I found I enjoyed the game significantly more when I stopped paying attention to all the people on the forums telling me how much I am supposed to hate itAll this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
Won't happen - no one in its right money will put money in content for 5% of people while one can put money into content for the remaining 95%.
Also, the TBC instances weren't difficult by themselves, it's the stupid lack of catchups and attunements that messed it all up.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
I'm relatively hardcore raider, and I like the catch-up. It means I can faceroll all my alts through the content I've already farmed to death on my main and am sick and tired of to get to the juicy bits that are current content. If you don't want to use it, the don't. But you also have no right to say anybody else they can't use it either.
Don't either of you dare to say you would have rather done ToC for another 20 times on your alts instead of skipping straight to ICC, because you'd be big fat liars.
Ulduar came out with heroic modes available on day one. Exactly one guild in top20 list even bothered to try those (Inner Sanctum). Everybody else from Ensidia to Paragon chose the easy mode.
Blue posts explained this just few days ago. They are nerfing based on statistics, and after every 5% nerf saw a massive increase in raiding compared to previous weeks because more guilds were able to clear the content. The nerfs are needed, regardless of if you want it or not.
The truth is that if you can do the raid without nerfs, good for you. If you can't, then you're just part of the casual scrub crowd that needs the nerfs. MoP comes with FoS attached on clearing the raids with nerf turned off, good luck with it.
This can't be so damn hard to understand for you after it's been said about 200 times on this thread: Neither Blizzard nor anybody else can justify the cost or catering to 1% of customers if prices are the same for everybody, therefore it will never happen.
The only way this could happen is if Blizzard would have two tiered pricing model: people who want exclusive content sign up for yearly $5000 contract payed upfront. With 10k such customers they might be able to make special raids for those 10k people 3-4 times per year.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
Blizzard copied EQ at the start, including the ridiculous hardcore raiding model which was what every MMO did before. But the reason they got big was because WoW is easier than EQ.
After WoW had robbed all players from EQ and SWG, the only way to grow was to make the game even less hardcore than before.
Publicly traded companies such as Activision-Blizzard needs growth to keep investors happy.
1+1=2
The game must be more accessible than before with every passing year to widen the potential playerbase. This is basic economics.
Understood?
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
The invalidity of your post hoc inference has been demonstrated by subsequent events. The question at this point is not if you are wrong, but how you are wrong. I suspect during BC the growth in subs masked considerable churn in the non-raiding population.
---------- Post added 2012-09-18 at 09:34 PM ----------
I imagine he thinks they spent all their time swooning at the feet of the raiders.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Speaking from personal experience, I was this -> <- close to quitting the game at the end of vanilla because raids were inaccessible and I was bored to death with the T1 content. I had picked up the game because some IRL friends were explaining and showing raids, but got disillusioned really fast when I realized I could never catch up and play the same raids as they do because of the massive gear farming required to go up in tiers in vanilla.
What made me stay was one little bit of information from the imminent TBC release, the promise of gear reset which would level the playing field again between those who started on day one and those who started year later.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
Hmm this thread gives me mixed feelings. While I do think it is great that everyone gets to see the contents, I do feel that Raiders are entitled to something that can distinguish them as being the mirrior calibur to high end PVPers. On a whole PvE content gets nerfed over and over again till nearly everyone has completed it which makes those cool heroic raid titles about as meaningful as a holiday title while PVP still remains decisively tiered with varied levels of skill and achivements/titles to reflect it.
One detail, Everquest and everyother mmo back then never crossed 500k subs.
EQ2 if my memory doesnt elude me seriously reached 400k and was considered success...It went live months only before WoW.
After that wow launched and rewrote the meaning of the word success.
For the record wow caused only a temp loss to EQ subs, since that game was up until recently, a very steady mmo platform with 350k subs average.
So you facts are not so...solid.
Infact wow widened the playerbase of mmo RPG.
Also, wow raids, were not about the 5% of the playerbase ever.
Proof to that are the 300000 people that watched the dragon soul race back at end spring, and and the 13k people that watched Kungen eating sushi, with the label above him "Kungen is trying wow".
But what do you know about marketing.
You only know what blizzard says. And blizzard says that succesfull content is the one that every customer can visit, even if it has to be so trash down that it isnt a worth mentioning experience.
In the mean time, blizzard lost 3 million subs...
Last edited by mmoc4cbbce03d2; 2012-09-18 at 09:45 PM.
Hard mode raids, or TBC style, or whatever you want to call it is all about the 1% in the end. That is the essence of this thread.
Normal mode raids which would never exist under the deluded ideals of the OP and few other people above are about the 300k people who would never exist either.
Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
Trolling should be.
For BC, it was.
And how are the two events are even connected? And again, we're talking about BC here, not late Cata.
Quite enough.
Yeah right, it is MUCH better to put money in stuff most player never see. It's not even marketing here, it's basic accounting / Controlling stuff here, doable by a 1st year business school student.
Yeah, a game 8 years old losing a bit of playerbase at the end of a long expansion with Diablo 3 out at the same time, what a shocker.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
No you may call it the way you want about figures of the people visiting the raid.
I am not talking about that.
I am talking about the impact that raiding has to the entire playerbase and especially large raids.
No i am not saying that 300k people would go and see average joe raiding DS in 10 man format.
But then again thats excactly the point.
It's oki, you re thinking with "blue arguments", i am thinking with "my annual pass expires soon" arguments, our roads can't meet, and if i try to explain we will just start a pointless debate :S
According to blizzard and their stats on how many people raid the rise and fall of WoW is hardly from raiding. I don't think there has ever been 3 million raiders so how can you draw the conclusion that the change in raid design was the cause of the 3 million sub loss?