Though I agree, repeating the same thing on a different class, though it may be reason for someone to log in, it's not something new. Saying "I can't bother to level more alts cus there's nothing to do" is kinda like ???
If you had stuff to do, you wouldn't have time to level a gang of alts, right? Being able to level your football team of alts isn't indicative of more or less content, it's indicative of probably addiction or a glut of free time :/
I dunno, there was a point in time where playing a different class was a different experience...
Nowadays, it's a case of "put the proc based attack on the proc based attack keybind, the filler spell on the filler spell button" etc. You can map your abilities to the same place as on other characters and then the only significant change is the colour of the shit you're throwing at the enemy
To be fair logging in just to raid every week for months at a time is just repeating the same thing over and over again. You do that in MMORPGs in almost every shape or form, and that alone is kind of what is defining in the genre. To the poster before and give credit where it is due, outside of raiding I believe you deck yourself out in about a few days to a week through the catch-up mechanics. And before that you had to rely on RNG to grant you slightly better ilvl items through dungeons. I think there are ways to upgrade your gear weekly now (I believe), but the point is still there.
Raiders got wonderful content, but just like before dungeon users got shafted and so did quest goers. I mean the daily stuff is okay but you cap out on actual story progression and zone progression in just a few hours in Tanaan jungle. It's not exactly great content to fill any casual individuals appetite I think. But yes, it's all tedious grind that repeats itself.
I'll be honest while this is more true then ever, this was still kind of the same deal in the past. It's just how you approached using your proc skills (if you even had one), the order you used your skills in (if you had that), and stuff like that. There are ways to make classes more unique (however dull they will get over time). I don't understand why so many specializations share these very same mechanics though and just mash them together. Makes every choice feel minimally different from one another after you play them. Although the new mechanics in Legion with the artifact weapons apparently help alleviate this.
Last edited by PenguinChan; 2016-05-01 at 10:06 AM.
Yes, that's a necessity to make the content last. The difference is that in TBC the average raider was always working on a new boss and frequently got to see something new as new bosses were killed. And there was always some content ahead of you. So while you did do farm raids, you also had fresh content. Today there's no fresh content, you see everything the first week it's out and then just grind it over and over until the next patch.
I mean, I get what you're saying but it's always been world of raidcraft. Like outside of raid content there was always early expansion pre-raid gear, and late expansion catchup gear. Like I legit don't know where this "dungeon runner" archetype comes from because everyone I've interacted with in my 11 years of playing literally just did dungeons to raid.
Before tanaan you had
Timeless isle, same garbage, less story
That's it really. every other expansion you had to just mindlessly farm currency, and 1.xx didn't even have any "catchup" until pvp gear got the rank prereqs removed.
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I guess, yeah.
Well, again, it was like that from WoTLK onward, so most of wow's life. One of my guilds was on yogg first week in 25man and 10man in ulduar (bugged mimiron was super fun) so I guess I haven't been at that "fresh content" phase for more than 2 weeks in a raid's lifespan.
But such is the burden one chooses to bear.
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Eh, even in vanilla, I got used to the "rotation" of most of the classes I played pretty quickly. I suppose class quests could be viewed as content (warlock and shaman quests were fucking annoying, but you had to do them or be severely gimped)
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I think there were like 6 proc skills in vanilla though. Overpower, Mongoose bite, nightfall for warlocks, hammer of wrath, execute and riposte. Most classes could be played with a macro lol
8. Counterattack and Shadowburn.
Dungeon runners have been there since the game began, and even before WoW was even something the public could get a hold of. It's like wondering why 10 man raids are a thing when 25 man was better. The same can be said for 40 mans and the 15 man stuff in classic (Or was it 25? Pretty sure it was 15) before it got turned into a 5 man dungeon.
People just prefer smaller content by and large, it's easier to consume. Less people required to run content is a huge boon to someone's limited time in a day to play a game, so it obviously is going to be the most done. I mean larger groups or longer dungeons are just as dandy and many people (like me) would PREFER if dungeons had incentive modes where you run back to back dungeons. Or if the dungeons weren't clearly tuned for 20 minute runs -- but last hours.
Not true?
People like both. The smaller, faster and easier to run 5-man dungeons, for mass consumption, but also the bigger, slower and more epic large group encounters, like 40 man in vanilla.
Hell, raiding 40 man in Vanilla were the most exciting times i ever had on gaming, even if they could be a pain to organize at times.
And now you get trivially easy 5 man content where you just run around trampling the enemy mobs... i guess you're happy with those.
Just trying to work out what's going on from Nostalrius's tweets. Initially they said Blizzard had agreed to meet them, and to expect an announcement about that soon. Then early this morning they said the dev team has promised us (as in the players) something special and more info would be forthcoming tomorrow. Does this mean Nostalrius has met with Blizzard? If so they've not mentioned this at all. Does it mean Blizzard have promised something before the meeting? If so then that doesn't make sense.
If this were not true, than why is every single multiplayer aspect to any game being made almost trivially easy, or made so that it only consumes maybe 20 minutes of your time a day? Possibly a combination of the two as well. Yes, it's a gross over exaggeration but you can't deny people and developers enjoy less time consuming games. I'm sure people enjoy longer (and maybe harder) content and multiplayer as well, but all points show to no -- that isn't what people enjoy as much anymore.
And no, I'm not happy with 20 minute AoE fests -- where did I say that?
Seems odd for them to drip feed stuff like this before they've even met. Obviously they're talking but the fact Blizz appear to have allowed Nostalrius to tweet about "something special" tells me that Blizz have already decided to go with legacy servers. I mean, there's no way they'd allow hype to build like this if they weren't going to do legacy servers, right?
Im pretty sure the --SNIP-- team fixed more bugs than nost,, and they got TBC and WOTLK servers
Do not discuss other pirate servers by name {MoanaLisa}
Last edited by MoanaLisa; 2016-05-01 at 04:45 PM.