In my opinion this is the best enhancement shaman we have seen
In my opinion this is the best enhancement shaman we have seen
Effing love The new Enhancement shaman. Because now you can properly AoE that even turn SS and LL into cleaves. Little iffy about LB now but with Overload it's pretty awesome and has become our new "Earth shock"
The only issue I have with it is that your Rockbitter needs to be spammed to gain any proper Malstrom and Boulderfist is more attractive to me right now.
I like it a lot, but it would feel better if Rockbiter/BF would benefit from Crash Lightning instead of LL. Often I find myself lacking Maelstrom in cleaves situations, even going for the haste talent
Okay, but we as enhancement lost those totems. Our class still has them. It doesnt make sense for an enhancement shaman to have healing stream totem, resto should be the only spec to have that.
Our totems provide enhancements to our allies aka windrush totem, skyfury, counterstrike, windfury, because thats our class fantasy, enhancing ourselves and sometimes our allies.
Resto shamans are about healing allies, so they should be using healing totems aka healing surge totem, healing stream totem, etc.
Elemental is about summoning the elements through their totems aka fire elemental, storm elemental, etc.
See what Im saying. Blizzard said they are trying to differentiate the specs, not just our specs, but every classes. Why are you upset or Daffan for that matter about us losing totems that dont fit our class fantasy? We gained totems that fit our fantasy and lost those that didnt. Not sure about grounding and tremor, no idea where those would fit, but overall what they did with totems is a positive change to help differentiate each spec, and they used totems to due so. Some people may really dislike this and thats okay, I think its a step in the right direction.
It feels good to me, and in my opinion this is the best iteration of enhancement they have accomplished. Mop was amazing too, but this iteration is just really really good.
Last edited by Taeldorian; 2016-07-21 at 05:42 PM.
I played enha since classic. and if it is in one of the best places it has been in damage, it's because damage were not really good most of the time.... but I played it anyway because I loved the gameplay and I never really cared not to be at the top of the damage metter. now, that gameplay is lost (there is no other spec even close to the enha gameplay of before that patch, basically every melee spec has a resource to manage now), and I still don't care about the damage output. what's left for me?
If I wanted the gameplay of a warrior or rogue or DK, I would have logged them (I have all of them). Why replacing an unique gameplay by something that we already have with other specs?
I'm disappointed. This toon was the only reason I was still on this game. Now I don't know if I'll buy legion. I have 2 weeks left of gametime and after the disappointment of those changes, I don't even want to log on....
I find the spec great, and fully intend on raiding as enhance. Recently got into beta, and leveled enhance, and got semi decent gear, and really started to feel the power creep, and the pace of the spec pick up quite a bit, and I enjoy it even more. The spec feels great, and is actually fun to play.
http://twitch.tv/fsslgnra Streaming whatever dumb shit I'm doing at the time
- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
I think your one of the rare shamans that actually liked searing totem. It was just a button you push every 1 minute because you had to in order to min max. It wasnt anything fun, it was just another button you push for 2-3% more dps, maybe less. It didnt do anything fun other than sit there. Im glad to see that gone honestly. Obviously thats all up to opinion.
I wouldnt want to go back to any past iterations of enhancement, having too much fun with this one.
Seems redundant to combat the feeling of rerolling, by rerolling again, and arguably to a spec that plays relatively similar to non-Boulderfist Enhancement at its core.
- - - Updated - - -
But the spec hasn't worked for years. It has fluctuated non stop trying to find a place to rest. Many of those who are disagreeing are people I have seen in the camp of "nerfed again, we're useless, thanks Blizz" elsewhere. You can't take the stance that you hate it when it changes but get angry when it's bad, because given the 6 years of problems with Enhancement tuning it's clear getting it to work was not going to happen. I think an overwhelming majority of the negativity is just coming from those who are allergic to any change no matter what it is.
I dont agree with the last part. Since vanilla the game had a lot of changes that I loved. I'm ok with changes, just not those changes. For sure tuning for lower numbers all the time for 6 years something that is already week wasn't going to make the community happy with the spec..... I dont understand the need for a complete revamp of the gameplay tho. Get rid of a few useless spells like searing totem, reduce rng mechanix, simplify it if you want, but dont destroy it completely to put things that already exist with other specs. Fuck the ressource bar to fill up and Fuck those builders skills. ....
Like I said earlier, I already have a rogue, warrior, DK. Enha was unique and now it's lost.
edit: playing enha was a change in itself from others melee specs. Blizz just took the easy way
-"enha doesn't work.... just use something that work with rogue and DK, change the spell's names (energy/maelstrom, etc...) and call it the new enha"
Last edited by mmoc051d140155; 2016-07-21 at 07:05 PM.
Well for me it wasn't so much the DPS it was the idea of having a totem act like a minion sort of like how imps are for warlocks. It doesn't do a whole lot of damage yeah but it was cool having something like a sentry turret help you out and I wish they would've worked on that more to make it better but whatever. It added a little more depth to the class too.
Last edited by Pony Soldier; 2016-07-21 at 06:47 PM.
- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
If you liked the old enhancement with Lightning Bolt, Searing Flames etc, there are talents that can emulate that feeling with Overcharge and Hot Hands. That's what the talents are for: customizing your playstyle to suit your needs. Don't listen to anyone who says you should go for talent X or Y because it's mathematically superior. Talents are VERY close to one another, and if they aren't, they'll be fixed so they are. Unless you play at mythic skill levels, you're not going to notice the difference between talent X and Y.
"Privilege is invisible to those who have it."
This is honestly the best iteration of Enhance since wrath. Consistent use of abilities and no wasted spell slots for those once in a tier moments.
Blizzard really did a great job here.
Never played it prior to yesterday. It has some mobility issues compared to some other classes, and is thin on the utility side, but certainly hits hard when everything lights up. (well, about 2x as hard as elemental at the same ilvl anyhow).
Fun, but seems like something that would get kind of boring rather quickly.
And yeah, having two separate resources is kind of silly.