with the demonic theme that will be the next xpac or the next one after, it is the most plausible/logical class to be next. way more than the tinkerer.
The thing is though, rogues are not shadow based damage. They rely heavily on their poison, bleeds, and armor penetrating attacks (combat). They could weave the occasional shadow like spells here and there, but that never really stepped on anyone's soil to begin with. Even if a shadowbased melee class came into existence (technically dk with unholy), it would not impede on rogues. What they want to do with rogues, is not overhaul them, but make the specs play differently between each other. They play some what identical, but there are still differences, as Assassination is about the Poisons, Combat is about the cooldowns and Armor Penetration of Revealing strike, Subtly is about the bleeds, the combo point generation, and Shadow dance (going back into the shadows and using stealth abilities) on cool down, but they all use Eviscerate. They all use Slice and Dice. Two use Rupture (not sure about combat, havent played it in a while). They play similar, just leaving cooldowns the difference. They want to change this up, not overhaul them like warlocks.
You have to take what you need to understand. I highly doubt they would add a stealth mechanic to demon hunters, even if it was based around shadow magic, unless it was simply for demons, as that was what the spell was for, For demons. Rather, I see them giving them a sort of charge in those mechanic wise.
But a shadow based damage class is already in the form of the unholy dk. If you are talking about, literally in the shadows, then like I just said, I highly doubt it. Demon Hunters, Since wc3, have always been about in your face, even to now. The main reason they added that part in Well is lore reasons. Their were so many demons that someone couldnt get by, then they simply gave him the ability to get by, that would make sense, specially if he was in a hurry, and once Night Elves showed, Illidan was long gone. So my doubts for a "real" stealth are close to zero, so I believe stealth and vanishing are off the table, i hope you can see that?
As to hit and run tactics, none of the demon hunters showed running, rather they ran to it. While evasion maybe a significant thing for both rogues and demon hunters, the demon hunters did it passively. This could still be implemented this way as well, which would not hit the niche of Rogue's version of the tool kit. For demon Hunters, the passive would help them stay in combat against players and such, while also being a boost of survivability to the "tank" set. But would demon hunters honestly care if they get a renamed version of the spell? No.
But as for the Shadow and Demonic, you do remember that Demon hunters have a diverse set of magic, as they are also very forminable in the arcane, and using it for sight (post sargaras illidan), and tattoo themselves in arcane runes. While warlocks use Fel and Shadow mainly, we can see far diverse set through Demon Hunters. Unlike locks though, demon hunters tend to use the fel for their weapons (imbuing them). They do use fel to alight themselves, and the very powerful demon hunters are able to metamorph.
But how would I expand it so you do not impede on warlocks? Simple. Keep it simple, with the main use of Fel, outside of the "meta" spec, is simply the infusion of the weapons, while using shadow magic and arcane magic as the main damage not impeding everyone territory, as shadow in melee is use by unholy, but a dh would not use plagues. The arcane would not impede in the mage area, as it would not be about arcane blast or bolt, or even time for that matter, but something new and unique. They could bring back mana burn, not as a true mana burn, but as an interrupt that would not give you back your mana, like every other interrupt. But, a rogue is about using poisons bleeds and armor exploit, while dhs would be about shadow and arcane with fel.
As for the Meta Spec, I hope you know by now that the Metamorphosis that you see warlocks doing is based on the Metamophosis of Illidan with the consumption of the skull of guldan. When he truly metamorphs in Black temple raid, he simply goes darker and his runes glow fel green, rather than morphing into a taller disembodied demonoid we saw from Wc3. While we can say that wc3 one was illidan at the bt, it still furthers the point that the Warlock Metamorph is simply based on the Demon Illidan, causing their spells to increase, yet the warlocks did not steal the Real metamorphosis, the one where illidan went black. What if they make this the Meta, slightly growing your body taller, enveloping you in the dark energies, fel green runes, and demonic features based on your race, not another illidan Model, but its own, different for each race. This to separate the difference between the metas. While this would be a tank spec, separating the range. Active defense is played around with your offhand, with the passives being the runes. But with this being a tank spec, not much fel spells is needed from threat generation to defense spells to active mitigation, all coming from dealing with the combat with the weapons, rather than curses or summoning demons or imps, and can diverse the magic used in the spec. You dont slam a Warlock with that at all, Rather, you encourage growth with more range demonic spells and summons.
But with your last statement, its true, they are not the shadow-magic class, and probably never will be, this is mainly thanks due to Unholy Dks. But if they do give more "Shadow" spells to rogues, they are already pretty bloated with buttons already, from cooldowns to keeping up buffs and debuffs, a tad less with assassination, but that deals with poison mainly, but if they do, what are they going to add besides another "cd." If after they change the specs up a bit, and their is less to keep track of, as Subtly is by far a hard spec, keeping up slice n dice and rupture, all while trying to eviscerate every so often, and keeping your hemorrhage up, before even dancing. But, will they change a spec from being poison based or bleed n buffn cd based, or armor penn and cd based? No. People like that. They may add a flavor spell here or their, but they will never be that shadow damage class. They may make Subt easier, giving making it bleed n dance spec, but will they change the basis? no. Mainly because of this, they can add a "technical" shadow damage melee class, to be with Un Dk.
But what Niche could they be? There could multiple things. From a second shadow melee, like the two ranged shadow. A sellpoint of an expansion, as many old school vets that quit will come back to at least try it, increase sub count for a little bit. They could do what ever roll need, as lorewise, its not off limits. Armor roll? Doesnt matter. They could even be made into a ranged 3rd spec, to help with the ranged weapons.
But what can they bring that no other class can? Well besides a slight swell from all the fans that have quit, they could bring whatever utility is needed of them into the raid. For example, 30% crit that currently warriors bring with banner. My raid doesnt have that. It could bring a defensive cooldown for the raid, it wouldnt matter. No real class has a niche anymore, as multiple classes have the "needed" buffs. What I am trying to say is, with the lore currently for Demon Hunters, they could be given quite a few niches to fill. Even a blend of magic damage (arcane, shadow, fire) and weapon damage would be beneficial for niche, as hybridizing damage out puts.
Unholy DKs use a different type of shadow magic. DKs use Shadow magic more associated with Necromancers and Aff. Warlocks (another problem for Demon Hunters btw). The type of shadow melee I'm talking about is more based on illusion, assassination, trickery, and movement through the shadows. Its a common archetype in Assassination/Ninja classes in other RPGs.
As for them never being a shadow damage class, how do you figure? Rouges are already using shadow magic for damage. They have numerous skills based in shadow magic (shadow porting, stealth, vanishing, etc.). Just read off some of their abilities;
Shadow Blades
Shadowstep
Shadow Dance
Shadow Focus
Shadow Walk
Cloak of Shadows
Shroud of Concealment
Stealth
Vanish
Are you seriously arguing that Rogues are not shadow melee?
Additionally, there's a good chance that Blizzard will begin to incorporate the Warden into the Rogue class. Shadow Strike and Spirit of Vengeance fit right in with the Rogue class.
Where does that leave a Demon Hunter class? DKs control the melee version of Warlock shadow magic, Rogues control the other melee version of shadow magic. What other type of "shadow melee" is there?
Too late. DKs already have that niche. A DH doing that would be redundant.But what Niche could they be? There could multiple things. From a second shadow melee, like the two ranged shadow.
Possible appeal to long lost WoW fans isn't a niche, and there is no basis in WoW lore of Demon Hunters having any similarity to D3's Demon Hunter class.A sellpoint of an expansion, as many old school vets that quit will come back to at least try it, increase sub count for a little bit. They could do what ever roll need, as lorewise, its not off limits. Armor roll? Doesnt matter. They could even be made into a ranged 3rd spec, to help with the ranged weapons.
Again, possibly appealing to long lost fanboys isn't what I'm talking about. I'm talking about what do they bring to class balance? Is there a missing niche that only a Demon Hunter class can fill? I'm not seeing one, and your inability to produce one kind of confirms my beliefs.But what can they bring that no other class can? Well besides a slight swell from all the fans that have quit, they could bring whatever utility is needed of them into the raid. For example, 30% crit that currently warriors bring with banner. My raid doesnt have that. It could bring a defensive cooldown for the raid, it wouldnt matter. No real class has a niche anymore, as multiple classes have the "needed" buffs. What I am trying to say is, with the lore currently for Demon Hunters, they could be given quite a few niches to fill. Even a blend of magic damage (arcane, shadow, fire) and weapon damage would be beneficial for niche, as hybridizing damage out puts.
Just think about it; Death Knights filled both the Necromancer and the Evil Knight niche (providing an excellent counter to Paladins). Monks filled the Martial arts niche, and provided interesting methods of healing and tanking that no other class could. What niche would the Demon Hunter fill that other classes in the game aren't filling right now? We already have magic melee (Enh Shaman). We already have dark magic melee (DKs). We already have melee that can heal and DW tank (Monks). We even have shadow/assassin melee (Rogues). Oh and did I mention that they can all dual wield?
So what melee niche can the DH provide that we don't already have?
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FYI: The Legion use a lot of machines and technology.
Last edited by Teriz; 2013-07-25 at 02:01 AM.
It's like crossing an intersection. There's shit going on all over the place and you don't panic and act like an idiot then do you?
Incorrect.
Brewmasters had the entire Monk archetype (which is why the class is called Monks instead of Brewmasters) to expand into.
Death Knights had the entire Scourge faction for expansion material, since the master of said faction was a Death Knight.
Please explain how the Demon Hunter can expand given the presence of Warlocks and Rogues.
As with every other topic that you post in, and you feel like you NEED to CONVINCE people that YOU are RIGHT, here you have it: YES BRO, you are RIGHT. Forgive me and all others that share a different view.
You make every discussion about yourself and what you think, basically ruining the fun for everyone else, because we are tired of arguing with you.
Problem is most of their iconic ablties have already been given to Warlock. Demon form? Immolation Aura?
yes, I am. As they only have one spell dealing with close to true magic damage, or even mentioning it. That is shadow blades.
1 Shadow focus has no lore, nor any magic to it. it is simply one of the talent choices to decrease energy cost.
2 Shadow walk simply increases your sneakiness by 6 seconds.
3 Shadow Dance is an ability to simply begin using your stealth spells again, no text indicating shadow magic
4 Shadow Step leap through the shadows behind them... through the shadows
5 Cloak of Shadows no text indicating shadow magic, and purely speculation
Those spells simply have shadow In name, with nothing to do with shadow magic one bit. They are all dealing with stealth. but they do not use shadow magic. Stealth and shroud are again sneaking. Its not shadow magic. Its Like the Dovakiin's crouch. Vanish is simply a vanishing dust (a regent used to be used) like ninjas.
They are ninjas, not Shadow magic users. A demon hunter would be a Magic USER. Not tricks. You really do not get it do you? It is not about the name of the ability that is used, it is the way someone uses magic that Discerns what they are. Rogues... Are not magic users. They use only one candidate for shadow magic, and even then, they simply are drawing in shadows from around them, all the others are simple names, with no magic use, as it tends to be tricks. Read the abilities and what they do. I did. Dont just list Shadow____ and say they wield shadow magic. Rogues do not use shadow magic.
You serious? There are more than curses and plagues as shadow damage. And Rogues carry no shadow damage (outside of the minuscule amount Shadowblades gives) Illidan wields quite a bit in bt, most instant damage. Your lack of imagination just rots. Of course a Demon Hunter wouldnt take plagues or curses. They are not about such things. They are not about the undeath, so anything Death Knight related is gone. But saying that a Death knight is a shadow knight is just completely negates the existence of death knights then. Death Knights are about Death. What is the best for of "damage" blizzard can give them based on plagues and death coil? Not nature, not arcane, not fire, not holy, not frost, Oh shadow. By law of simple common sense, and the lack of other magics, Shadow was chosen. Are they a melee lock? No, not in a million years. They have 2 plagues, something that Locks have no claim over. Locks cannot raise the dead. But saying that all shadow melee is taken up by dks? Seriously? There are plenty of ways to have another shadow melee, one that is not about the dead, or using tricks with the word "shadow" in there. A demon hunter could be a real treat to it.
Saying its dk's niche means you do not play any classes. Do you? Fire mage V Destro lock. Shadow Priest V Affiction. Ele Sham V Boomkin. Holy Priest V Holy Pally. Or how about this. Enhanc Sham (nature and melee damage ) V Assassination Rogue (nature and melee damage). Do you seriously think that Dks have claim to shadow magic as its own for melee? Are you seriously going to tell me that? If you are just s.u. and leave.
Oww.. The stupid level has gone up. Saying that a Very Popular class that would bring in tons of old subscribers back, is not a niche in itself, giving Blizzard Millions... I seriously dont know what a niche is then... Since I know Blizzard is also about the money... and here... I thought that was Niche =.= People who dont know what sells, it hurts.
Like I said, before about using ranged weapons, its blizzard's game, they can make up lore on the spot, to say that they can. Of course it would not be like D3's demon hunter, as that demon hunter was based off the Amazon of D2, or the Rogue of D1. It would fill its own spot, to how ever blizzard wishes. I said this. I said it could, I never said it would. But, then you didnt listen to much.
A niche is a niche, either being in game or out. If Blizzard makes millions, I am sure as hell they will say it was success. But an ingame niche like that? basically titles? Well, then. Shadowy Warrior and the Selfless Maligned Outcast both fit. By shadowy, its doesnt mean shadow magic or anything similar. It simply describes the misunderstood and relatively unknown, with warrior at the end mean prowess in combat, but not a knight. Selfless and maligned by his means of warfare in that of taking fire and using it against fire in the act of saving others, knowing the power corrupts. The outcast because he is shunned by the greater society because of his dark choice, but call upon him if their great need.
By that definition, Shadowy Warrior and Selfless Maligned Outcast, he fills his own niche. Not one comes close to it. Who doesn't want to be that lonely Antihero, that does what he does for the greater good even if society looks down on it? A Fel-tank with Arcane Runes, while dw, as there is no fel-tank in game(Blizzard does not see Warlocks as tanks). An Arcane-Shadow-Fel damge Dw dps that is not good or evil. While Enhc shamans should be nature or elemental melee dps, they are considered good. Dks are Frost-shadow melee dps dw/2h, and considered evil. We dont have a neutral that wields arcane or fel in melee, with shadow to top it off. So that Is NICHE. By definition, Demon Hunters are niche and fill 2 spec voids by those two alone. Demon hunters are not Evil, and are not seen as good by their allies. So they fit 2 niches.
And Time Sage, the meta that warlocks are using are based off the corrupted form of the Demon Illidan (lock lore, black harvest) so it wouldnt be the same. Immolation Aura is simply hellfire, even looks the same, not the same as demon hunters Immolation, where they set themselves on fire.
Last edited by Skayth; 2013-07-25 at 03:54 AM. Reason: time sage post
Evasion and Mana burn too. That's all of their iconic abilities. From a gameplay perspective, I'm just not seeing the difference between a Rogue swinging around two swords with Crimson Tempest around them, and a Demon Hunter swinging two swords with Immolation around them. Sure, its different types of magic, but its doing the exact same thing.
well, one, rogues dont use 2 swords. they use 1 and a dagger or straight 2 daggers. Crimson tempest is a bleed effect, combo point finisher. Your "visions" is like me seeing a warrior carrying two swords swinging them around in whirlwind. Damn they must be the same. Hard to tell the difference between A demon Hunter Swinging 2 sword, while on fire... =.=
Good argument coming up...
There won't be any demon hunter or any other class, because there are too many already. The game is a clusterfuck. Every new patch they change something and reverse some changes they did the last patch. It's just fucking retarded. I hope they'll overhaul the existing classes, cut the retarded number of spells dramatically, and balance the one that remain once and for all. Meaning at least for an expansion. Reading all day patch changes just to know what the fuck your class of choice does today, INSTEAD OF PLAYING AND ENJOYING THE GAME, is stupid.
Pretty sure the greatest argument against any new class in the next expansion is how weary the devs are of even considering it. I don't think they're eager at all to tackle a new class again so soon after monks.
Maybe if it were a Demonic/Demon Tinkerer type class, I'd be more sold on Tinkerer, Tinkerer by itself is just bland. Think of the tinkerers and engineers you'd see on the Demon Forges in Outlands.