Originally Posted by
WarpedAcorn
I am a stickler for the rules myself. I have no problem with a homebrewed setting, house rules, or anything of that nature, but what I can not stand, and what ruins my fun, is inconsistency. Its frustrating if the DM changing the rules at the last minute to suit his needs, or if he indicates something we did the previous session can not be done this session (with no reasoning).
One thing I used to play a lot of was Living Greyhawk, which was an organized D&D campaign played with the whole country representing different parts of the Greyhawk world. There were very specific rules to follow, and all your adventures (which were approved by a group before being sanctioned for play) had to be documented and signed by a registered DM. It cut down on cheating and it ended up being a lot of fun for me and the people I played with at the time. Of course we did cheat ourselves...we often had "conventions" where we "drove" to another region in order to play some of their modules.