to go to heroics for goodgeared players more than once a day too))) So the idea that "heroics only for hardcores who wants challange" is complitely implemented by Blizzard now...
  1. Airath's Avatar
    Quote Originally Posted by DavidGX View Post
    Wait... what??
    It means you won't be able to abuse the random HC system by NOT discovering the entrances of hardest HCS :P
  1. Cassidin's Avatar
    Quote Originally Posted by Enderfish View Post
    Actually, while leveling my 3rd toon to 85 I purposely skipped discovering Throne of Tides. I wasn't really a fan of it, there was no quest line, and the XP gain didn't feel as good as BRC or Stonecore. I actually really enjoyed doing random dungeons and knowing I couldn't get ToT. What I'm thinking is they're removing the need to discover the dungeons for exactly that reason. People were avoiding discovering dungeons they just didn't care for and they could safely do the daily random knowing they would only get dungeons they cared to do
    I think there is a lot of truth to that.... when I started leveling my worgen druid past 80, I started off just discovering BRC... and was running randoms every day with only that one instance discovered. I was "randomly" getting the very same instance every time. I did this on purpose (ive had some bad experiences with people in throne) and im sure many other people do similar. For example, if you hated GB, you would only have to not discover it - and you could queue for randoms and never have to set foot in there. Kinda goes against the spirit of a random. So my feeling is you are correct, this is a big part of why they have removed (so soon after implimenting) the requirement to discover the entrances.

    ---------- Post added 2011-01-25 at 09:53 AM ----------

    Quote Originally Posted by Naturewalker View Post
    why on earth are they buffing the amount of JP for the normal dungeons?!?.. geez..
    it's okay to buff the random normal award to 140 JP though.. but why let the bosses reward JP on normal?!?!
    Farm some HC's to get em.. and then buff the random HC Reward to 140 VP too instead or around 100.. It takes AGES to get VP's if you are not in a raiding guild
    Just because you dont find it so, doesnt mean that others arent finding it hard to gear up for heroics. This change makes it easier for them to do so. Before you turn around and say... "If you cant gear for heroics, then leave the game QQ", pay attention to what you are saying about you finding it hard from heroics to gear up for raiding maybe. All you are saying is "Waaaaaah dont give people who cant gear for heroics extra points, instead give them to those who are gearing for raids!". Gearing for raids SHOULD be harder than gearing for heroics.

    ---------- Post added 2011-01-25 at 09:54 AM ----------

    Quote Originally Posted by cogzwell View Post
    'These Justice point changes are dumb, they're dumb and my gosh don't you know it!'

    Getting gear for things you didn't actually do, welcome to the wrath token system.
    How is this getting gear for things that you didnt actually do? Boss down = JP. Where is the "didnt actually do" there? If you dont need this buff to gearing up for heroics then great, but in that case this doesnt affect you, move along please.

    ---------- Post added 2011-01-25 at 10:00 AM ----------

    Quote Originally Posted by Typhus View Post
    I would hardly call 346 great gear, its still painful to try and buy 359 without raiding so I dont see an issue with the changes.
    Of course, this change does make it easier for those that are having problems with heroics the opportunity to stockpile a full supply of JP for when 4.1 comes out and 359 gear comes down to JP. Then people that cant manage heroics can suddenly start getting 359 epics and faceroll them.

    I can see arguments for and against this in that context. My own view is this is fine... IF... Blizzard introduce some new instances later that are harder than the present ones. I strongly suspect they will based on two factors: 1, they only made available a very small amount of 5mans this expansion. FAR less than in wrath. 2, they already started doing this in wrath. ToC5 was a step up in difficulty from the older wrath instances, then again the ICC5 instances were harder still. I remember HoR heroic being rather hard when it came out (at least I found it hard to heal), but the older heroics had already become really faceroll. So, allow people to get the 359 gear by stockpiling JP....... and then later the next level..... but keep bringing out harder and harder instances to make the "cutting edge" content (both 5 man and raids) challenging for the majority of players. (yes I know for some players this is already faceroll - but for most is isnt).

    ---------- Post added 2011-01-25 at 10:04 AM ----------

    Quote Originally Posted by CaptainArlong View Post
    So what exactly was the point of having to discover instance entrances? One patch later and it's removed completely.
    The point was so that people could at least know where the entrances were so they could run back after a wipe instead of "res me, I dont know the way back" (yes, as a healer I have heard that a LOT of times from people in pugs). IMO it was a great idea to make sure people knew where the instances actually were. However I think they didnt forsee the use people would put it to: not discovering the instances they didnt want to run.
  1. esmifra's Avatar
    Quote Originally Posted by Liesarra View Post
    now i have some fucking expensive heals -.-
    Correction, now you have heals that cost as much as other classes.
    Pala healing was OP.
  1. wiIdi's Avatar
    mages are op against melee, the solution is to nerf warlocks
  1. mmoc4f7a735ed2's Avatar
    So I guess lvl 85 normals are definitely going to be the way to go for rep/JP farming now. Even if they give less than half the amount of JP than heroics, you can pretty much storm them in 1/4th of the time it would take you to do the heroic version (and that's not counting possible wipes).
  1. Keosen's Avatar
    I was expecting to see Paragon's Al'akir world first at the front page.
  1. Howard Moon's Avatar
    Quote Originally Posted by Nathiest View Post
    Good if they nerf Holy Paladins to the ground maybe just maybe Ret Paladins will finally have a chance to get out from underneath the ground.
    Yes... that makes PERFECT sense...

    OT: ouch

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