MMO-Champion - Patch 4.1 Notes - February 28 Update
Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 285 Comments
  1. Cattack's Avatar
    Quote Originally Posted by mistuhbull View Post
    Flying in ghostlands...did they remove the wall between ghostlands and EPL then?
    No, it is still not connected to the rest of Eastern Kingdom. If you want to go to the ghostlands you are still stuck on that small piece of BC content. Also when you try to fly over Eversong Woods you automaticly get dismounted. Also see This threat for some pictures from Zul Aman from above.
  1. kilow's Avatar
    Druid
    Restoration

    * x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.
    How a passive skill can have 2 tier?
  1. Leven's Avatar
    This may be a silly question, but: Battle resurrection cap? There's a limit to the number of battle resurrections per fight? Or that one person can have?
  1. ZeroWashu's Avatar
    World of Arenacraft.

    Can we nerf PvE fun anymore to make sure Arena's work? Really, whats left? I think my warrior will just join the mule train.

    When do Death Knights get IDKFA? They seem to be getting close. Playing mine has been a joke.
  1. Cairm's Avatar
    No shaman changes?? :O
  1. Knopperz's Avatar
    MORE DRUID NERFS....
    Good Thing i am waisting my spare Time currently in DC Universe, not caring about WoW anymore.
    They crumble the Class ive been playing for 6 Years, so might as well quit completly.

    Give DKs a Innervate also, so you dont need those pesty Druids anymore....
  1. Bantokar's Avatar
    Quote Originally Posted by ZEROWASHU View Post
    World of Arenacraft.

    Can we nerf PvE fun anymore to make sure Arena's work? Really, whats left? I think my warrior will just join the mule train.

    When do Death Knights get IDKFA? They seem to be getting close. Playing mine has been a joke.
    Actually PvE is in a much better state than PvP
  1. Arzanot's Avatar
    Would be nice to change Gag Order further to also effect Pummel.

    Shield Bash with silence applied to it was a great ability when dealing with silenceable caster mobs anywhere.

    It's not like there will be any use of it in Arms and Fury with a prot specc anywyas.
  1. ItachiZaku's Avatar
    Wow, if the resto nerfs stay, they are just making my decision that much easier.
  1. Hadur's Avatar
    The warrior nerfs are plain retarded. Shield bash was superior to pummel while going defensive. It locked out 2 seconds longer and dazed the target but required a shield of course. Now it wont silence anymore for prots.
    And then there is the spell reflect nerf..i don't even...the odds atm of reflecting the right spell (instead of some dot/pet cast/etc ) is like 10% (well, more of course in 2v2, less enemies) and now they double the cooldown considering you even glyph for the damned thing. And let's not forget the fact the amount of times u get one spell casted at you, you reflect, and you get sheeped/cloned/... with your reflect buff still up.

    Oh well, maybe they come up with a solution to the endless kiting, ccing, shit defensive cooldowns and more changes coming on the ptr.
  1. Chord's Avatar
    Quote Originally Posted by Brett Skullcrack View Post
    Five days ago Blizzard said bear aoe threat is fine:

    Originally Posted by Blizzard Entertainment
    Savage Defense might make bears take more damage on AE pulls in 5-player dungeons than other tanks, but we don’t think AE threat generation is a problem (again when in reference to max level).
    And now they do this:

    Originally Posted by Blizzard Entertainment
    Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.
    They really don't have a clue what's going on in their game, do they?
    If you read the entire thread that both quotes came out of you would realize they said threat generation isn't a problem at max level. The change in swipe was to address the issue with leveling up to 81 without thrash. This change seems to be a bit late though but is definately welcomed.
  1. Evo33's Avatar
    So im guessing stampeding roar is to be stacked with freedom in arena so feral has more controled burst. Now that it lasts more than 5 seconds lol.
  1. Pantelija's Avatar
    Quote Originally Posted by lombrie View Post
    "•Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter."

    I wonder if this will convince Demo/Afflic warlocks to stop using succubus, because this change only seems to bring these 2 pets closer to the succi's level and not above it like they should.
    What would really fix this is if they just gave lash of pain a 4 sec CD or so.
    I hope u are joking , Felguards needs some single target buffs and thats all , puting lash of pain on 4 sec CD would pretty much remove Succubus from both PvP and PvE because THATS HER BASIC and only ATTACK

    mana feed with felguard was crazy as ever with Legion Strike critting on multiple mobs with this change demo should barely need to use Life Tap

    Quote Originally Posted by lombrie View Post
    "•Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets."

    This change is pretty nice, although it might hold some kinda of scaling problem for Destro locks since Doomguard doesn't scale with their mastery.

    "•Haunt damage has been increased by 30%."

    Wonder why they keep giving haunt these cookie crumb buffs...
    I understand buff to Haunt and Doomguard but what about Destruction , it seems Blizzard thinks warlocks need only 1 viable spec for PvP ...

    Quote Originally Posted by Rendhammer View Post
    A buff to a nerf is still a nerf. 10%, 20%, it really doesn't matter.
    Spell Reflect on a 6 sec CD was stupid as hell (i play warrior too) , as prot u could pretty much lock down every caster not allowing him to effectively cast any spell on u

    Quote Originally Posted by blackangel209 View Post
    Wow... Prot warriors are getting the shaft right about now... Was Spell Reflect really that OP? T_T
    Spell Reflect on a 6 sec cd was OP , if u played any caster vs prot warrior u would see how frustrating it was
    Quote Originally Posted by blackangel209 View Post
    I know that not everyone PvPs but please, before you address someone as crazy, analyze the possible PvP ramifications in addition to the PvE ones. We lose a 6 second daze and our second silence(the other being Heroic Throw). Add on to that the lengthy cooldown they're putting on Shield Reflect and PvProt is pretty screwed(the others are more well off simply because they actually have damage).
    Prot PvP will not be screwed , casters will have more chances of surviving instead of sitting in silence/stun 24/7 , i play a warrior and i know how its easy to lock down caster as prot warrior
  1. d9d9's Avatar
    So where are frost mage nerfs?
  1. Meldon's Avatar
    Quote Originally Posted by fr0d0b0ls0n View Post
    Moonkin right now is in a pretty good shape pve-wise. Probably they wanna get them down with feral

    http://raidbots.com/dpshistory/

    So why they don't nerf hunters and why they have buffed shadow priests ? ....
  1. zeeep's Avatar
    bye ******* druid of mine
  1. Meldon's Avatar
    Quote Originally Posted by good diu bro View Post
    I think you get the wrong idea, elemental and feral do less dps than balance even after nerf. Starsurge do around 11% of total dps in most circumstances, 20% nerf of 11% dps is 0.088 actual loss. If you plug the dataz from logging sites like stateofdps, the number should still be above the 2 by around 0.02%.
    It's not for PvE...It's for PvP that many of us are worried, WE DON'T HAVE A BURST...We can't cast starfire because 2.5 is too slow, wrath is slow too, with moonfire spam you can't kill anyone that has 3k+ resi....Instant starsurge was the only rng burst we had.

    Guess I should reroll a MM Hunter...
  1. Nerraw's Avatar
    I wonder whatever happened to the plans to make Soulstone a real combat ress. This has been planned for over half a year, and now DKs get one?
  1. Granyala's Avatar
    Originally Posted by Blizzard Entertainment
    The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

    Oh FU Devs. Don't eliminate all alternative farming methods to these stupid daily-Quests! You are really trying hard to patch all the fun out of your game.
  1. Meldon's Avatar
    Quote Originally Posted by Pantelija View Post
    Spell Reflect on a 6 sec CD was stupid as hell (i play warrior too) , as prot u could pretty much lock down every caster not allowing him to effectively cast any spell on u

    Spell Reflect on a 6 sec cd was OP , if u played any caster vs prot warrior u would see how frustrating it was
    Hey guess what's the cooldown on Wind Shear ??

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