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  1. #141
    Brann+N'zoth+dead Sylvanas.
    Quote Originally Posted by Unmerciful Conker View Post
    What?! They said soon? Well you dont hear that everyday, I dont know about you guys but that has put my mind at total rest.

  2. #142



    Rogue Class Card
    Last edited by Nanaboostme; 2016-03-24 at 06:08 PM.

  3. #143
    Anyone else insta-crafting golden N'zoth?

    Huckster is rogue only btw.
    Quote Originally Posted by Unmerciful Conker View Post
    What?! They said soon? Well you dont hear that everyday, I dont know about you guys but that has put my mind at total rest.

  4. #144
    Since I find Wild Mode more suitable for me, N'zoth is definitely top on what the craft as of now.

  5. #145
    If N'Zoth was in the game right now it... well, it maybe wouldn't be the strongest legendary printed so far, but it'd be close.

    The only thing not amazing about it is that it requires a deathrattle deck to be good, and since we (presumably) haven't seen all the deathrattle cards they'll add yet, it's hard to say exactly how good it'll be, but if deathrattle decks turn out to be good then this legendary will end up being one of the strongest, if not the strongest... though it's hard to make a statement like that before we've seen all the other ones.
    "Quack, quack, Mr. Bond."

  6. #146
    I imagine N'zoth would be used in a way similar to Anyfin decks, you try to build a deck around 6 strong deathrattles minions then bring them back on turn 10 with N'zoth.

  7. #147
    Scarab Lord Frumpy Frumpy Frak's Avatar
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    I never realised how few deathrattle minions Standard mode is going to have. Tirion, Sylvanas, Highmane and Rhonin are pretty much the only cards worth passing an entire turn to resurrect and even then, that might be too slow.

    N'zoth is going to need some serious WoG support to be good in standard.
    Garrosh did nothing wrong.
    #MakeTheHordeGreatAgain

  8. #148
    Deleted
    When playing against a N'Zoth deck you will have to save some sort of AOE in order to answer to the onslaught that he will create or else he becomes an instant "I WIN" card. Extremely strong card in Wild but it will need a couple new strong deathrattle cards to reach that same status in Standart. Right now we have Sylvannas, Cairne, Tirion, Highmane and not much else as good deathrattle minions for Standart.

    The rogue card is pretty good. Dark Peddler is seeing tons of play so I believe this card will also see a lot of play in rogue even though the RNG levels of the effect are off the roof.

    Finally:



    This is one of the most ridiculous cards I have ever seen. I don't think it will see competitive play but it will generate some highlight videos where people get crazy stuff from it.
    Last edited by mmoc9f0bced709; 2016-03-24 at 08:27 PM.

  9. #149
    Well, you don't want to pass your turn to resurrect a couple of midrange minions. You want to pass your turn to summon a bunch of early-game minions, and a few mid-game minions. And you want a lot of deathrattles in your deck as well, most of which will have to be cheaper than 6 mana. Cards like Corrupted Healbot may not be amazing (though 6/6 for 5 is still good), but when you realize their deathrattle downside lets them be resurrected by N'Zoth maybe they start to make sense to include in your deck.

    The problem right now is that standard will remove all the early-game deathrattle cards except for Leper Gnome, Huge Toad, Loot Hoarder, Harvest Golem, and Mounted Raptor, which is a pretty big deal since odds are high that you won't be able to resurrect 5-6 minions on turn 10 if you can't play anything with a deathrattle on it in the first 1-3 turns. There's only one deathrattle card with taunt on it so far as well (Infested Tauren, which isn't exactly amazing), which also is a problem since if you can't get any tempo (be it wiping the board, disabling the enemy minions, putting up taunts, or something similar) out of your 10 mana play then you may just die before you can get anything done with it.

    I assume that they will add more early-game cards with deathrattles on them, though... but that might be wrong.
    Last edited by Simulacrum; 2016-03-24 at 08:31 PM.
    "Quack, quack, Mr. Bond."

  10. #150
    Renounce Darkness... wtf. Time for Casinolock
    Last edited by Nanaboostme; 2016-03-24 at 09:32 PM.

  11. #151
    Wonder if it works for the entire deck or just your hand?
    "Quack, quack, Mr. Bond."

  12. #152
    Quote Originally Posted by Simulacrum View Post
    Wonder if it works for the entire deck or just your hand?
    all class cards in your deck and hand

  13. #153
    I wonder if Renounce darkness will be discover like Sir Finnly or entirely random.

  14. #154
    I added them to the OP, in case anyone cares still!

    Honestly, out of them, my favorite might be Undercity Huckster. Good early game drop with a pretty decent effect.

    Renounce Darkness I have absolutely no words for except literally what the hell is this even. Like, I'm so surprised that it's such a drastic effect.

    N'Zoth clearly shows why they wanted to go with a Standard format going forward.

  15. #155
    Quote Originally Posted by HolyHammerStrike View Post
    I wonder if Renounce darkness will be discover like Sir Finnly or entirely random.
    You will only receive random class cards identical to the hero power you gain, and only the class cards in your deck will be replaced. How random is it and how do you choose a class? No idea yet.

    - - - Updated - - -



    not sure if real yet

  16. #156
    @Jester Joe Thank you.

    @thenconfucioussaid Fair enough.

    If that card is real does that imply N'Zoth is not a he, but in fact a she? And more importantly I kind of want to try that in my deathrattle rogue deck.

  17. #157
    It's on Hearthpwn, I'd say it's legit enough honestly.

    And no problem Holy, I just hope the list comes in handy to some at least!

  18. #158
    Quote Originally Posted by HolyHammerStrike View Post
    If that card is real does that imply N'Zoth is not a he, but in fact a she? And more importantly I kind of want to try that in my deathrattle rogue deck.
    I imagine old gods are more like abhorrent entities whose dark spawn just sort of seep out of them incidentally, the same way we might exude sweat or shed skin.
    "Quack, quack, Mr. Bond."

  19. #159
    Deleted

  20. #160
    I cant seem to fathom why one would prefer Boogeymonster over Gruul other than avoiding BGH in Wild or pairing it with Shaman's Windfury

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