Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. Ninetyseven's Avatar
    Quote Originally Posted by Floboduck View Post
    DUDE! L2READ!

    The mounts have an extremely low drop chance, being someone who spent a long time trying to get the raven lord mount to only loose it to a DPS i had grouped with the first time i saw it drop and i still go looking for it every now and then, this does not bother me.

    This seriously won't make a dammed bit of difference to which rare mounts people have, the chances of getting one are about the same as the chance of getting one in the specific instance they drop from anyway which is about as possible as dogs suddenly growing wings and flying away.
    I have read it... and it doesnt say extremely low (1-2%) it says very low (3-14%) chance of getting so it will be the same chance to get them as the change to get them from the actual instances. and they will also get extras while "trying". Id rather wait 30mins than this to happen, tho thats mainly cuz il never have the chance to que as tank and i dont need anything from heroics. (and no i wont reroll my class to tanking and all that B****hit ppl gonna say, i play my mage and thats my main class till the end)
  1. abysscrystal's Avatar
    Quote Originally Posted by Skippert View Post
    No one knows, only Blizzard, but I guess 25-50g. Just a little bonus.
    That's not enough. I will get the mounts sooner or later anyways, so for 25-50g + a rare gem which goes for 20g in AH I won't struggle an hour in heroics, I make much more in 5 mins on the AH. If it would be around 2-300g, I may queue when I dont have anything to do.
  1. imortals's Avatar
    imo the best solution was tuning every dungeon to 6 or even 7 mans, with 1 tank 1 healer and 4-5 dps, more dps in every group= less dps queue time.

    this requires blizzard to re-tune a lot of dungeons tho.

    otherwise bliz should announce at the classselectionscreen that at each dps class they can expect a long queue. maby encourage more new players to tank/heal so the problem won't grow at least

    thats just my opinion tho.

    (tank here, wont be farming dungeons since the chance on a mount will be as high as the chance they drop and: solo stratholme run time < average pug heroic 85 dungeon time

  1. Damnitbobby's Avatar
    wow nice way to say screw you pure DPS classes. I don't see how this is gonna draw in more tanks that can run with guilds and just solo the dungeons on their own (for those reward mounts) and not deal with QQ or fail players. Plus many tanks are just paid to do their part from trade spam. A poor chance at a mount drop or a useless pet seems sad to me. Throw in a chance to get a low Drop rate epic shield or something usefull otherwise this is just a poor fix to a sad situation. But i can't really see a way for blizz to truly fix the situation. It is what it is i suppose. I stopped tanking myself due to really poor attitude player pug base.
  1. Poinen's Avatar
    I am a tank and i am not a fan of this new solution to the "tank" problem. Though it is nice to be rewarded with a bonus for tanking it is not nessessary since we would tanking anyway.

    Guess it is a nice "carrot on a stick" for non tankers... but omg! already feels like everything is being handed out on a silver platter and now we get items/bonus stuff thrown in our faces.

    /cancel sub for now.


    /enter Middleearth - Lotro!
  1. Skippert's Avatar
    Quote Originally Posted by Ninetyseven View Post
    I have read it... and it doesnt say extremely low (1-2%) it says very low (3-14%) chance of getting so it will be the same chance to get them as the change to get them from the actual instances. and they will also get extras while "trying". Id rather wait 30mins than this to happen, tho thats mainly cuz il never have the chance to que as tank and i dont need anything from heroics. (and no i wont reroll my class to tanking and all that B****hit ppl gonna say, i play my mage and thats my main class till the end)
    Do you honestly think that mount droprates from bags will be 3-14% instead of 1-2%?
    Rare mounts have always had about 1-2% droprate, and I think they'll continue to be. Bag or drop.
  1. brirrspliff's Avatar
    Quote Originally Posted by detectivekr View Post
    Sounds like a good change to me. It brings something good for everyone. Tanks (and occasionally healers) will get some extra money and a very rare chance to obtain some aesthetic rewards.
    what is so hard to understand of the fact that no tank and no healer will ever queue again without that chance, hence making the queues even longer? then, when enough tanks/healers are in the queue, all others stop to queue until the "system" kicks in again? it's obvious. blizz should just have asked me..
  1. Bucky Mclachlan's Avatar
    Quote Originally Posted by Ninetyseven View Post
    I have read it... and it doesnt say extremely low (1-2%) it says very low (3-14%) chance of getting so it will be the same chance to get them as the change to get them from the actual instances. and they will also get extras while "trying". Id rather wait 30mins than this to happen, tho thats mainly cuz il never have the chance to que as tank and i dont need anything from heroics. (and no i wont reroll my class to tanking and all that B****hit ppl gonna say, i play my mage and thats my main class till the end)
    EVEN IF THE MOUNTS HAVE A SLIGHTLY HIGHER DROP RATE FORM THE BAGS (WHICH IS EXTREMELY DOUBTFUL) IT WILL STILL BE EASIER TO GET THE GOD DAMN MOUNTS FROM THE INSTANCES THEY DROP IN. Do you not get that? It takes a couple minutes to solo those instances as any class.
  1. mmoc2f494cce4c's Avatar
    Players: Queue times are too long, blizzard get more tanks and healers to queue.
    Blizzard: Hey we came up with a way to get more tanks and healers to queue.
    Players: OMG tanks and healers have a small chance to get outdated pets and mounts, omg why do you hate dps so much. Brb cancelling my subscription.

    Really?
  1. Skippert's Avatar
    Quote Originally Posted by imortals View Post
    imo the best solution was tuning every dungeon to 6 or even 7 mans, with 1 tank 1 healer and 4-5 dps, more dps in every group= less dps queue time.
    That's actually GENIOUS, at least... in the short run.
    In the long run, tanks might roll more DPS, because the queue times aren't as long anyways now 4-5 dps can queue with one tank --->
    Ultimately achieving the exact same disbalance and currently.

    What do you think
  1. brirrspliff's Avatar
    Quote Originally Posted by Musky View Post
    Players: Queue times are too long, blizzard get more tanks and healers to queue.
    Blizzard: Hey we came up with a way to get more tanks and healers to queue.
    Players: OMG tanks and healers have a small chance to get outdated pets and mounts, omg why do you hate dps so much. Brb cancelling my subscription.

    Really?
    no.

    it's just that we know how this will cripple the system even more, not fixing it. but that's because we see the big picture, and not that mount only.
  1. mmoc2e7b040398's Avatar
    Savage Defense buff + Call to Arms = tnx for teh mounts <3
  1. rigenmucha's Avatar
    Quote Originally Posted by Maruka View Post
    incoming dps QQ about not getting mounts and totally ignoring that their wait times should be much lower now.

    lol of course im gunna QQ, Im a rogue , not gunna spec tank as i cant ... but maybe if i stock up on bandaids and I.V. ill be able to que as heals .... nope prolly not that either . sure an incentive to bring tanks and heals to the ques is a good idea, but lets face it tanks and heals have their own incentives , instant Q ? "WTB TANK Q 200g" but mounts and pets that took months of grinding .... really ? cant they come up with something better than that ?as a full time dps i have gotten used to the que's , besides if u dont have a guild or cant form a group yourself, who are you to complain?, the game is based on interaction with other players... id reroll tank if i wasnt going to lose all my feats of strength... my main is my achieve whore ... been grinding for years,been playing it for years, now a nubcake reroll can queue up to get those "hard earned" rewards , comon blizz really ??
    better yet , come out with the class change .... just then maybe would i not only SPEND MORE MONEY , but keep playing this game.
    RIFT here i come , if that sux , good ol consoles will always be awsome -~{...DUCK HUNT FTW...}~-
  1. Skippert's Avatar
    Quote Originally Posted by brirrspliff View Post
    no.
    it's just that we know how this will cripple the system even more, not fixing it. but that's because we see the big picture, and not that mount only.
    Merely complaining (like most ppl do) doesn't solve the queue time problem, unless you also give an alternative so here's your chance.

    I found the 1 tank, 1 healer, 5DPS (7ppl) dungeon setup pretty good: less tanks/healers per DPS needed.
    It also connects better with the current raid-role setup.
  1. Nornai's Avatar
    This is both good and bad, I reckon.

    Nice with (hopefully) shorter queues for DPS. But it also feels somewhat unfair that I'll never have a shot at these extra things.

    The quote "all were equal, but some were more equal", springs to mind...
  1. Zogrim's Avatar
    I am even mor ehappy now that my account expires next wednesday
  1. raghnarok's Avatar
    this is going to be so cool
  1. biturbo's Avatar
    I'm a little skeptical, but it is worth a shot, I think.

    If this brings queue times down to reasonable levels (5-10 minutes or less) then I think it is an awesome change. I don't mind if tanks or healers get a little more, so long as it helps my dps classes get queued faster.

    That said, I have a few fears that others have brought up:

    1. It could lead to a lot of crappy tanks or healers queuing.
    2. It could have a minimal effect and only serve to reward healers and tanks even more for doing what they are already doing.

    That said, the state of DPS queue times is pretty bad and it is worth a shot.

    What needs to be done, however, is address the underlying issue - The lower limit, in terms of gear and skill, is much higher for tanks and healers than it is for DPS. Exacerbating this fact is the wide variability in terms of ability of the players and the fact that brain-dead-easy Wrath Heroics made it so players have zero tolerance for wipes. This is an inherent problem in the design of this game (and others like it), and while I can think of ways to mitigate it, all of them have drawbacks that may be worse than the original problem.
  1. imbajno's Avatar
    What's up with DPS crying? Doesn't make sense. If everyone recieved the rewards, everyone would sign, meaning nothing would change. If tanks & healers are rewarded there will be alot more tanks and healers and DPS will get fast ques. Both win. Stop being so ungrateful & jealous.
  1. Ninetyseven's Avatar
    Quote Originally Posted by Bucky Mclachlan View Post
    EVEN IF THE MOUNTS HAVE A SLIGHTLY HIGHER DROP RATE FORM THE BAGS (WHICH IS EXTREMELY DOUBTFUL) IT WILL STILL BE EASIER TO GET THE GOD DAMN MOUNTS FROM THE INSTANCES THEY DROP IN. Do you not get that? It takes a couple minutes to solo those instances as any class.
    No point in using caps.... What you forget is, these tanks can do this over and over all day long (wich i would wish i had the opportunity to do) whilst "us" pure dps classes, can <only> do sethekk hc 1 time, mgt 1 time, rivendare unlimited. while they can do all 3 unlimited. wich means in the end of the day, they will have higher chance of getting "in theory" raven and the bird than any other person still farming for those thru the normal instance/hcs.

Site Navigation