I mean by that logic you are never going to be able to adequately gather feedback, because there is always a large portion of the player base that doesn't go to forums or other sites to get info. I wouldn't really argue that you have to be "hardcore enough to go to a class specific forum", there are plenty of people that do and raid casually. Furthermore, shouldn't we be catering to people who understand the class and play it at a relatively reasonable level anyway? I mean if these players can't even be bothered to learn the spec they're playing then why are we changing aspects of the spec to cater to them? I understand there needs to be a balance, that every spec has to have some entry level it can be played at. But if managing Savage Roar is too difficult for new players then they have the option to glyph for it, I don't really see the issue.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Yes I know that. My point is that the people of Fluiddruid represent a tiny portion of feral players. The majority of feral (and indeed players in general) will not post nor read any forums, let alone specialist ones. The type of people that frequent places like Fluiddruid are generally high end raiders and experienced players.
If you value that, I'm not going to reward players who do the bare minimum, which in this case is literally queueing up for LFR, hell they could go afk for all we know. LFR and Flex are not above average players, they are way below the threshold. They should be considered the floor, not close to the ceiling; a lot of other games that have competitive scenes or gameplay balance from the upper echelon of players downward, not vice versa, and rightfully so
And there is still -nothing- wrong with Savage Roar. If a person can't handle that simple of a class mechanic they simply aren't trying hard enough.
Good god, what's with the snarky replies? Can't you just accept the fact a lot of people think savage roar is a dreadful mechanic that simply does not feel engaging to use? Irrespective of whether it not a player is competent at using it, it -feels- like a crux, it -feels- like a band-aid that brings the feral up to other classes in terms of power, rather than feeling like a meaningful button to press.
Savage roar can compliment the spec play style as much as it darn well wants. That doesn't change the fact I hate using it. Not because I'm bad, but because its the most boring GCD in my arsenal. It's just -not- a fun ability. However, no matter how many times people have mentioned this in this thread, some elitist high-tier players come along and start telling us the only reason we don't like savage roar is because we're bad players. How in seven hells is that's sensible way to act?
PS: Thank god for the glyph. Savage roar is all kinds of wrong in pvp.
I couldn't agree more. I dislike Savage Roar because I feel is a superfluous ability - having to keep a buff up not to be massively gimped doesn't seem like engaging gameplay to me. I accept that some disagree because they like the way it interacts with other elements of gameplay/
It is incredibly frustrating when elitists come in and say that anyone that doesn't like it must be a bad. News flash - we do understand, we can handle, we just don't like it.
I also agree that Savage Roar is just extremely boring ability, flat damage increases like this and Inquisiton should be changed to something else.
Maybe because I'm sick to death about beating a dead horse? If the devs where going to remove SR they would have done so in Wod. Engaging to use =/= bad spec synergy. Savage Roar synergies well with Feral. There is a glyph if you do not like to use the ability. Leave it at that. Don't try to simply remove the ability because you don't like it. You have an alternative-use it.
Honestly I wouldn't think it would be more fun. I like the feral's gameplay of generally planning out what your doing a head of time.
We had that gameplay with trinket procs and Rune. Snapshotting is now removed. The only reason it happened was because of a trinket that happened to be a gift from the rng gods.
We aren't a spam spec which leans to the 'I must react to this!' style of gameplay.
To anyone who likes a chaotic frenzy of pushing buttons and reacting to proccs: I think enhance shaman might be for you, or maybe ret.
I'd like for feral to stay similar to how it plays at the moment, with SR+Rip and an overabundance of resources that you try to use in a way as to waste as little as possible. It's unique and fun.
I mean design changes between expansions for any spec or class, like how Balance has had pretty drastic changes between expansions. Anyway based on the most recent spell changes I think they are set to keep Savage Roar as it is.