no rejuvenation in cat form as feral...it was OP but it will be missed.
no rejuvenation in cat form as feral...it was OP but it will be missed.
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Kazzak trinket with leech. Problem solved.
Not that I as a hunter have issues with self-healing.
Maybe they want people to use bandages or food. Think I ate or bandaged in BC or WOTLK the last time in order to recover health.
I could have sworn every class i've played so far has a heal of some kind. they might not be strong but they still exist. Rets still have flash of light, fury warrior has a few, spriest have shadowmend, etc. so where is this self heals are gone?
Yup enhance as flexible soloers is a thing of the past u fortunately.oh well!
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Fucken Hunters have the most selfhealing nowadays, a class that shouldn't have any at all considering its theme. Their class design team reeks of incompetence.
Zierhut, Celestalon and Chilton need to be fired before the game can recover, it has never been this bad under Ghostcrawler.
I can solo everything in the beta besides a few group world quests. I feel the way maelstrom works is better for healing than it used to be. The legendary weapon makes a huge difference of course. Having your heal increased by upwards of 60% more is pretty big.
Yeah, the five million or so people that bought warcraft3 had no impact on WoW..................
That and anecdotal evidence > facts! /s
Artifact weapons will fix it.
Huh? On the beta Ive had no problem soloing anything. World quests, old raids, etc. Some group world quests I have trouble with, but Im pretty sure only tanks can maybe solo those, not sure.
Other than a few world quests that required a group, Ive never had trouble soloing anything on beta as enh.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Yeah, dat forced socialization thing. Bad news for me. Eating food and bandaging after every mob - were the exact things, I hated to much back in Vanilla, while playing Warrior. And this is exact reason, why I loved Shaman and Druid so much. Bye bye solo outdoor content... I guess, Blizzard lost all chances to even have me, playing WOD content, i.e. still paying sub fee, not even talking about buying Legion. I said, that outdoor content is unbearable for me without flying, but Blizzard have made situation even worse. Now I don't even know...
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
its funny how they take away self healing from every other class, but finally give mages a self heal...
Oh... WAAH. Time? So it takes a few seconds. That's GOOD for the RP side of the game. Getting back 80% of your HP should take a bit of time (and if it were realistic would take far longer than 30 seconds). Gold? Don't make me laugh - non-buff food a) drops from questing NPCs and b) is dirt cheap from vendors. Bag space? Again, fine. It only takes a slot or two for plenty of food and again, this is good for the RP aspect as, yes, you'd really carry food and it would really take space if you did.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Bag space has never been a real problem except for the collectors in the player base.