MMO-Champion - Patch 4.2 PTR Notes Update - May 24th
Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 678 Comments
  1. creepygnome's Avatar
    I am not surprised by the nerfing to cata raids. They always do it right before the release of the next tier so that people can finish it. Otherwise people might stay to finish it instead of moving on to the next tier.

    I am a little surprised that they took away the mage changes. I wonder what happened on the ptr to decide that. Also, they keep tweaking the set bonuses. I don't know if they have ever changed them this many times before a patch release. But, eh, could just be I don't remember.

    Quote Originally Posted by Vilk View Post
    Why the nerfs to T11 when T12 is coming out? Is this because of the legendary quest line requirement?
    That could be a VERY possible answer. Since I believe this is the first time they have had a requirement like that.
  1. klakette's Avatar
    Yo dawg I heard you like to kill bosses so I put nerfs in my nerf patch so you can down bosses while you down bosses !

    (let's send two 5-man team per boss in blackwing descent )
  1. Uselessrouge's Avatar
    4,2 so we will be raiding firelands.. no need to cry...


    twinks will be happy ;o
  1. vizzle's Avatar
    Inb4 "OMG YOU NERFED ALL THE BOSSES BLIZZ SUX". All the good players are done anyway, let the lesser raiders have a chance.
  1. willjones410's Avatar
    This should make for an interesting next episode of Blue Plz!

    But seriously, Blizzard is still being lazy. Instead of taking these nerfed versions of the raid boss encounters and making a separate version of the raid with an easy difficulty setting, they have to nerf the whole thing and piss off the other portion of their player base.
  1. Caelus's Avatar
    Will this affect the heroic versions or is this only for normal mode?

    Meryll
  1. xindykawai's Avatar
    why the hell would they want so many nerf!!! raid a perfect the ways they are.... T-T
  1. Verital's Avatar
    Why would blizz nerf the raids that arent that difficult in the first place, 20% damage and HP on most bosses is just dumb, its not like people were having problems clearing the content.
  1. Lemonwire's Avatar
    why worry about T11 when the most of are going to do the fireraids? They just move the Tier to 1 step above so the minimum ilvl will be equal to T12 start.
  1. PlatedPriest's Avatar
    AND ALL YOU FOOLS THOUGHT BLIZZ DIDNT CARE THAT 5% OF THE PLAYER BASE LEFT!!!!!!!!!!!!!


    lolololololololololololololololol
  1. Kaesebrezen's Avatar
    Quote Originally Posted by Caelus View Post
    Will this affect the heroic versions or is this only for normal mode?

    Meryll
    Going after the Blue Followup post, it's only normal mode.
  1. tiandar's Avatar
    Huge nerfs
    they were going to come right before firelands to give the rest a chance to finish the content, It just alittle earlier and they are to drastic..
    We practically finished the content right before this nerfs, we just got alakir 25 which should be a joke now..
  1. Esotaric's Avatar
    ring of valor glad to see it's back
  1. kvitrafn's Avatar
    Quote Originally Posted by Vilk View Post
    Why the nerfs to T11 when T12 is coming out? Is this because of the legendary quest line requirement?
    i suppose not. they nerfed it so that everyone who has not completed heroic content has a chance to experience ( well, poor choice of words maybe, cause basically every boss is like a training dummy now, i guess ) whatever bosses they have not killed yet.
  1. theanomaly00's Avatar
    Are all these changes for both normal and heroic? I am all for nerfing normal for the casuals, but leave heroic modes alone, they are supposed to be hard!
  1. Caelus's Avatar
    Quote Originally Posted by Kaesebrezen View Post
    Going after the Blue Followup post, it's only normal mode.
    Thanks for your response!

    Meryll
  1. Mikeo's Avatar
    un-needed nerfs to outdated content. joy.
  1. Gawwad's Avatar
    Quote Originally Posted by Phibi View Post
    well looks like a lot of people were STILL too dumb to beat the bosses
    and since there's no new tier content anywhere close they try to make it more easy (and therefore more interesting) for twinks and dumb people.
    awesome.
    Get out more.
  1. ibogdandx's Avatar
    lol
    TO THE GROUND
  1. Gawwad's Avatar
    Quote Originally Posted by Mikeo View Post
    un-needed nerfs to outdated content. joy.
    In which ways this affects your enjoyment of the game?

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