You are referring to Challenging Shout, which is an AOE taunt.
The basic taunt has a 30 yard range, 8 second CD. Additionally, warriors have heroic throw which has a 1 minute CD. Via talents, heroic throw silences, and drops the CD to 30 seconds, making it viable for pulling casters as well.
Check the abilities before you make incorrect statements.
Having three mobs trapped at once is quite amusing and will get you much praise from your pug members :-D
Wind shear is a 5 sec cd if speced into reverberation.
In the guide it is said 6 sec and there is no mention of that talent.
Edit: I havent found any reply of someone who spoted that. if there is I apologize.
He states in the beginning of his guide " For the purpose of this guide i will only focus on 2 main things: Interrupts, and Effective removal from combat. "
Most of what everyone is mentioning as "missing", does not fit into those categories.
Nice Post. Several things:
1. Maybe consider adding classes with silences to the chart.
Silences are nice for pulling casters into melee range (or away from other mobs) to allow for AoE.
2. For interrupts you're missing pets.
Lock Pet interupts:
Felhunter - 24 sec cd
Felguard - 30 sec cd
Succubus - 25 sec cd (Whiplash can be used as an interupt on mobs that can be knocked back)
DK & hunter pets may have interrupts as well.
Also keep in mind- as far a Ice Trap goes- there is a chance it can miss (even when the hunter is hit capped) and also most mobs cannot be re-trapped or can resist the trap (this one is rare). Also, I think scatter shot can be used as an interrupt now- but has a really long cooldown.
Tho I understand that each group can denote marks individually but on wiki page there is a bit of mess on what mark is commonly used for which cc. Hunters trap is always blue square. Period. If you want hunter trap triangle you must announce it and make sure hunter have seen the announcement. Also if you mark a target for mage with blue square and there is hunter in group - trap will go 100% for blue square although trap doesnt break sheep and sheep doesnt break trap, anyway could produce some mess in pull.
This is a good guide, I've passed it on to my mates for our heroic runs and I hope that many other zerging players will take note. As Ziggi pointed out there is a fair bit missed out, but then hey, feel free to update it for those I'm sure it may get a sticky request.
Ummm? Fear and Undead? You might want to fix ur guide... Fear doesnt work on undead except few bugged mobs in TB penisula
quite a few of our hunter pets can CC, like the shale spider web wrap
Last edited by Bambihyuuga; 2011-01-10 at 11:41 AM.
Let's make a clear distinction between CC and mitigation.
When discussing efficient CC we should be discussing abilities and spells that render their target unable to deal damage in combat in any way for the duration.
When talking about mitigation, we should discuss abilities that hinder a target's effectiveness in dealing damage in combat, but not locking down that capability.
Thus, disarms, silences and slows do not qualify as CC, as the mobs still have potential to do damage even without breaking free from the effects.
Stuns and Blind, on the other hand -are- 100% CC, even though they are most reliable as filler abilities between the longer duration, signature CC abilities like Fear an Polymorph.
Last edited by Nakkí; 2011-01-10 at 01:11 PM.
Nakkiz of Memento <EU-Frostwhisper>
Warriors also have Shield Bash which is a 6 second school lockout on a 12 second Cooldown. With two points in Gag Order talented, it also adds a 3 second full silence.
Also in the same talent, Gag Order, adds a 3 second silence to Heroic Throw on a 30 second Cooldown.
The guide is missing 2 more warlock cc's.
1) Enslave Demon
2) Fel Hound's silence (short duration but helpful if you are grouped with a lazy Mage or DK)
Hunters also have Scatter Shot, which I use as an interrupt quite frequently, especially on the one big guys in Grim Batol that whirlwind.
It works wonders on those.
Scatter can also be used as filler while you load up trap launcher (if you didn't lay a new trap a couple yards in front of your target and he is breaking and needs CC'd again).
Limited use, sure, but falls in the same category as Blind imo.
Good guide though, nonetheless.
You might want to add Blind as both a Crowd Control and Interrupt skill under Rogues. I know very few rogues even carry it in their action bars, but I have macroed it to be usable on mouseover and it proved to be a very efficient way of halting and interrupting annoying casters that got freed of their CCs before time, specially healer mobs. It does have a nasty CD tough...
uǝʞoɹq sı ɹǝʇndɯoɔ ʎɯ ʞuıɥʇ ı
Paladins can fear undead for 20 seconds, no matter what spec, with no cooldown.
Can't remember the exact name as I'm in between classes atm. But I know its there.
I use it on the undead mobs on the way to "fire marrowgar" in Halls of Origination. Mostly for fun, but helps in other situations as well.
Last edited by Auberon1; 2011-01-10 at 04:46 PM. Reason: block o' text