I quite enjoyed the movie,.. seeing the wow community in the flesh was a total eye opener tho.. I mean.. dayum.
Don't think it flopped. It just wasn't that well received in the US and EU.
China however....
http://www.wired.com/2016/06/warcraf...-blockbusters/
Who said they did?
I'm asking for legitimate sources to what the movie budget was; I'm comfortable getting an "all-in" number that includes that.
Oh, and passive-aggressive smiley incoming:
That's what I'd like.
Wikipedia gave the $160m number, but the citation looks pretty weak to me.
The $500 mil figure probably comes from here:
http://deadline.com/2016/06/warcraft...ce-1201770307/
(Search for this text: "Industry sources tell Deadline that breakeven is at $500M worldwide.")
I don't think this number should be taken as anything other than a wide guess, but it's completely unquestionable that (a) $160 mil production costs don't include advertisement (we might not get an exact number ever, but it would make sense to assume $50-$120 mil, yes, the range is this wide), and (b) the break-even point is far above production costs + advertisement, particularly with most of money coming from overseas where the percentage that the creators get is noticeably lower (a rule of thumb of 2x everything seems suitable). In sum, these two factors arrive at about the same $500 mil. To break even. (Sure, it might be "just" $400 mil, but you see what the big picture is.)
When its done in cinema and done with dvd and blu rays they will have enough not that they really care.
They have so big incomes from the games that it is probably a calculated loss they are ready to take the hit from, just to be able too show their world too the people ready to watch it.
More box office info from this week:
http://www.boxofficemojo.com/news/?id=4199&p=.htm
$6.5M domestic and another $41.2M international. Total cume is just shy of $400M. Its second week domestic performance ranking it as one of the single worst performing movies in the last decade.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
They would have stop making expansions of the same old game already.
Warcraft the middle is coming, like it or not, they made this movie with a clear mind of a sequel. It is about keeping the cash cow alive the most they can so maybe you get yet another expanson after legion on the same old plattform/engine/model.
Last edited by kamil84; 2016-06-20 at 12:32 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
BvS made $800m all told. Warcraft made $340m.
Still well over its money back though. And BvS had over a year of saturated domestic promotion, Warcraft had relatively little. In a year chock full of superhero movies. I hear it was all over China though, probably why the Dom/Int split is so stark.