You will not beat an amazing feral or Enh single target. they are too OP single target atm by like a mile.
On my Paladin I do only raidfinder. Should I get the 4-set-bonus or should I get as many Ordos items as possible?
Looks like the rule "the heavier armor you wear and the more roles you can fill, the less DPS you do" is pretty accurate now, and guess who wears plate and has 3 different roles.
druids fill 4 roles and do most. mystery debunked
So im a stickler for going back and reading posts, but I've seemed to miss this twice. What's the deal with the INQ glyph, is this a full time thing for us or a fight dependent choice? I often armory other Rets like Anaxie and I've seen so many with this glyph on.
So its most deff. not a full time thing and is better for fights like H Immersus and the such with lots of adds...
Immerseus, norushen, sha, galakras, nazgrim, spoils, heroic thok, maybe siege, garrosh. All have the possibility of getting use out of the glyph, which would just all be a dps gain, since youd likely be replacing a healing glyph or whatever
That is indeed what I am finding. What bothers me is that our Enhance heals most of the time and has mostly timeless or LFR gear. As to the mages and Warlock that is slight case of gear right now. And I when I say I am ahead of them I mean by like only the slightest of margins.
Question regarding Blackfuse 25 HC:
Melees constantly getting targeted by crawler mines (which we are supposed to cleave, what we can't, because we must run away) is intended?
Or is it somethink like because not enough ranges are out, melees get targeted? We send our 4 Hunters on the belt every time, may that be a
reason why melees get targeted? We have 6-7 Melee on the boss all the time.
Last edited by mmoc030419f5fd; 2013-12-09 at 10:23 PM.
When you are targeted, simply move away. You get plenty of time to do this if you aren't tunneling damage onto them. It has nothing to do with ranged, melee are as valid a target as they are; you just have to deal with it. This is a melee friendly tier, just so you know.
The problem we have is due to the 6-7 melee around all the time, you don't really see which mine is targeting you.
And on top of that, the small mines that spawn when the big ones die, seem to randomly spawn around you.
This makes it pretty hard, if not impossible, to move away if you stand directly inside of everything I cannot even see.
I always thought Glyph of Inq was trash tier to experienced ret players. I mean its 15% less damage from it, is it really worth taking it? Anyone mind explaining to me how -15% damage on Inq is good on some fights?