Last edited by mmoc2b5ad7a33a; 2016-09-25 at 06:37 PM.
Yeha and how about jsut add new mechanics to boss fight hmm? Just like mythic does for raids. Dungeons would be harder and you would not need any stupid timer. Current Mythic with timer test only your gear becouse every boss fight is excatly same on heroic/mythic you just have to do bigger numbers to bigger hp pool nothing els.
The time limit is fun.
I've been playing wow since the first week of release. TBC didn't have mythics, and the only timed thing it did have was the Amani War Bear, which I did with my group 15 times consecutively without failing. We did not use CC. I tanked all of those bear runs. It was just something you had to do, to quote the popular meme, you had to 'git gud' or you couldn't do it. Using CC and pulling carefully did not get you the prize. Slow and steady did not win the race.
Mythic+ is scaling challenge modes fom MoP, which I have also done on four characters. I have 7 realm best times and the Mistwalker title. We did not use CC hardly at all in those either. It just slowed you down, you had to get creative.
And, what several other people are saying, trash is harder than the bosses. The bosses in mythic+ and the old challenge modes and even in bear runs in TBC were just there to eat up time, they weren't hard because you're only fighting one thing.
I like how 8 people in a row go "duh but u can CC it removes da challenge durr hurr"
THEN MAKE CERTAIN/MOST MOBS IMMUNE TO CC holy shit its like people don't even use their brain anymore(assuming they possessed one to begin with), and since when did the difficulty come from trash anyway? make the bosses ridiculously highly tuned and mechanics almost guaranteed to 1 shot, with extra levels making the enrage timer worse or making mechanics more unforgiving in terms of cast speed/aoe/etc.
That is the boring part. The challenge comes from trash which just auto attack you.
It's hard cause they do much dmg. Period. I just stand there tanking trash and not even moving (unless the odd aoe on ground happens) They just attack you with high dmg. Super interesting
Would you rather have that or that difficulty comes from the mechanics of a boss together with the increased dmg/health of the boss at higher levels.
Last edited by Pufster; 2016-09-25 at 07:13 PM.
CCing everything wouldn't work with the affix that is "when mob dies it buffs all of the mobs nearby".
1 - the bosses are easier than the trash, as has been said several times. The bosses are by themselves and don't do anything new. Everybody saying JUST ADD MORE MECHANICS is missing the point. They would then have to tune all of these new mechanics and it would take a ton of work.
2 - you get loot at the end even if you fail the timer
3 - most of the trash does stuff besides auto-attacking
You are right about tanking being boring, though. I usually love tanking, but in this xpac I tried guardian druid, blood dk, prot paladin, and vengeance DH and it was so boring I swapped to a healer.
Dungeons aren't raids.
People have said a thousand times now that bosses are not the hard part of mythic+. Bosses are immune to CC as you're so keen to point out, but bosses are also their own encounter, and you face them alone (for the most part) so there's no need to even bother with CC in the first place. You would break it because there's only one thing to be hitting.
You're getting hung up over nothing.
Try doing those bosses on +8, 9, or 10. Mechanics that people ignored in heroic and mythic do a ton of damage, in some cases 1 shotting if you fuck them up. You actually have to play the mechanics perfectly, especially because there is a timer, fucking up the bosses can easily mean losing your key.
Last edited by Sixy; 2016-09-25 at 07:27 PM.
Are there idiots who actually believe this? OP is obviously advocating that the time limits be replaced with additional difficulty from stats and mechanics. Only complete mouth breathing shitstains think time limits on dungeons are a good idea. It's a lazy way of making things harder, for the same reason that blizzard has almost completely done away with hard enrage timers in favor or more organic ways to make a fight harder as it goes on (fights with these timers are rare and obvious exceptions; it's a sign that blizzard was too lazy to come up with a more interesting way of doing things).
Infracted
Last edited by Darsithis; 2016-09-26 at 04:04 AM.
One man with a dream at pleasure
Shall go forth and conquer a crown;
And three with a new song's measure
Can trample an empire down.