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What has group finder to do with game beeing more social? Dungeon finder is the problem, not group finder... I don't want back times when for completing one dungeon you spent 30minutes to find a group...
It should be obvious, if you choose to play a mmorpg is because you want an experience of a certain kind... but now is more like we just enjoy to see other players roming around with us... and not for all players "social interaction" means the samething.
In vanilla we got 40man raids or pvp... you need others players to form so lange group. But did you see any 40man raid around?I have been playing this game for about 10 years now and I can tell you there was alot more social interaction before xrealm and the groupfinder
Why? because if you wanted to advance in wow you needed other players to like you or help you.
No, by the time we got content that you can do alone, in 5, 10/25 players.
It's easy to think that if 10 years ago we were better, then bring back everything to how it was 10 years ago... but in these 10 years, things have changed and what worked yesterday it is not guaranteed to work now.
I dont see how you can kill Archimonde HM in pug without interact with other players...If you give people an incentive (faster progress) to interact with each other that people will do that.
For me Social are thing like that: http://blizzardwatch.com/2015/11/16/...iendshipmoose/
For me be in a guild is the best way to play, but if there are players that are not in a guild or preferd using a pug/tools/lfr, an incentive dont work because that is the way same people like to enjoy this game.
Argus in 2018 My prediction failed in part... But I'm still a Spacegoat
Of course there are many reasons why subs declined. I think people seem to forget I feel one of the most important. When WotLK ended, the story for many ended. We beat the legion and the scourge. As such everything that was built up from WC1-3 was over and for many that was the end of warcraft for many. People still started to join but at a lesser and lesser rate while others finding the story ended quit.
It's one of the amazing features that once you implement, there is no way to remove it again without alienating huge parts of the community.
So the only real questions is:
Should it have been there to begin with? And my answer is: Probably not since it discourages social interaction which is the true bread and butter of WoW.
No. Do not regress the game to its previous shitty state. Move on if you do not like the current game. Don't fuck it up for the rest of us.
Agree, of course it will never be removed that's what I said first post.
They could remove cross realm this would also also fix some issues.
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The previous state wasnt shitty.. you just think that because it now is a feel loot machine where you have to put in 0 effort to get decent gear or even interact with other players. It use to be a great MMO and not a single player game which it is now.
There are things that need to change now aswell. No doubts. But removing quality of life features is not one of them.
The main problem with wow to this day is the playerbase. Not the game. They are just burned out due to playing too long and then everything seems like its bad. Been there myself.
You're literally saying what I just said
"the tools may be there to make it EASIER to be anti-social"
Point still stands, you can still make the effort to reach out and make something of the game.
I rarely do cross realm content anyhow., I have a nice guild with an active player base. We've worked pretty hard on making sure it's a nice welcoming environment, and we shun/boot anyone that makes it unpleasant.
When the game is good again people will come back to play it. Back at the start of WoD people though we would be getting back the 'old' experience again and look at the sub numbers back than.